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- Added clustered dynamic RGB lighting
- Changed chunk loading to be fully asynchronous
- Migrated all GLSL shaders to HLSL
- Migrated fullscreen shaders to compute shaders
- Reflected shader metadata to automate shader loading
- Added transparency predepth to avoid artifacts from unsorted triangles
- Fixed sprite normals
- Fixed bad blending of world into sky (from fog distance)
- Added more blocks
- Changed block textures to use a proper color palette (https://lospec.com/palette-list/lospec500)
- Blurred SSAO to reduce artifacts
- Fixed raycasting bugs and moved to proper DDA for much better accuracy