Add .rint compilation support to shaders/hlsl and shaders/glsl#1273
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Thanks for your PR. Very much appreciated. |
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Unlike shaders/slang/compileshaders.py, the scripts in shaders/hlsl and shaders/glsl did not support .rint compilation.
As a result, intersection.rint in the raytracingintersection sample was not compiled correctly by the GLSL shader compilation script.
This PR adds the missing .rint compilation support to the HLSL and GLSL shader scripts.