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Awesome World Models for Video, Games & 3D

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A curated list of world models for video generation, interactive simulation, and 3D world creation.

From video synthesis to playable game worlds to explorable 3D environments.


Table of Contents


What Are World Models?

A world model is an AI system that learns to simulate how the world works, capturing physics, dynamics, and cause-and-effect — to predict what happens next given an action or input. Two foundational works define the field:

  • World Models (Ha & Schmidhuber, 2018) — Train agents inside learned environment simulators (VAE + RNN + controller). [Paper] [Website]
  • A Path Towards Autonomous Machine Intelligence (LeCun, 2022) — Proposed JEPA: world models that predict in latent space, not pixel space. [Paper]

For video generation and interactive simulation, world models go beyond passive synthesis — they learn to produce physically plausible environments that respond to user actions in real time.

New to the field? Read The Evolution of World Models for Media, a deep analysis of how methods build upon each other — from Ha & Schmidhuber (2018) to real-time multiplayer world simulation (2026).

World Model Evolution (2018 → 2026)


Surveys

  • Is Sora a World Simulator? A Comprehensive Survey on General World Models and Beyond (May 2024) — Comprehensive taxonomy of world models across video, driving, and agents toward AGI. [Paper] [Code]
  • From Efficient Multimodal Models to World Models: A Survey (Jul 2024) — Charts evolution from multimodal large models toward world models via 3D generation and embodied intelligence. [Paper]
  • Understanding World or Predicting Future? A Comprehensive Survey of World Models (Nov 2024) — Distinguishes world models by dual functions: understanding mechanisms versus predicting future states. [Paper] [Code]
  • Four Principles for Physically Interpretable World Models (Mar 2025) — Proposes four principles for world models with verifiable, physically grounded latent representations. [Paper]
  • World Models in Artificial Intelligence: Sensing, Learning, and Reasoning Like a Child (Mar 2025) — Advocates child-like cognitive development integrating six research areas for genuine AI reasoning. [Paper]
  • Exploring the Evolution of Physics Cognition in Video Generation: A Survey (Mar 2025) — Three-tier taxonomy of video generation's evolution from visual mimicry to physical comprehension. [Paper] [Code]
  • 3D and 4D World Modeling: A Survey (Sep 2025) — First comprehensive review dedicated to 3D/4D world modeling with standardized taxonomy and datasets. [Paper] [Code]
  • From Masks to Worlds: A Hitchhiker's Guide to World Models (Oct 2025) — Traces the developmental path from masked learning through unified architectures to interactive generation. [Paper]
  • Simulating the Visual World with Artificial Intelligence: A Roadmap (Nov 2025) — Conceptualizes video models as implicit world simulators plus renderers across four technology generations. [Paper] [Website]
  • A Mechanistic View on Video Generation as World Models: State and Dynamics (Jan 2026) — Disentangles state construction from dynamics modeling; advocates functional benchmarks over visual quality. [Paper]
  • The Trinity of Consistency as a Defining Principle for General World Models (Feb 2026) — Unified modal-spatial-temporal consistency framework with CoW-Bench evaluation protocol. [Paper]

Foundation World Models

Large-scale, general-purpose world models that serve as platforms for multiple downstream applications.

