Skip to content
Merged
Show file tree
Hide file tree
Changes from all commits
Commits
File filter

Filter by extension

Filter by extension

Conversations
Failed to load comments.
Loading
Jump to
Jump to file
Failed to load files.
Loading
Diff view
Diff view
Loading
Sorry, something went wrong. Reload?
Sorry, we cannot display this file.
Sorry, this file is invalid so it cannot be displayed.
Binary file not shown.
Loading
Sorry, something went wrong. Reload?
Sorry, we cannot display this file.
Sorry, this file is invalid so it cannot be displayed.
Loading
Sorry, something went wrong. Reload?
Sorry, we cannot display this file.
Sorry, this file is invalid so it cannot be displayed.
Loading
Sorry, something went wrong. Reload?
Sorry, we cannot display this file.
Sorry, this file is invalid so it cannot be displayed.
Loading
Sorry, something went wrong. Reload?
Sorry, we cannot display this file.
Sorry, this file is invalid so it cannot be displayed.
Loading
Sorry, something went wrong. Reload?
Sorry, we cannot display this file.
Sorry, this file is invalid so it cannot be displayed.
84 changes: 84 additions & 0 deletions public/game/PenguinRun - Old/TemplateData/style.css
Original file line number Diff line number Diff line change
@@ -0,0 +1,84 @@
body {
padding: 0;
margin: 0;
}
#unity-container {
position: absolute;
}
#unity-container.unity-desktop {
left: 50%;
top: 50%;
transform: translate(-50%, -50%);
}
#unity-container.unity-mobile {
position: fixed;
width: 100%;
height: 100%;
}
#unity-canvas {
background: #231f20;
}
.unity-mobile #unity-canvas {
width: 100%;
height: 100%;
}
#unity-loading-bar {
position: absolute;
left: 50%;
top: 50%;
transform: translate(-50%, -50%);
display: none;
}
#unity-logo {
width: 154px;
height: 130px;
background: url("unity-logo-dark.png") no-repeat center;
}
#unity-progress-bar-empty {
width: 141px;
height: 18px;
margin-top: 10px;
margin-left: 6.5px;
background: url("progress-bar-empty-dark.png") no-repeat center;
}
#unity-progress-bar-full {
width: 0%;
height: 18px;
margin-top: 10px;
background: url("progress-bar-full-dark.png") no-repeat center;
}
#unity-footer {
position: relative;
}
.unity-mobile #unity-footer {
display: none;
}
#unity-logo-title-footer {
float: left;
width: 102px;
height: 38px;
background: url("unity-logo-title-footer.png") no-repeat center;
}
#unity-build-title {
float: right;
margin-right: 10px;
line-height: 38px;
font-family: arial;
font-size: 18px;
}
#unity-fullscreen-button {
cursor: pointer;
float: right;
width: 38px;
height: 38px;
background: url("fullscreen-button.png") no-repeat center;
}
#unity-warning {
position: absolute;
left: 50%;
top: 5%;
transform: translate(-50%);
background: white;
padding: 10px;
display: none;
}
Loading
Sorry, something went wrong. Reload?
Sorry, we cannot display this file.
Sorry, this file is invalid so it cannot be displayed.
Loading
Sorry, something went wrong. Reload?
Sorry, we cannot display this file.
Sorry, this file is invalid so it cannot be displayed.
Loading
Sorry, something went wrong. Reload?
Sorry, we cannot display this file.
Sorry, this file is invalid so it cannot be displayed.
Loading
Sorry, something went wrong. Reload?
Sorry, we cannot display this file.
Sorry, this file is invalid so it cannot be displayed.
133 changes: 133 additions & 0 deletions public/game/PenguinRun - Old/index.html
Original file line number Diff line number Diff line change
@@ -0,0 +1,133 @@
<!DOCTYPE html>
<html lang="en-us">
<head>
<meta charset="utf-8">
<meta http-equiv="Content-Type" content="text/html; charset=utf-8">
<title>Unity Web Player | Penguin Run</title>
<link rel="shortcut icon" href="TemplateData/favicon.ico">
<link rel="stylesheet" href="TemplateData/style.css">
</head>
<body>
<div id="unity-container" class="unity-desktop">
<canvas id="unity-canvas" width=960 height=600 tabindex="-1"></canvas>
<div id="unity-loading-bar">
<div id="unity-logo"></div>
<div id="unity-progress-bar-empty">
<div id="unity-progress-bar-full"></div>
</div>
</div>
<div id="unity-warning"> </div>
<div id="unity-footer">
<div id="unity-logo-title-footer"></div>
<div id="unity-fullscreen-button"></div>
<div id="unity-build-title">Penguin Run</div>
</div>
</div>
<script>
var canvas = document.querySelector("#unity-canvas");

