CodenameMansion or secrets of the mansion is a point-and-click escape adventure set inside an old, mysterious mansion filled with secrets, danger, puzzles, and a dark family curse. The game draws inspiration from Monkey Island, Resident Evil, and classic escape-room puzzle games, mixing narrative-driven storytelling with exploration and clever puzzle-solving. You play as Alex, who receives a strange letter from his uncle urging him to visit a mansion connected to a long-standing family curse tied to the Daggerblade. Once inside, Alex must explore the eerie rooms, uncover hidden clues, solve puzzles, and piece together the truth behind the curse—while staying one step ahead of the dangers lurking in the shadows.
CodenameMansion was created in Unity by a team of 17 people over the course of 4 weeks.
I worked on: UI implementation Camera switching system for different rooms and interaction angles Door logic General scripting support across different gameplay systems This project helped me understand teamwork, communication, and writing clean scripts that fit well into a larger workflow.
Left Click – Interact / Select Right Click – Inspect / Cancel Drag – Move items / Combine objects
Click on everything — you never know what might be useful Try dragging items onto the character for interactions Combine items by dragging them into the inventory Pay close attention to clues; everything is connected
🍁 Producer Maria Glowacka
🍥 Game Designers Isak Söderqvist Aideen Moberg Adnan Aqeel Athena Tran
🔆 UI Designer Matilda Steneskog 💾 Programmers Serkan Tulunay Priyanshu Kaushik Swastik Felix Markstedt
🎨 Game Artists Melek Ege Özen Sharath Chandan Reddy Yogesh Mishra
🎵 Sound Producers Johan Samuelsson Eskil Martin
🧪 QA / Game Tester Ville Emanuelsson
👧 Product Owner Athena Tran
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