Changelog
- Added around 150 lines of possible interjections for vanilla NPC's throughout the quest. Every companion has at least 1 line (including Wilson!), although Korgan, Edwin, and Jaheira are the most represented.
- Reworked some of the dialogue at the same time, added new options and replies.
- Restored the original extended ending dialogue. Not sure why I cut it in the first place. ¯\_(ツ)_/¯
- The real Zallanora now has a simulacrum in the last wave of the Cowled Wizards in the form of the vanilla CRE file, re-purposed. This was added for better compatibility with other mods since the changes in v2.0.0, and also because it's cool as hell (thanks to jastey for the idea). The fight will now be harder as a result. The same is true for the Umar Hills Twisted Rune enclave when certain conditions are met.
- Further improved the rewards of the new Twisted Rune Enclave (added a powerful new helmet for divine spellcasters).
- Buffed the items received in the final encounter.
- Encounters in general begin faster, to give you less time to cheese them. And they're harder. The final encounter is now instantaneous so it's harder to cheese. It is still possible. It is always possible to cheese in this game. But at least now you can't kill one actor before all others join in (thanks to rubyFeedback).
- Fixed some continuity errors.
- Minor script fixes.
- Minor bug fixes.
- Fixed various typos, thanks to visionok.
- Cleaned the code.
- Some minor modifications to the 2nd component, "Appropriate Items for High-Level Spellcasters". One spellcaster from ToB has been added to the list. The readme has been updated with a list of all affected spellcasters in the game. Additionally, the appropriate XP rewards for Cowled Wizard fix from the main component has also been added to that optional component, which has been renamed to "Appropriate Rewards for High-Level Spellcasters" since it now includes xp as well (cowled wizards only). That's in case you want only that upgrade and not the full Cowled Menace mod.
- Transferred the last 2 optional components over to my Tweaks mod. They were a bit random and there was no link between Cowled Menace and these components, and they are best used in a separate tweaks mod encompassing all my optional tweaks to the game. Suffice to say, I invite you to check out my Tweaks mod as they could be of interest to you.