  • Sora (OpenAI, Feb 2024) — Spacetime patches in a Diffusion Transformer (DiT); emergent 3D consistency and physics from text-to-video at scale. [Technical Report]
  • Genie (DeepMind, Feb 2024) — Learns action control from unlabeled video; 11B-param model discovers latent actions without any action annotations. [Paper] [Blog]
  • V-JEPA (Meta, Feb 2024) — Non-generative JEPA; predicts masked video in latent space (not pixels), 1.5-6x training efficiency with frozen encoder transfer. [Blog] [Code]
  • Veo (Google DeepMind, May 2024) — 1080p minute-long text-to-video with cinematic camera control; Google's flagship video model and the bar Veo 2/3 build on. [Blog] [Website]
  • 1X World Model (1X Technologies, Sep 2024) — Action-conditioned humanoid forecaster predicts full-body humanoid futures from video for evaluating policies in "bits, not atoms". [Blog] [Tech Report]
  • Genie 2 (DeepMind, Dec 2024) — Autoregressive latent diffusion for 3D worlds from a single image; minute-long consistency with emergent NPC behavior. [Blog]
  • Veo 2 (Google DeepMind, Dec 2024) — 4K resolution + improved physics; stronger object permanence and motion realism, exceeded Sora benchmarks at launch. [Blog] [Website]
  • Genesis (Multi-institution collab, Dec 2024) — 43M FPS generative physics engine; rigid + MPM + SPH + FEM + PBD fluid solvers in one Pythonic API, generates 4D worlds from natural language. [Website] [Code]
  • Cosmos (NVIDIA, Jan 2025) — Open-source platform (4B-14B params); full pipeline with tokenizers, pre-trained models, permissive license. [Paper] [Website] [Code]
  • Veo 3 (Google DeepMind, May 2025) — Native synchronized audio; first major text-to-video to jointly generate dialogue, music, and ambient sound aligned with frames in one pass. [Blog] [Website]
  • V-JEPA 2 (Meta, Jun 2025) — 1M+ hours pre-training, <62 hours fine-tuning for zero-shot robotic planning; 16x faster than video-generation-based planners. [Paper] [Website] [Code]
  • V-JEPA 2.1 New (Meta, Mar 2026) — Dense Predictive Loss + Deep Self-Supervision across multiple encoder layers; multi-modal tokenizers unlock spatially organized, temporally stable video representations. [Paper]
  • Genie 3 (DeepMind, Aug 2025) — First real-time interactive world model (24fps, 720p); promptable world events via text during live play. [Blog]
  • Emu3.5 (BAAI, Oct 2025) — Discrete Diffusion Adaptation (DiDA) converts autoregressive decoding to parallel prediction for ~20x speedup; 10T+ token training. [Paper] [Website] [Code]
  • RTFM (World Labs, Oct 2025) — Learned renderer with spatial memory and context juggling for unbounded persistence; single H100. [Blog]
  • Odyssey-2 (Odyssey, Oct 2025) — 20 FPS streaming interactive video via multi-stage causal training; first general-purpose model to imagine interactive video instantly from text prompts. [Blog]
  • Cosmos-Predict2.5 (NVIDIA, Oct 2025) — Unified flow architecture for Text/Image/Video2World in one model; RL-based post-training on 200M clips. [Paper] [Code]
  • Veo 3.1 (Google DeepMind, Oct 2025) — Narrative control + clip extension; preserves subject, outfit, and camera continuity when extending clips beyond their original length. [Blog] [Website]
  • PAN (MBZUAI, Nov 2025) — Generative Latent Prediction: LLM dynamics backbone + diffusion decoder; text-grounded open-domain long-horizon simulation. [Paper] [Website]
  • Marble (World Labs, Nov 2025) — Chisel decouples 3D structure from style; multimodal input to exportable Gaussian splats, meshes, or video. [Blog]
  • GWM-1 (Runway, Dec 2025) — Cross-domain action conditioning (camera, events, poses, speech); three variants: worlds, avatars, robotics. [Blog]
  • LingBot-World (Robbyant, Jan 2026) — Sub-1s latency, 10-min stable generation; 28B open-source model, internet video + Unreal Engine data. [Paper] [Website] [Code]
  • Lucy 2.0 (Decart, Jan 2026) — Sub-100ms real-time world transformation; 30 fps 1080p live video editing via mega-kernel optimized diffusion with smart history augmentation against drift. [Blog] [Website]
  • Happy Oyster New (Alibaba, Apr 2026) — Directing + wandering modes; natively multimodal world model with joint audio-video, mid-generation steering via text/voice/image, first-person WASD exploration. [Website]
  • Odyssey-2 Max New (Odyssey, May 2026) — SOTA physics via next-state prediction at scale; highest physics score among evaluated real-time world models while streaming interactively. [Blog]

