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Clamp slider velocity calculation for sliders overlapping other objects#38231

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stanriders wants to merge 3 commits into
ppy:pp-devfrom
stanriders:fix-2b
Open

Clamp slider velocity calculation for sliders overlapping other objects#38231
stanriders wants to merge 3 commits into
ppy:pp-devfrom
stanriders:fix-2b

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@stanriders

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Due to 2B sliders being longer than the delta time between slider and next object we end up having next object after the 2B slider start with velocity of full slider distance / delta between slider and next object which is usually insanely high.

https://osu.ppy.sh/beatmapsets/497995#osu/1060000 26.688 -> 3.94*
https://osu.ppy.sh/beatmapsets/982020#osu/2055234 162.303 -> 48.32*
https://osu.ppy.sh/beatmapsets/756794#osu/1605148 7.441 -> 6.14*
https://osu.ppy.sh/beatmapsets/90935#osu/272317 5.895 -> 5.34*

@peppy

peppy commented Jul 6, 2026

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Is this intended to be deployed immediately?

@stanriders

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Up to you really, it's related to https://discord.com/channels/546120878908506119/1283498831224373278/1523592304286236692
This shouldn't affect any ranked maps so it can be deployed whenever, no rush

@tsunyoku tsunyoku left a comment

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Could we maybe handle this information in ODHO instead? Duplicating this in both places feels not great, and if we need to do this elsewhere suddenly then its yet another copy

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3 participants