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Disabled Reference Integrity Fix (SKSE) - v1.1.2

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@Alaxouche Alaxouche released this 22 Mar 15:35
· 3 commits to master since this release
ac8fbb5
  • References that already have an ExtraEnableStateParent record are now skipped entirely in FixDeletedReference and FixReferenceZ
  • Fixed the persistent record condition not filtering correctly records, and so removed LoTD from blacklist, it should work correctly now
  • Initially disabled references sitting at -30000 with no XESP now get a PlayerRef enable-state parent attached automatically
  • Removed the cached g_playerHandle global; AttachPlayerEnableParentOpposite now resolves the player directly via PlayerCharacter::GetSingleton() on each call, eliminating the risk of a stale handle between game sessions