World Models for Video Generation

General Video World Models

  • WorldDreamer (Jan 2024) — Masked visual token prediction for multi-domain world modeling; jointly models appearance and dynamics without domain-specific design. [Paper] [Code]
  • LWM (Feb 2024) — RingAttention scales context from 4K to 1M tokens; enables coherent world modeling over million-length video-language sequences. [Paper] [Code]
  • Pandora (Jun 2024) — Hybrid LLM (7B) + video model; fuses pretrained language model with video generator for text-action controlled simulation. [Paper] [Code]
  • Owl-1 (Dec 2024) — Latent state variable decoding; prevents long-term inconsistency accumulation by decoding observations from abstract state representations. [Paper]
  • Aether (Mar 2025) — Unified task-interleaved learning combining 4D reconstruction, prediction, and geometry-informed planning in one model. [Paper] [Website]
  • DeepVerse (Jun 2025) — Explicit geometric predictions from previous timesteps incorporated into action-conditioned 4D video generation. [Paper]
  • UnityVideo (Dec 2025) — Dynamic noising + modality switcher unifies heterogeneous modalities for cross-modal world-aware video generation. [Paper] [Website] [Code]
  • NuiWorld (Jan 2026) — Generative bootstrapping synthesizes training data; compresses variable scene chunks to flattened vectors for scalable generation. [Paper]
  • DreamWorld New (USTC, Mar 2026) — Joint world modeling with consistent constraint annealing predicts pixels and foundation model features simultaneously for temporal-spatial-semantic consistency. [Paper] [Code]
  • LiveWorld New (Mar 2026) — Monitor-based out-of-sight dynamics continues evolving unseen entities and resynchronizes states upon revisiting for true 4D dynamic world simulation. [Paper] [Code]
  • Olaf-World (Feb 2026) — Seq-delta-REPA aligns latent actions to temporal semantic effects for cross-context transferability. [Paper] [Website] [Code]

Interactive Video Generation

  • iVideoGPT (May 2024) — Compressive tokenization discretizes high-dimensional observations for scalable GPT-style interactive world modeling. [Paper] [Website] [Code]
  • AdaWorld (HKUST/Harvard, Mar 2025) — Self-supervised latent action extraction from video enables zero-shot action transfer across unseen environments. [Paper] [Website] [Code]
  • Vid2World (May 2025) — Causalizes pretrained video diffusion models by reshaping architecture and training objectives into interactive simulators. [Paper] [Website]
  • VRAG (May 2025) — Video retrieval augmented generation with explicit global state conditioning reduces long-term compounding errors. [Paper]
  • Astra (Dec 2025) — Noise-augmented history memory balances responsiveness with temporal coherence in streaming autoregressive denoising. [Paper] [Website] [Code]
  • RELIC (Adobe, Dec 2025) — Camera-aware compressed latent tokens in KV cache enable real-time 16 FPS long-horizon interactive generation. [Paper] [Website]
  • LIVE (Feb 2026) — Cycle-consistency with forward-backward generation eliminates need for teacher distillation in long-horizon interaction. [Paper] [Website]
  • MosaicMem New (U Toronto/Georgia Tech, Mar 2026) — Hybrid spatial memory combines mosaic-based and token-based representations for controllable long-horizon interactive generation. [Paper] [Website]
  • WorldCache New (MBZUAI, Mar 2026) — Perception-constrained dynamical caching accelerates video world model inference via content-aware heterogeneous token caching. [Paper] [Website]
  • HyDRA New (Mar 2026) — Spatiotemporal relevance-driven memory retrieval compresses memory into tokens for preserving identity and motion of hidden dynamic subjects. [Paper]
  • Generated Reality (Stanford, Feb 2026) — Conditions on tracked 3D head pose + joint-level hand poses for dexterous egocentric world simulation. [Paper]

