Become a sponsor to rafaelvaloto
rafaelvaloto
Hi, I'm Rafael.
I’m a systems engineer dedicated to building tools that accelerate game development. My goal is to abstract the brutal complexity of low-level systems, giving developers the speed to create advanced features with extreme ease of use.
What I’m building:
Hardware Integration: High-performance, engine-agnostic middlewares.
Developer Workflow: Plugins and frameworks designed to be "plug-and-play" for indies and AAA studios alike.
Procedural Systems: High-speed libraries for neural inverse kinematics and procedural animation.
Why sponsor me?
Developing and maintaining these deep-tech tools requires constant research and hardware testing. Your support helps me stay focused on delivering production-ready solutions that save you months of development time.
Featured work
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rafaelvaloto/Unreal-Dualsense
Plugin with full support for the DualSense & DualShock 4 for Unreal Engine. No configuration needed
C++ 119 -
rafaelvaloto/Dualsense-Multiplatform
High-performance, policy-based C++ library for Sony controllers (PS5 DualSense, PS4 DualShock, PS3). Zero Dependencies • Engine Agnostic. A flexible middleware validated across AAA engines and micr…
C++ 30 -
rafaelvaloto/Pico_W-Dualsense
Pico W + DualSense (PS5) — Bluetooth Classic Firmware
C++ 20 -
rafaelvaloto/Gamepad-Overlay-Unreal
This widget is ideal for developers looking to implement responsive and dynamic overlays with DualSense & DualShock4 support directly within Unreal Engine projects.
C++ 16 -
rafaelvaloto/Neura-Rig
Procedural animation generation and Neural Motion Matching guided by machine learning, using LibTorch.
C++ 2