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15 changes: 15 additions & 0 deletions src/terrain_3d.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -127,6 +127,9 @@ void Terrain3D::__physics_process(const double p_delta) {
if (_collision && _collision->is_dynamic_mode()) {
_collision->update();
}
if (_collision && _collision->is_instance_collision_enabled()) {
_collision->update_instance_collision();
}
}

/**
Expand Down Expand Up @@ -175,6 +178,7 @@ void Terrain3D::_destroy_collision(const bool p_final) {
LOG(INFO, "Destroying Collision");
if (_collision) {
_collision->destroy();
_collision->destroy_instance_collision();
}
if (p_final) {
memdelete_safely(_collision);
Expand Down Expand Up @@ -683,6 +687,7 @@ void Terrain3D::set_vertex_spacing(const real_t p_spacing) {
_material->update();
_collision->destroy();
_collision->build();
_collision->set_instance_collision_dirty(true);
_update_displacement_buffer();
}
if (IS_EDITOR && _editor_plugin) {
Expand Down Expand Up @@ -1099,6 +1104,7 @@ void Terrain3D::_notification(const int p_what) {
set_physics_process(false);
_destroy_mesher();
_destroy_instancer();
_destroy_collision();
_destroy_mouse_picking();
_destroy_displacement_buffer();
if (_assets.is_valid()) {
Expand Down Expand Up @@ -1219,6 +1225,12 @@ void Terrain3D::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_physics_material", "material"), &Terrain3D::set_physics_material);
ClassDB::bind_method(D_METHOD("get_physics_material"), &Terrain3D::get_physics_material);

// Instance Collision
ClassDB::bind_method(D_METHOD("set_instance_collision_mode", "mode"), &Terrain3D::set_instance_collision_mode);
ClassDB::bind_method(D_METHOD("get_instance_collision_mode"), &Terrain3D::get_instance_collision_mode);
ClassDB::bind_method(D_METHOD("set_instance_collision_radius", "radius"), &Terrain3D::set_instance_collision_radius);
ClassDB::bind_method(D_METHOD("get_instance_collision_radius"), &Terrain3D::get_instance_collision_radius);

// Terrain Mesh
ClassDB::bind_method(D_METHOD("set_mesh_lods", "count"), &Terrain3D::set_mesh_lods);
ClassDB::bind_method(D_METHOD("get_mesh_lods"), &Terrain3D::get_mesh_lods);
Expand Down Expand Up @@ -1337,6 +1349,9 @@ void Terrain3D::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::INT, "collision_mask", PROPERTY_HINT_LAYERS_3D_PHYSICS), "set_collision_mask", "get_collision_mask");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "collision_priority", PROPERTY_HINT_RANGE, "0.1,256,.1"), "set_collision_priority", "get_collision_priority");
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "physics_material", PROPERTY_HINT_RESOURCE_TYPE, "PhysicsMaterial"), "set_physics_material", "get_physics_material");
ADD_SUBGROUP("Instance Collision", "");
ADD_PROPERTY(PropertyInfo(Variant::INT, "instance_collision_mode", PROPERTY_HINT_ENUM, "Disabled, Dynamic / Game, Dynamic / Editor"), "set_instance_collision_mode", "get_instance_collision_mode");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "instance_collision_radius", PROPERTY_HINT_RANGE, "1.,256.,1."), "set_instance_collision_radius", "get_instance_collision_radius");

ADD_GROUP("Terrain Mesh", "");
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "clipmap_target", PROPERTY_HINT_NODE_TYPE, "Node3D", PROPERTY_USAGE_DEFAULT, "Node3D"), "set_clipmap_target", "get_clipmap_target");
Expand Down
6 changes: 6 additions & 0 deletions src/terrain_3d.h
Original file line number Diff line number Diff line change
Expand Up @@ -236,6 +236,12 @@ class Terrain3D : public Node3D {
void set_physics_material(const Ref<PhysicsMaterial> &p_mat) { _collision ? _collision->set_physics_material(p_mat) : void(); }
Ref<PhysicsMaterial> get_physics_material() const { return _collision ? _collision->get_physics_material() : Ref<PhysicsMaterial>(); }

// Instance Collision Aliases
void set_instance_collision_mode(const InstanceCollisionMode p_mode) { _collision ? _collision->set_instance_collision_mode(p_mode) : void(); }
InstanceCollisionMode get_instance_collision_mode() const { return _collision ? _collision->get_instance_collision_mode() : InstanceCollisionMode::INSTANCE_COLLISION_DYNAMIC_GAME; }
void set_instance_collision_radius(const real_t p_radius) { _collision ? _collision->set_instance_collision_radius(p_radius) : void(); }
real_t get_instance_collision_radius() const { return _collision ? _collision->get_instance_collision_radius() : 64.f; }

// Instancer Aliases
void set_instancer_mode(const InstancerMode p_mode) { _instancer ? _instancer->set_mode(p_mode) : void(); }
InstancerMode get_instancer_mode() const { return _instancer ? _instancer->get_mode() : InstancerMode::NORMAL; }
Expand Down
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