Skip to content

isaackogan/TikTokLive

Repository files navigation

TikTokLive Python API (Unofficial)

TikTokLive is an unofficial Python API wrapper for TikTok LIVE written in Python. With this library you can connect to any TikTok livestream and fetch all data available to users in a stream using just a creator's @unique_id.

Discord Connections Downloads Stars Forks Issues

Note: This is not a production-ready API. It is a reverse engineering project. Use the WebSocket API for production.

TikTok LIVE API




Euler Stream offers a comprehensive TikTok LIVE API, WebSocket Server, CAPTCHA Solutions and much more!

Table of Contents

Community

Join the TikTokLive discord and visit the #py-support channel for questions, contributions and ideas.

Getting Started

  1. Install the module via pip from the PyPi repository
pip install TikTokLive
  1. Create your first chat connection
from TikTokLive import TikTokLiveClient
from TikTokLive.events import ConnectEvent, CommentEvent

# Create the client
client: TikTokLiveClient = TikTokLiveClient(unique_id="@isaackogz")


# Listen to an event with a decorator!
@client.on(ConnectEvent)
async def on_connect(event: ConnectEvent):
    print(f"Connected to @{event.unique_id} (Room ID: {client.room_id}")


# Or, add it manually via "client.add_listener()"
async def on_comment(event: CommentEvent) -> None:
    print(f"{event.user.nickname} -> {event.comment}")


client.add_listener(CommentEvent, on_comment)

if __name__ == '__main__':
    # Run the client and block the main thread
    # await client.start() to run non-blocking
    client.run()

For more quickstart examples, see the examples folder provided in the source tree.

Other Languages

TikTokLive is available in several alternate programming languages:

Parameters

Param Name Required Default Description
unique_id Yes N/A The unique username of the broadcaster. You can find this name in the URL of the user. For example, the unique_id for https://www.tiktok.com/@isaackogz would be isaackogz.
web_proxy No None TikTokLive supports proxying HTTP requests. This parameter accepts an httpx.Proxy. Note that if you do use a proxy you may be subject to reduced connection limits at times of high load.
ws_proxy No None TikTokLive supports proxying the websocket connection. This parameter accepts an httpx.Proxy. Using this proxy will never be subject to reduced connection limits.
web_kwargs No {} Under the scenes, the TikTokLive HTTP client uses the httpx library. Arguments passed to web_kwargs will be forward the the underlying HTTP client.
ws_kwargs No {} Under the scenes, TikTokLive uses the websockets library to connect to TikTok. Arguments passed to ws_kwargs will be forwarded to the underlying WebSocket client.

Methods

A TikTokLiveClient object contains the following methods worth mentioning:

Method Name Notes Description
run N/A Connect to the livestream and block the main thread. This is best for small scripts.
add_listener N/A Adds an asynchronous listener function (or, you can decorate a function with @client.on(Type[Event])) and takes two parameters, an event name and the payload, an AbstractEvent
connect async Connects to the tiktok live chat while blocking the current future. When the connection ends (e.g. livestream is over), the future is released.
start async Connects to the live chat without blocking the main thread. This returns an asyncio.Task object with the client loop.
disconnect async Disconnects the client from the websocket gracefully, processing remaining events before ending the client loop.

Properties

A TikTokLiveClient object contains the following important properties:

Attribute Name Description
room_id The Room ID of the livestream room the client is currently connected to.
web The TikTok HTTP client. This client has a lot of useful routes you should explore!
connected Whether you are currently connected to the livestream.
logger The internal logger used by TikTokLive. You can use client.logger.setLevel(...) method to enable client debug.
room_info Room information that is retrieved from TikTok when you use a connection method (e.g. client.connect) with the keyword argument fetch_room_info=True .
gift_info Extra gift information that is retrieved from TikTok when you use a connection method (e.g. client.run) with the keyword argument fetch_gift_info=True.

WebDefaults

TikTokLive has a series of global defaults used to create the HTTP client which you can customize. For info on how to set these parameters, see the web_defaults.py example.