// Shows a temporary message banner/ribbon for a few seconds, or
// a permanent error message on top of the canvas if type=='error'.
// If type=='warning', a yellow highlight color is used.
// Modify or remove this function to customize the visually presented
// way that non-critical warnings and error messages are presented to the
// user.
function unityShowBanner(msg, type) {
var warningBanner = document.querySelector("#unity-warning");
function updateBannerVisibility() {
warningBanner.style.display = warningBanner.children.length ? 'block' : 'none';
}
var div = document.createElement('div');
div.innerHTML = msg;
warningBanner.appendChild(div);
if (type == 'error') div.style = 'background: red; padding: 10px;';
else {
if (type == 'warning') div.style = 'background: yellow; padding: 10px;';
setTimeout(function() {
warningBanner.removeChild(div);
updateBannerVisibility();
}, 5000);
}
updateBannerVisibility();
}

var buildUrl = "Build";
var loaderUrl = buildUrl + "/PenguinRunBuild.loader.js";
var config = {
arguments: [],
dataUrl: buildUrl + "/PenguinRunBuild.data.br",
frameworkUrl: buildUrl + "/PenguinRunBuild.framework.js.br",
codeUrl: buildUrl + "/PenguinRunBuild.wasm.br",
streamingAssetsUrl: "StreamingAssets",
companyName: "DefaultCompany",
productName: "Penguin Run",
productVersion: "1.0",
showBanner: unityShowBanner,
// errorHandler: function(err, url, line) {
// alert("error " + err + " occurred at line " + line);
// // Return 'true' if you handled this error and don't want Unity
// // to process it further, 'false' otherwise.
// return true;
// },
};

// By default, Unity keeps WebGL canvas render target size matched with
// the DOM size of the canvas element (scaled by window.devicePixelRatio)
// Set this to false if you want to decouple this synchronization from
// happening inside the engine, and you would instead like to size up
// the canvas DOM size and WebGL render target sizes yourself.
// config.matchWebGLToCanvasSize = false;

// If you would like all file writes inside Unity Application.persistentDataPath
// directory to automatically persist so that the contents are remembered when
// the user revisits the site the next time, uncomment the following line:
// config.autoSyncPersistentDataPath = true;
// This autosyncing is currently not the default behavior to avoid regressing
// existing user projects that might rely on the earlier manual
// JS_FileSystem_Sync() behavior, but in future Unity version, this will be
// expected to change.

if (/iPhone|iPad|iPod|Android/i.test(navigator.userAgent)) {
// Mobile device style: fill the whole browser client area with the game canvas:

var meta = document.createElement('meta');
meta.name = 'viewport';
meta.content = 'width=device-width, height=device-height, initial-scale=1.0, user-scalable=no, shrink-to-fit=yes';
document.getElementsByTagName('head')[0].appendChild(meta);
document.querySelector("#unity-container").className = "unity-mobile";
canvas.className = "unity-mobile";

// To lower canvas resolution on mobile devices to gain some
// performance, uncomment the following line:
// config.devicePixelRatio = 1;


} else {
// Desktop style: Render the game canvas in a window that can be maximized to fullscreen:
canvas.style.width = "960px";
canvas.style.height = "600px";
}

document.querySelector("#unity-loading-bar").style.display = "block";

var script = document.createElement("script");
script.src = loaderUrl;
script.onload = () => {
createUnityInstance(canvas, config, (progress) => {
document.querySelector("#unity-progress-bar-full").style.width = 100 * progress + "%";
}).then((unityInstance) => {
document.querySelector("#unity-loading-bar").style.display = "none";
document.querySelector("#unity-fullscreen-button").onclick = () => {
unityInstance.SetFullscreen(1);
};

}).catch((message) => {
alert(message);
});
};

document.body.appendChild(script);

</script>
</body>
</html>
Binary file added public/game/PenguinRun/Build/DemoPenguin.data.br
Binary file not shown.
Binary file not shown.
Loading