Long-form & Controllable Video

  • GEN3C (NVIDIA, Mar 2025) — 3D cache conditions video diffusion on 2D renderings for precise camera control and multi-view consistency. CVPR 2025 [Paper]
  • FAR (NUS, Mar 2025) — Asymmetric patchify kernels apply large kernels to distant frames for efficient long-context autoregressive video. [Paper] [Code] [Website]
  • Long-Context SSM World Models (Stanford/Adobe, May 2025) — Hybrid SSM + local attention; block-wise scanning trades spatial detail for extended temporal memory at constant cost. [Paper] [Website]
  • Yume (Shanghai AI Lab, Jul 2025) — Masked Video Diffusion Transformer with memory enables infinite autoregressive world generation. [Paper] [Website] [Code]
  • LongVie 2 (Dec 2025) — Three-stage training with degradation-aware bridging and history-context guidance for 5-minute controllable video. [Paper] [Website]
  • Yume-1.5 (Shanghai AI Lab, Dec 2025) — Unified context compression via linear attention + bidirectional distillation for real-time streaming interaction. [Paper] [Website] [Code]
  • UCM New (Tsinghua, Feb 2026) — Time-aware positional encoding warping unifies camera control and memory for consistent long-horizon world generation. [Paper] [Website]
  • Stereo World Model New (HKU, Mar 2026) — Camera-guided stereo generation produces spatially consistent stereoscopic video from monocular world models. [Paper] [Website] [Code]
  • VerseCrafter (Jan 2026) — 4D geometric control via static point cloud background + per-object 3D Gaussian trajectories. [Paper] [Website]

Physics-Aware Video Generation

  • How Far is Video Generation from World Model (ByteDance, Nov 2024) — 2D simulation testbed reveals models exhibit case-based rather than rule-based physical reasoning. ICML 2025 [Paper] [Website] [Code]
  • Geometry Forcing (Microsoft, Jul 2025) — Angular and scale alignment guide video diffusion models to internalize latent 3D geometric representations. ICLR 2026 [Paper] [Website]
  • ProPhy (Dec 2025) — Mixture of semantic + refinement physics experts progressively align token-level physical dynamics during generation. [Paper]
  • World Models That Know When They Don't Know (Princeton, Dec 2025) — C3 framework for continuous-scale calibrated uncertainty at subpatch-level localization. [Paper]
  • Interpreting Physics in Video World Models New (Meta FAIR/McGill, Feb 2026) — Physics Emergence Zone discovered via layerwise probing reveals how physical variables organize across network depth. [Paper]
  • Inference-time Physics Alignment (Meta FAIR, Jan 2026) — WMReward uses V-JEPA 2 as reward model for inference-time denoising trajectory search. [Paper]
  • LaWM New (May 2026) — Least-Action world models; future rollouts governed by a learned Lagrangian action functional for long-horizon physical consistency. [Paper]

World Models for Game Simulation

Pixel-Space Game Models

  • DIAMOND (May 2024) — Diffusion replaces discrete latents for world modeling; preserves visual details that matter for RL, SoTA on Atari. [Paper] [Code]
  • GameNGen (Google, Aug 2024) — First neural game engine; autoregressive diffusion with conditioning augmentation runs DOOM at interactive frame rates. [Paper]
  • Oasis (Decart/Etched, Oct 2024) — Dynamic noising schedule during inference reduces error accumulation; transformer-based real-time Minecraft-style generation. [Website]
  • GameFactory (Kuaishou, Jan 2025) — Domain adapter decouples game style from action control for scene-generalizable novel game creation. [Paper] [Website] [Code]
  • AnimeGamer (Tencent, Apr 2025) — MLLM generates game states with action-aware multimodal representations for infinite anime life simulation. [Paper] [Website]
  • MineWorld (Microsoft, Apr 2025) — Parallel decoding predicts spatially redundant tokens simultaneously for 4-7 FPS real-time Minecraft simulation. [Paper] [Website]
  • WORLDMEM (Apr 2025) — Memory bank with attention maintains long-term 3D spatial consistency across viewpoint changes in game sessions. [Paper] [Website] [Code]
  • Matrix-Game (Skywork, Jun 2025) — Two-stage pipeline: unlabeled pretraining for environment understanding, then action-labeled training for control. [Paper] [Code]
  • RealPlay (Jun 2025) — Iterative chunk-wise prediction enables transfer from virtual game controls to photorealistic real-world scenarios. [Paper] [Website] [Code]
  • Matrix-Game 2.0 (Skywork, Aug 2025) — Few-step causal diffusion + action injection enables streaming 25 FPS interactive generation. [Paper] [Website]
  • Hunyuan-GameCraft-2 (Tencent, Nov 2025) — Text-driven interaction injection enables natural language control instead of fixed keyboard/mouse inputs. [Paper] [Website]
  • Captain Safari (Nov 2025) — Pose-conditioned retriever fetches pose-aligned world tokens from persistent memory for open-ended exploration. [Paper] [Website]
  • SIMA 2 (DeepMind, Dec 2025) — Autonomous self-improvement through task/reward generation from foundation model; conversational generalist game agent. [Paper]
  • Waypoint-1 (Overworld, Jan 2026) — Self-forcing trained from scratch on 10K hours gameplay for real-time interactive world generation. [Blog]
  • Solaris (Feb 2026) — First multiplayer world model; synchronized capture with Checkpointed Self Forcing for multi-agent view consistency in Minecraft. [Paper] [Website]
  • Matrix-Game 3.0 New (Skywork, Apr 2026) — 40 FPS 720p with minute-long memory in a 5B model; long-horizon consistency for streaming interactive game generation. [Paper]
  • SCOPE New (May 2026) — Spatially-selective FPS world model; per-pixel conditioning module so weapon-local events (fire/reload) don't disrupt the broader scene; CrossFPS dataset spans 7 titles with frame-aligned 10-DoF controller signals for cross-game generalization. [Paper] [Website] [Code]
  • Agora-1 New (Odyssey, May 2026) — First playable multi-agent world model; four humans/AIs share one generated deathmatch scene with shared state streamed per-player. [Blog]