Parameter Type Description
tiktok_sign_api_key str A Euler Stream API key used to increase rate limits.
tiktok_app_url str The TikTok app URL (https://www.tiktok.com) used to scrape the room.
tiktok_sign_url str The signature server used to generate tokens to connect to TikTokLive. By default, this is Euler Stream, but you can swap your own with ease.
tiktok_webcast_url str The TikTok livestream URL (https://webcast.tiktok.com) where livestreams can be accessed from.
web_client_params dict The URL parameters added on to TikTok requests from the HTTP client.
web_client_headers dict The headers added on to TikTok requests from the HTTP client.
web_client_cookies dict Custom cookies to initialize the http client with.
ws_client_params dict The URL parameters added to the URI when connecting to TikTok's Webcast WebSocket server.
ws_client_params_append_str dict Extra string data to append to the TikTokLive WebSocket connection URI.
ws_client_headers dict Extra headers to append to the TikTokLive WebSocket client.

Events

Events can be listened to using a decorator or non-decorator method call. The following examples illustrate how you can listen to an event:

@client.on(LikeEvent)
async def on_like(event: LikeEvent) -> None:
    ...


async def on_comment(event: CommentEvent) -> None:
    ...


client.add_listener(CommentEvent, on_comment)

There are two types of events, CustomEvent events and ProtoEvent events. Both belong to the TikTokLive Event type and can be listened to. The following events are available:

Custom Events

  • ConnectEvent - Triggered when the Webcast connection is initiated
  • DisconnectEvent - Triggered when the Webcast connection closes (including the livestream ending)
  • LiveEndEvent - Triggered when the livestream ends
  • LivePauseEvent - Triggered when the livestream is paused
  • LiveUnpauseEvent - Triggered when the livestream is unpaused
  • FollowEvent - Triggered when a user in the livestream follows the streamer
  • ShareEvent - Triggered when a user shares the livestream
  • SuperFanEvent - Triggered when a viewer becomes a super fan of the streamer
  • SuperFanJoinEvent - Triggered when an existing super fan joins the live (distinct from SuperFanEvent)
  • SuperFanBoxEvent - Triggered when a super-fan envelope (gift box) is delivered
  • WebsocketResponseEvent - Triggered when any event is received (contains the event)
  • UnknownEvent - An instance of WebsocketResponseEvent thrown whenever an event does not have an existing definition, useful for debugging

Proto Events

These events are auto-generated from the TikTokLiveProto v3 schema. Only events whose proto messages are present in v3 are emitted; if you don't see one you used to rely on, it's because TikTok removed it from the schema.

If you know what an event does that's missing a description below, make a pull request and add it.

  • BarrageEvent - A "VIP" viewer (based on gifting level) joins the chat room
  • CaptionEvent - Auto-caption update from the host's audio
  • CommentEvent - A viewer sent a chat comment
  • ControlEvent - Stream action (e.g. start, end, pause, unpause)
  • EmoteChatEvent - A custom emote was sent in chat
  • EnvelopeEvent - A treasure chest / envelope was sent
  • GiftEvent - A gift was sent (see Gift handling below)
  • GoalUpdateEvent - Subscriber/follow goal updated
  • HourlyRankRewardEvent - Hourly rank reward delivered
  • ImDeleteEvent - A viewer's messages were deleted by a moderator
  • InRoomBannerEvent - In-room banner notice
  • JoinEvent - A viewer joined the livestream
  • LikeEvent - The stream received likes
  • LinkEvent - Generic link-mic event
  • LinkLayerEvent - Link-mic layer/visibility change
  • LinkMicArmiesEvent - A battle user received points
  • LinkMicBattleEvent - A battle was started
  • LinkMicBattlePunishFinishEvent - A battle's punishment phase ended
  • LinkMicFanTicketMethodEvent
  • LinkMicMethodEvent
  • LinkmicBattleTaskEvent
  • LiveIntroEvent - Live-intro message appears
  • MessageDetectEvent
  • OecLiveShoppingEvent - Live-shopping signal
  • PollEvent - The creator launched / updated a poll
  • QuestionNewEvent - Someone asked a new question via the question feature
  • RankTextEvent - Gift count made a viewer enter the top three
  • RankUpdateEvent
  • RoomEvent - Broadcast message to all room users (e.g. "Welcome to TikTok LIVE!")
  • RoomPinEvent - A message was pinned
  • RoomUserSeqEvent - Current viewer count information
  • SocialEvent - A viewer shared or followed the host (also surfaced as FollowEvent / ShareEvent custom events)
  • SystemEvent
  • UnauthorizedMemberEvent

