feat!: Kill MouseMovementDetector and rename PointerMove* to MouseMove* - #4011
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luanpotter
marked this pull request as ready for review
August 16, 2026 16:13
spydon
approved these changes
Aug 16, 2026
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Description
Kill
MouseMovementDetectorlegacy game mixin and associated paraphernalia (such asPointerHoverInfo), in favour of the new system.Also renames
PointerMove*toMouseMove*on the new system, because:PointerMoveEventcollided with Flutter's class of the same name, which forced a hide on any file importing both package:flame/events.dart and package:flutter/material.dartPointerHoverEventand is delivered from aMouseRegion.MouseMoveDispatcherKeywas already named this way, so the codebase was half-renamed already.Migration is trivial; use new system instead of old, and apply the renames if needed:
PointerMoveEvent->MouseMoveEventPointerMoveCallbacks->MouseMoveCallbacksPointerMoveDispatcher->MouseMoveDispatcheronPointerMove/onPointerMoveStop->onMouseMove/onMouseMoveStopUnlike the legacy detector, which received every mouse movement anywhere on the game surface,
MouseMoveCallbacksis routed by position like the other component callbacks (and it can also be mixed at the game level as expected).The final intermediate shape of
gesture_input.mdis now reframed around the Callbacks mixins as the true system, withPanDetectordemoted to the last remaining legacy detector. I also movedGestureHitboxesto inputs.md, where it belongs as a cross-system concern.Checklist
docsand added dartdoc comments with///.examplesordocs.Breaking Change?