3D Game Worlds

  • HunyuanWorld 1.0 (Tencent, Jul 2025) — Semantically layered 3D mesh with 360-degree panoramic proxies for immersive, decomposable world generation. [Paper] [Website] [Code]
  • Matrix-3D (Aug 2025) — Trajectory-guided panoramic video diffusion conditioned on scene mesh renders for 360-degree geometric consistency. [Paper] [Website]
  • WorldGen (Meta, Nov 2025) — LLM-driven procedural planning with navmesh-conditioned reconstruction for traversable compositional 3D scenes. [Blog]
  • HY-World 2.0 New (Tencent, Apr 2026) — Editable persistent 3D assets, not pixels; four-stage pipeline (HY-Pano-2.0 → WorldNav → WorldStereo 2.0 → WorldMirror 2.0) outputs mesh/3DGS importable into Unity/Unreal/Isaac Sim. [Paper] [Code]

World Models for 3D World Generation

  • FantasyWorld (Alibaba, Sep 2025) — Frozen video model + trainable geometric branch with cross-branch supervision for geometry-consistent world modeling. [Paper]
  • EvoWorld (JHU, Oct 2025) — Evolving explicit 3D memory guides video generation through geometric reprojections for panoramic consistency. [Paper] [Code]
  • Terra (Tsinghua/Kuaishou, Oct 2025) — Point-to-Gaussian VAE operates in intrinsic 3D latent space for native geometric consistency. [Paper] [Website]
  • WorldGrow (Oct 2025) — Hierarchical 3D block inpainting with coarse-to-fine strategy for infinite scene expansion. [Paper] [Code]
  • TRELLISWorld (CMU/HKUST, Oct 2025) — Training-free multi-tile denoising repurposes object diffusion models for scalable scene generation. [Paper]
  • GeoWorld New (Nankai, Nov 2025) — Geometry model-guided video generation with geometry alignment loss produces high-fidelity 3D scenes from a single image. [Paper] [Website]
  • MagicWorld (NUS/Zhejiang, Nov 2025) — Action-guided 3D geometry module constructs point clouds for viewpoint-stable video exploration. [Paper]
  • ChronosObserver (Beihang, Dec 2025) — Training-free hyperspace synchronizes multi-view diffusion sampling trajectories for 4D consistency. [Paper]
  • DynamicVerse (Xiamen/Meta, Dec 2025) — Window-based bundle adjustment with global optimization for metric-scale 4D annotations. [Paper]
  • SeeU (Purdue/Samsung, Dec 2025) — 2D→4D→2D framework reconstructs continuous spatiotemporal dynamics from single views. [Paper] [Website]
  • Visionary (Shanghai AI Lab, Dec 2025) — WebGPU platform unifies ONNX inference and 3DGS rendering per-frame for browser-based world interaction. [Paper] [Website]
  • WonderZoom (Stanford, Dec 2025) — Scale-adaptive Gaussian surfels enable multi-scale zoom with progressive detail synthesis. [Paper] [Website]
  • WorldPlay (HKUST/Tencent, Dec 2025) — Reconstituted context memory dynamically rebuilds past frames with temporal reframing for geometric consistency. [Paper]
  • TeleWorld (TeleAI, Dec 2025) — Generation-reconstruction-guidance paradigm with dynamic 4D representation for real-time multimodal interaction. [Paper]
