Clamp slider velocity calculation for sliders overlapping other objects#38231
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stanriders wants to merge 3 commits into
Open
Clamp slider velocity calculation for sliders overlapping other objects#38231stanriders wants to merge 3 commits into
stanriders wants to merge 3 commits into
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Is this intended to be deployed immediately? |
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Up to you really, it's related to https://discord.com/channels/546120878908506119/1283498831224373278/1523592304286236692 |
tsunyoku
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Jul 8, 2026
tsunyoku
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Could we maybe handle this information in ODHO instead? Duplicating this in both places feels not great, and if we need to do this elsewhere suddenly then its yet another copy
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Due to 2B sliders being longer than the delta time between slider and next object we end up having next object after the 2B slider start with velocity of
full slider distance / delta between slider and next objectwhich is usually insanely high.https://osu.ppy.sh/beatmapsets/497995#osu/1060000 26.688 -> 3.94*
https://osu.ppy.sh/beatmapsets/982020#osu/2055234 162.303 -> 48.32*
https://osu.ppy.sh/beatmapsets/756794#osu/1605148 7.441 -> 6.14*
https://osu.ppy.sh/beatmapsets/90935#osu/272317 5.895 -> 5.34*