[1.20] Fix chunk IO errors occurring when C2ME is installed (and async feature worldgen is enabled)#4883
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carbonatek wants to merge 2 commits into
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[1.20] Fix chunk IO errors occurring when C2ME is installed (and async feature worldgen is enabled)#4883carbonatek wants to merge 2 commits into
carbonatek wants to merge 2 commits into
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Have tested this extensively on both 1.20 and 1.21 (with and without C2ME), and it has worked well. That's all I can provide at this point. Basically had two worlds generating for the last 2 days without any issues. |
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What
This is a "port" of #4877 to the 1.20.1 branch, since the same bug affects 1.20 as well.
Implementation Details
Modified the OreIndicatorPlacer interface to include the argument for WorldGenLevel as well, and changed createPlacer to use said argument instead of the one passed down.
AI Usage
Outcome
Fixes: #4799 on the 1.20.1 branch
How Was This Tested
This was tested against a copy of my private modpack's server by generating another big portion of the world again. Unlike before, the server's worldgen did not "crash" due to MC's getPersistedStatus() being null.
Additional Information
Because of what this touches, it is technically an API breaking change.
Potential Compatibility Issues
None found out; the pack it was tested in has 240 mods and there were no issues during world generation, or general gameplay. Of course, given the nature, it is possible that there is an edge case somewhere. Needs testing.