  • NeoVerse (CAS/CreateAI, Jan 2026) — Pose-free feed-forward 4D reconstruction with online monocular degradation simulation from in-the-wild video. [Paper] [Website]
  • Beyond Pixel Histories New (Edinburgh/Microsoft, Mar 2026) — PERSIST maintains persistent 3D state representation for world models that reason beyond 2D pixel history. [Paper] [Website]
  • VEGA-3D New (HUST, Mar 2026) — Video extracted generative awareness unleashes implicit 3D priors from generation models for scene understanding. [Paper] [Code]
  • From Part to Whole New (Mar 2026) — Adaptive slot-gating discovers latent structural slots with a learnable prototype bank for hierarchical single-image 3D generation. ICME 2026 [Paper]
  • Lyra 2.0 New (NVIDIA, Apr 2026) — Persistent explorable 3D worlds from one image with self-augmented histories against temporal drift; exports to 3DGS/mesh for Isaac Sim. [Paper] [Website] [Code]
  • Spark 2.0 New (World Labs, Apr 2026) — Open-source 3DGS streaming renderer with LOD streaming; renders 100M+ Gaussians in any browser. [Blog]

World Models for Creative & Entertainment Applications

  • Martian World Models (NVIDIA/UT Austin, Jul 2025) — Metric-accurate 3D reconstruction from NASA stereo nav images for controllable Mars terrain synthesis. [Paper] [Website]
  • LatticeWorld (NetEase/Beihang, Sep 2025) — LLM-generated symbolic layouts rendered in Unreal Engine 5 for 90x faster interactive multi-agent world production. [Paper]
  • ChronoEdit (NVIDIA, Oct 2025) — Temporal reasoning tokens treat image editing as video generation; tokens dropped after denoising for efficiency. [Paper] [Website]
  • MorphoSim (UCSC/UCLA, Oct 2025) — Feature field distillation enables object-level 4D editing without full scene regeneration. [Paper] [Code]
  • Inferix (Alibaba/HKUST, Nov 2025) — Semi-autoregressive block diffusion with LLM-style KV cache for efficient variable-length video generation. [Paper] [Code]
  • WorldWander (NUS, Nov 2025) — Collaborative position encoding with in-context perspective alignment for egocentric-exocentric video translation. [Paper] [Code]
  • AVWM (Tsinghua, Dec 2025) — Modality-expert diffusion transformer for synchronized audio-visual generation with binaural spatial cues. [Paper]
  • WorldPack (UTokyo/DeepMind, Dec 2025) — Hierarchical trajectory packing compresses long-horizon memory for spatial consistency in world modeling. [Paper]
  • IC-World (NTU/Tencent, Dec 2025) — GRPO-based geometry rewards enforce multi-view consistency in in-context shared world generation. [Paper] [Code]
  • Walk through Paintings New (CMU/UIUC, Jan 2026) — Egocentric World Model (EgoWM) adapts video diffusion into action-conditioned world models for controllable navigation within painted scenes. [Paper]
  • Choreographing a World of Dynamic Objects (Stanford, Jan 2026) — Rectified flow SDS with hierarchical Lagrangian deformations for category-agnostic 4D motion synthesis. [Paper] [Website]

Key Approaches & Architectures

Generation Paradigm

How the model produces world states frame by frame.