New in 7.X.X

  • AccessControlEvent - Access-control update for the room (e.g. CAPTCHA challenge issued to a viewer)
  • AccessRecallEvent - Access restriction lifted / recalled for a viewer
  • BoostCardEvent - Boost cards delivered to the room
  • BottomEvent - Bottom-of-screen notice (often a punishment or violation banner)
  • CapsuleEvent - In-room capsule / promotional pill notice
  • GameRankNotifyEvent - Game-rank notification
  • GiftBroadcastEvent - Big gift broadcast notice across rooms
  • GiftDynamicRestrictionEvent - Dynamic gift restriction update
  • GiftPanelUpdateEvent - Gift panel content update
  • GiftPromptEvent - Anti-addiction / spending-limit prompt before gifting
  • GuideEvent - In-room guide / tooltip prompt
  • LinkMicLayoutStateEvent - Link-mic layout state update
  • LinkStateEvent - Link-mic channel state update
  • LiveGameIntroEvent - Live-game intro message
  • MarqueeAnnouncementEvent - Marquee announcement scrolling across the room
  • NoticeEvent - Generic notice / system tip in the room
  • PartnershipDropsUpdateEvent - Partnership drops campaign update
  • PartnershipGameOfflineEvent - Partnership game taken offline
  • PartnershipPunishEvent - Partnership punishment notice
  • PerceptionEvent - Perception dialog (warning / violation surfaced to a viewer)
  • RoomNotifyEvent - Room-wide notification banner
  • RoomVerifyEvent - Room verification action (e.g. forced verify / close)
  • SpeakerEvent - Active speaker update (link-mic audio)
  • SubNotifyEvent - Subscription notification (subscribe / renew / gift sub)
  • SubPinEventEvent - Subscription pin card action
  • ToastEvent - Transient toast notification
  • ViewerPicksUpdateEvent - Viewer-picks (audience-driven prompt) update

GiftEvent

Fires every time a gift is sent. Extra static metadata for every gift type in the room can be fetched once on connect by passing fetch_gift_info=True to client.run() / client.start(); the result is cached on client.gift_info.

Streaks: streakable gifts trigger multiple GiftEvents as the viewer ramps up the streak, with event.repeat_count incrementing each time. The final gift in a streak carries event.repeat_end == 1. Use the event.streaking helper to filter intermediate events out and only act on the final one.

@client.on(GiftEvent)
async def on_gift(event: GiftEvent):
    gift = event.gift
    if gift is None:
        return

    # Streakable gift & streak is over
    if not event.streaking and gift.type == 1:  # ``type == 1`` is streakable
        print(f"{event.user.unique_id} sent {event.repeat_count}x \"{gift.name}\"")

    # Non-streakable gift
    elif gift.type != 1:
        print(f"{event.user.unique_id} sent \"{gift.name}\"")

In v3 the canonical Gift field names are name, type, and image. The v2-era prefixed names (gift_name, gift_type, gift_image) remain available as read-only aliases on ExtendedGift for backwards compatibility. Wrap a Gift in ExtendedGift(...) if you want the .streakable helper.

Checking If A User Is Live

It is considered inefficient to use the connect method to check if a user is live. It is better to use the dedicated await client.is_live() method.

There is a complete example of how to do this in the examples folder.

Star History

Star History Chart

License

This project is licensed under the MIT License - see the LICENSE file for details.

Contributors

  • Isaac Kogan - Creator, Primary Maintainer, and Reverse-Engineering - isaackogan
  • Zerody - Creator of the NodeJS library, introduced me to scraping TikTok LIVE - Zerody

See also the full list of secondary contributors who have participated in this project.

About

The definitive Python library to receive livestream events (comments, gifts, etc.) in realtime from TikTok LIVE.

Topics

Resources

License

Stars

Watchers

Forks

Packages

 
 
 

Contributors