A Complete Audio Recode/Overhaul (More Audio Formats, etc.)#57
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Raltyro wants to merge 14 commits intoFunkinCrew:master-prerebasefrom
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A Complete Audio Recode/Overhaul (More Audio Formats, etc.)#57Raltyro wants to merge 14 commits intoFunkinCrew:master-prerebasefrom
Raltyro wants to merge 14 commits intoFunkinCrew:master-prerebasefrom
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This was referenced Apr 3, 2026
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Look at below for more information about this commit - FunkinCrew#57
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Look at below for more information about this commit - FunkinCrew#57
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Look at below for more information about this commit - FunkinCrew#57
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Look at below for more information about this commit - FunkinCrew#57
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Look at below for more information about this commit - FunkinCrew#57
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ralt my goat, definitely an interesting PR i wanna keep track of this |
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Unfortunately, it's going to take longer than i expected, The Mobile Team requested me at discord to seperate some of these changes to pull requests for more in-depth explanation to what it had changed |
Look at below for more information about this commit - FunkinCrew#57
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commit 22b5eee Author: Ralty <78720179+Raltyro@users.noreply.github.com> Date: Sun Apr 5 22:12:44 2026 +0700 Temporary commit commit c7a3ff9 Author: Ralty <78720179+Raltyro@users.noreply.github.com> Date: Sun Apr 5 20:41:21 2026 +0700 Add a band-aid bad audio fix for older openfl commit c0d7479 Author: Ralty <78720179+Raltyro@users.noreply.github.com> Date: Sun Apr 5 20:40:31 2026 +0700 Add `lime_funkin`/`lime-funkin` define commit 4b00242 Author: Ralty <78720179+Raltyro@users.noreply.github.com> Date: Sun Apr 5 20:28:36 2026 +0700 Lime 8.4.0-dev compatibility commit 2432265 Author: Ralty <78720179+Raltyro@users.noreply.github.com> Date: Sun Apr 5 18:42:30 2026 +0700 Temporary Final Commit of Audio Overhaul Look at below for more information about this commit - FunkinCrew#57 commit fadeb61 Author: Ralty <78720179+Raltyro@users.noreply.github.com> Date: Sun Apr 5 17:07:23 2026 +0700 Clean-up `AudioManager`, implement `resume`, `shutdown`, `suspend` for Web commit 977ee9a Author: Ralty <78720179+Raltyro@users.noreply.github.com> Date: Sun Apr 5 17:17:27 2026 +0700 Move OpenAL Configurations to Internal instead of AudioManager commit 70c13ec Author: Ralty <78720179+Raltyro@users.noreply.github.com> Date: Sun Apr 5 16:59:41 2026 +0700 Add `ALC`, `AL` enums and functions that will be used later commit a75a913 Author: Ralty <78720179+Raltyro@users.noreply.github.com> Date: Sun Apr 5 16:23:00 2026 +0700 Remove Unused `HTML5AudioContext`, Use `Howler.ctx` commit 5e610df Author: Ralty <78720179+Raltyro@users.noreply.github.com> Date: Sun Apr 5 16:05:48 2026 +0700 Update howlerjs commit a1fca52 Author: Ralty <78720179+Raltyro@users.noreply.github.com> Date: Sun Apr 5 15:37:38 2026 +0700 Add missing `no_typedarray_inline` codes commit 2d97934 Author: Ralty <78720179+Raltyro@users.noreply.github.com> Date: Sun Apr 5 15:32:08 2026 +0700 Properly include `LIME_OGG` with `LIME_VORBIS` commit f60b099 Author: Ralty <78720179+Raltyro@users.noreply.github.com> Date: Sun Apr 5 15:10:10 2026 +0700 Corrected OpenAL Soft version and commit hash commit 25cdd74 Author: Ralty <78720179+Raltyro@users.noreply.github.com> Date: Fri Apr 3 19:43:47 2026 +0700 Use SDL3 as an audio backend if compiled with SDL3
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A re-open of #40, and a redo of #39
(Can't re-open the pull request because github is being github)
Potentially closing these issues below:
FlxSound)Requires this Pull Request to be merged:
OpenAL Soft, ReplaceMojoALwithSDL3Backend, and Apply Audio Fixes #54 (Update OpenAL Soft)Check Out Other Pull Requests:
List of what it changes (May be an innacurate, will recheck on this when i feel like it's done):
mutedandgainproperties in AudioManager.AudioSource.currentTime, andAudioSource.offsetfrom Int to FloatAudioSource.loopTime,AudioSource.lengthfor better seamless looping (FlxSoundhave to implement this too.),AudioSource.latency,AudioSource.playing,AudioSource.pan,AudioSource.peaks,AudioSource.prepare,AudioSource.playSources(static),AudioSource.pauseSources(static),AudioSource.stopSources(static) (Documentation are in the source file).AudioDecoder.NativeAudioSourceto stream asynchronously, stereo panning, and support seamless looping.