Paradigm How It Works Strengths Limitations Representative Works
Autoregressive (Token) Predict next visual token sequentially via transformer Scalable; leverages LLM-era infrastructure Compounding error over long horizons Genie, Oasis, Matrix-Game
Autoregressive (Diffusion) Denoise each frame conditioned on previous frames causally High visual fidelity per frame Slower inference per step GameNGen, DIAMOND, Astra
Flow-based Unified flow matching for continuous generation Single model handles multiple input modalities Training complexity Cosmos-Predict2.5
Latent Prediction (JEPA) Predict in abstract representation space, not pixels Sample-efficient; avoids pixel-level hallucination Cannot directly render output V-JEPA, V-JEPA 2, AdaWorld
Hybrid (LLM + Diffusion) LLM reasons about dynamics in latent space; diffusion renders Combines semantic reasoning with visual quality Two-stage inference overhead PAN, Pandora

Conditioning & Control

How users interact with and steer the generated world.

Method Mechanism Representative Works
Latent action discovery Learn action spaces from unlabeled video; no annotations needed Genie, AdaWorld, Olaf-World
Keyboard/mouse action injection Condition on explicit discrete inputs per frame GameNGen, Oasis, Matrix-Game 2.0
Natural language control Text instructions drive world dynamics and events Genie 3, Hunyuan-GameCraft-2, Yume-1.5
Camera/pose conditioning 3D camera trajectories or body pose control viewpoint GEN3C, Generated Reality, Captain Safari
Cross-domain action conditioning Unified interface across camera, events, poses, speech GWM-1

Temporal Consistency & Memory

How models maintain coherence over extended generation.

Strategy How It Works Representative Works
Spatial memory bank Store and retrieve world tokens indexed by 3D position WORLDMEM, RELIC, Captain Safari
KV cache compression Compress history into latent tokens in the attention cache RELIC, Yume-1.5
Context juggling Dynamically select relevant past frames from spatial memory RTFM
Reconstituted context Rebuild past frames with temporal reframing on the fly WorldPlay
Retrieval augmented generation Retrieve relevant past video segments to condition generation VRAG
Hybrid SSM + Attention SSM for long-range temporal; local attention for spatial detail Long-Context SSM WMs
Cycle-consistency Forward-backward generation enforces temporal coherence LIVE
Checkpointed self-forcing Periodic ground-truth resets during autoregressive rollout Solaris, Waypoint-1

3D Representation

How models incorporate spatial understanding.

Representation Trade-off Representative Works
Implicit (pixel-space) No explicit 3D; fast but limited viewpoint consistency GameNGen, Oasis, DIAMOND
3D cache / depth conditioning Lightweight 3D signal guides 2D generation GEN3C, Geometry Forcing
Point cloud / point latents Native 3D latent space; efficient but sparse Terra, MagicWorld, EvoWorld
Gaussian splatting Real-time renderable; exportable 3D assets Marble, Visionary, HunyuanWorld
Mesh-based Traditional 3D; compatible with game engines HunyuanWorld, Matrix-3D, WorldGen
4D (dynamic 3D) Spatiotemporal; captures motion and deformation NeoVerse, DynamicVerse, SeeU

