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4.7.0R

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@FirstGearGames FirstGearGames released this 26 Mar 19:19
· 22 commits to main since this release
  • Fixed NetworkTrigger/Collider incorrectly updating states during replays, resulting in collider Enter callbacks invoking unexpectedly.
  • Fixed PredictionRigidbody/2D pending forces conflicting with NetworkTrigger/Collider interactions.
  • Fixed Local States not being used as reconcile data when remote states were unavailable.
  • Fixed overflow vulnerability with SplitReader.
  • Fixed memory allocation attack via packet fragmentation in LiteNetLib (#1026).
  • Fixed Buffer ArgumentNullException (#1021).
  • Fixed cecil errors commonly seen as xyz not imported (#1023).
  • Changed (break) NetworkCollider/Trigger now provides Tick as well. Callbacks must be updated to include 'uint tick'.
  • Changed reverted objects deinitializing during OnDisable. This change prior caused NullReferenceExceptions for some when reloading scenes.
  • Improved additional sanity checks added when an object becomes intialized twice without first deinitializing.
  • Added ObserverManager Level of Detail. This feature currently supports prediction reconciles -- improving both server and client performance and bandwidth.
  • Added NetworkObject.UseLevelOfDetail.
  • Added NetworkObject AddComponentMenu (#1022).
  • Added TransportManager.MaximumClientPacketSize.