Releases: PixelGuys/Cubyz
Releases · PixelGuys/Cubyz
Cubyz 0.2.0
03 Apr 08:19
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Highlights
better cave generation
sky islands
Authentication
Full Changelog
Gameplay
torches and various plants break if their support block is broken
Authentication (decentralized)
new ore progression: silver now spawns less deep, iron spawns deeper, gold spawns much deeper
branches and amber were rebalanced as tool materials
block break speed no longer depends on the previously broken block
Terrain
SDF-based terrain generation
Biome independent structure tables (includes some lore structures)
world presets (flat and structure world), support for custom presets through addons
stalagmite structures can be configured with more parameters
flower patches now accept multiple blocks
plateau section on tall mountains were improved
New Biomes
huge hills
plateau subbiomes
phantasmal biomes
lush forest
sky islands
starlit caves
Blocks and Items
jade ore (mountains and sky)
Metal bars (craftable)
Glimmer worms (glimmergill caves)
dew grass (lush forest)
UI/UX improvements
improved hide GUI button behavior
inventory items no longer have shadows
window hover and press resolution was improved, you can now throw items through the crosshair window
numpad keys have better names in the keybinds menu
Ctrl+backspace and Ctrl+delete now delete an entire word
better values for the fps limits
default render distance is now 12
you can see the version in the window title
many inventory UX improvements and fixes
option to see the user index to be able to address users in commands
Commands
/clear chat command
/spawn command to get/set your spawn point
/tp allows relative coordinates with ~
/tp @<playerId> to teleport to player
/kick @<playerId> to kick a player
/perm to configure player permissions
/particles command improvements
Engine
particle improvements
start of a permission system
addon files must now follow a stricter naming convention to avoid compatibility issues and user interface problems
several block and item ids were renamed
more errors when you make a mistake in your addon
first steps towards an ECS
Performance Improvements
improved mesh update speeds on block update
crafting no longer needs a server round trip, displaying recipes instantly
server-side work scheduling no longer runs generation tasks if the network queue of the player is full, reducing latency
LOD regeneration is faster (happens when you enter a world from an old version)
Bug fixes
root biome chances were wrong, making voidstone more hard to find
ore spawn locations no longer depend on the ore properties, ores with the same properties now spawn in separate locations
precision of biome display (and fog) was improved for cave biomes
problems with bold text were fixed
large asset folders (above 64 KiB) are now transferred correctly again
you no longer crouch when you press shift while the chat is open
items no longer glitch into walls or the ceiling
a movement issue with diagonal controller input was fixed
some fixes for amber with its cubyz:light modifier
fixed bugs with non-square textures
allow any number of colors in tool material colors
fixed several crashes
fixed ice lakes in LOD
fallen trees no longer float on caves
mouse movement is less jagged
ores in blueprints are fixed
Special thanks to all the supporters on Patreon and particularly
Krzysztof Wiśniewski
pi314159265358978
Kewaii
Fabien CAYRE
CrimsonKing19
CodingKoalaGeneral
Cubyz 0.1.1
01 Jan 11:26
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This is a bug-fix release, no new features are added compared to version 0.1.0
Fixed world creation bug that wrote the incorrect values for allowing cheats and the default gamemode
When updating from a world created in version 0.1.0, you may also need to manually go through the players folder and change .gamemode = .creative, to .gamemode = .survival, in every player file to set the correct gamemode for everyone who joined while the world was in the incorrect state.