Benchmarks & Evaluation

  • WorldSimBench (Oct 2024) — Dual perceptual + manipulative evaluation; tests whether generated videos translate into valid control signals across embodied scenarios. [Paper] [Website]
  • WorldModelBench (Feb 2025) — Subtle physics violation detection; 67K human labels measuring whether models catch mass conservation breaches and irregular object changes. [Paper] [Website]
  • VideoVerse (Oct 2025) — Event-level temporal causality; 300 prompts with 815 events evaluating causal reasoning depth beyond per-frame quality. [Paper]
  • Gen-ViRe (Nov 2025) — Chain-of-Frames reasoning; decomposes visual reasoning into 6 cognitive dimensions and 24 subtasks measuring multi-step planning. [Paper] [Code]
  • 4DWorldBench (Nov 2025) — Unified 3D/4D evaluation; maps diverse input modalities into textual representations for perceptual quality, physical realism, and 4D consistency. [Paper]
  • SmallWorlds (Nov 2025) — Isolated dynamics testbed; compares RSSM, Transformers, Diffusion, and Neural ODEs under controlled rollout degradation. [Paper]
  • WorldBench (Jan 2026) — Disentangled physics diagnostics; isolates individual physical principles (object permanence, friction, viscosity) instead of testing them jointly. [Paper] [Website]
  • PhysicsMind (Jan 2026) — Law-consistent reasoning + generation; evaluates both VQA physical reasoning and physics-compliant video generation across canonical laws. [Paper]
  • Wow, wo, val! New (Jan 2026) — Embodied Turing Test with 22 metrics across perception, planning, prediction, generalization, and execution for world model evaluation. [Paper]
  • MIND (Feb 2026) — Closed-loop memory + action control; first open-domain revisited benchmark testing temporal stability across viewpoint changes. [Paper] [Code]
  • WorldArena New (Tsinghua, Feb 2026) — EWMScore holistic metric evaluates perception and functional utility of embodied world models in unified framework. [Paper] [Website] [Code]
  • Omni-WorldBench New (UCAS/CASIA/Alibaba, Mar 2026) — Interaction-centric 4D evaluation comprehensively benchmarks world models across diverse interaction modalities. [Paper] [Code]

Theory, Positions & Explainability

Theory

  • Scaling Laws for Pre-training Agents and World Models (Nov 2024) — Establishes predictable scaling laws for agent pre-training; coefficients vary by implementation choices. [Paper]
  • When Do Neural Networks Learn World Models? (Feb 2025) — Proves low-degree-bias models recover latent world variables through multi-task learning under mild assumptions. [Paper]
  • General Agents Need World Models (Jun 2025) — Formally proves multi-step goal-directed agents mathematically require world models for generalization. [Paper]
  • What Does it Mean for a Neural Network to Learn a 'World Model'? (Jul 2025) — Defines precise, testable criteria for verifying neural networks genuinely learn world models. [Paper]

Positions

  • Compositional Generative Modeling: A Single Model is Not All You Need (Feb 2024) — Composing smaller specialized generative models outperforms monolithic models in efficiency and adaptability. [Paper]
  • Video as the New Language for Real-World Decision Making (Feb 2024) — Proposes video as a unified interface for decision-making, analogous to language for LLMs. [Paper]
  • Interactive Generative Video as Next-Generation Game Engine (Mar 2025) — Argues generative video models will replace traditional game engines for unlimited dynamic content. [Paper]
  • Critiques of World Models (Jul 2025) — World models should simulate actionable possibilities for purposeful reasoning, not just prediction. [Paper]
  • Beyond World Models: Rethinking Understanding in AI Models (Nov 2025) — Challenges the assumption that world model capabilities equate to human-like understanding. [Paper]

Explainability

  • Transformers Use Causal World Models in Maze-Solving Tasks (Dec 2024) — Shows transformers develop causally interpretable internal world models with asymmetric feature activation. [Paper]
  • MetaOthello New (U Vermont, Feb 2026) — Controlled multi-variant study reveals transformers converge on shared board-state representations transferable across game variants. [Paper]

Key Blog Posts & Technical Reports

  • Towards Video World Models — In-depth blog on the trajectory from video generation to world simulation. [Blog]
  • Jim Fan's World Model Thread — Influential X/Twitter thread defining world models in the context of modern AI. [Link]

Contributing

Contributions are welcome! Please feel free to submit a Pull Request or open an Issue.

When adding a new entry, please follow the format below. Affiliation and extra links are optional. Sort chronologically within each section.

Research papers:

- **Model Name** (Affiliation, Mon Year) — **Key technique**; one-line differentiator. [[Paper](url)] [[Code](url)] [[Blog](url)] [[Website](url)]

Surveys & positions:

- **Paper Title** (Mon Year) — One-line summary. [[Paper](url)]

Citation

If you find this repository useful, please consider citing it:

@misc{awesomeworldmodel,
  title={Awesome World Models for Video, Games \& 3D},
  author={Xin (Kris) Gao and Contributors},
  year={2026},
  howpublished={\url{https://github.com/gxchris95/awesome-world-models-video-games-3d}},
}

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Curated list of world models for video, games & 3D

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