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Goblin RELOADED

C64 remake of Compute! Goblin (by Dan Goff) using:

Game-play example

reloaded gameply

Original source from Compute! Magazine

original screenshot

Reduced startup time

Only digit chars are copied from ROM map (80 instead of 2048 bytes)

Improved code readabilty

  • Code identation
  • Subroutines
  • List Zones

Goals

  • more readable code
    • comment usage
    • constant name
    • loop indentation
  • better performances
    • better startup time
  • enhanched graphics
    • add colors to gamefield
    • add graphic titles
    • modified goblin sprite
  • improved game experience
    • allow more side steps
    • penalities

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C64 remake of Compute! Goblin by Dan Goff

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