Special thanks to all the supporters on Patreon and particularly
Krzysztof Wiśniewski
pi314159265358978
Kewaii
Fabien CAYRE
Stiles Clover
CrimsonKing19
Cubyz 0.1.0
31 Dec 12:07
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Highlights
leaf and branch decay
many new and improved biomes and blocks
headless server
configurable night brightness
Full Changelog
Gameplay Features
leaf and branch decay
chisel is now craftable as a normal tool
touch damage and improvements to random ticks
more blocks can be chiseled
tools now behave more natural when adding materials
Terrain Features
better tree models (most notably baobab trees)
amber spawns on beaches
New Biomes
snowy tundra
winter wonderland
hoodoos
oasis
bluebell woods
basalt caves
cold beaches
palm beaches
curl forest
tuften fields
small mushroom caves
hill biomes
bog biome
Overhauled Biomes
prairie
grasslands
beaches
savannah
desert
Blocks and Items
New Blocks:
chain
marigold
bluebells
palm tree blocks
lanterns
candy cane
Improved Textures:
ice and frost
oak log
grass and dirt
slate blocks
baobab leaves
gravel
glass
gold ore
fern
UI/UX Improvements
distance-based name rendering
streamer mode to hide IP
the seed can be changed when creating a world
Q to drop items
block contrast can be configured
toggle sprint option
you can break blocks with the wrong tool
improved lava and water physics
brighter nights and night brightness slider
Engine Features
headless server support through the launch config
more and better errors when making config errors in addons
particles (currently only spawnable with a command)
easier recipe creation for similarly structured recipes
combined the world config, gamerules and generatorSettings files
Bug Fixes
many crashes were fixed, including many ways to crash the server
Terrain
the seed for the biome noise map was the same for all worlds
LOD chunk generation is more accurate
Graphics
fog was fixed behind transparent faces
sign rendering no longer causes rendering bugs at lower resolution scale
UI/UX
inventory scrolling was broken on some hardware
HP display is rounded better
chat rendering is more efficient
controller issues related to deadzone are fixed, if you played in version 0.0.0 you may need to manually adjust the deadzone setting
Engine
blueprint configuration errors no longer crash the game
some physics fixes
memory usage was reduced (now at < 7 GB for headless)
the zon parser now supports comments
prevented file corruption on crashes
network timeout now works correctly for half-open connections
players no longer teleport to 0,0,0 shortly after joining
Special thanks to all the supporters on Patreon and particularly
Krzysztof Wiśniewski
pi314159265358978
Kewaii
Fabien CAYRE
Stiles Clover
CrimsonKing19
Cubyz 0.0.1
08 Nov 19:44
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This is a bug-fix release, no new features are added compared to version 0.0.0
no more crashes on incorrect structure configuration when making structures for addons
less memory usage for long-running servers
some small graphical fixes
the server is more resilient to crashes, including attempts to crash it through invalid network packets
some inventory improvements (better shift clicking, improved tooltips, you can no longer obtain 65k of something, and more)
some fixes to settings not being saved (FOV no longer resets on join, window configurations are now loaded properly)
the default name color is now set the same way in chat and in game
you can now place blocks below you if you are on the edge of a block
better compatibility with Zig tooling
the open folder button should now work on more Linux distros
Special thanks to all the supporters on Patreon
Krzysztof Wiśniewski
pi314159265358978
CrimsonKing19
Isaac Hillard
Kewaii
Fabien CAYRE
Stiles Clover
and more
Cubyz 0.0.0
05 Oct 19:32
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Changelog
Common Features
many block states (logs, branches, fences, chiseled stairs, torches, carpets, ores, piles)
multiplayer
hole punching or port forwarding
player model (snale)
Survival Features
block placing and breaking (with item drops)
health and fall damage
procedural tool crafting (with material modifiers)
movement, collision, fall damage, friction, buoyancy, swimming, bouncing
chests
signs
ore progression with 8 unique ores
Creative Features
creative inventory (with search bar)
fly/ghost/hyperspeed
world edit (copy, paste, replace, save/load and more)
Terrain Features
unique music per biome
cave biomes
2 cave types
subbiomes
transition biomes
many biomes
weird (rare) biomes
striped terrain
random structures
trees
stalagmites
flower patches
ground
custom randomized structures (using structure building blocks)
Graphics Features
bloom
text coloring
mipmapping/anisotropic filtering
movable UI windows
fake reflection, transparency, absorptive transparency, fog
emissive block textures
animated block textures
floodfill lighting
amazing textures
stars
Engine Features
no height limit (3D chunks)
insane render distance with LODs
addons:
blocks
items
biomes
structures
textures (with hot reloading)
models
music
per-world addons
debug menus F3-F7
Commands
backwards compatibility for worlds
Controller support