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References that already have an ExtraEnableStateParent record are now skipped entirely in FixDeletedReference and FixReferenceZ
Fixed the persistent record condition not filtering correctly records, and so removed LoTD from blacklist, it should work correctly now
Initially disabled references sitting at -30000 with no XESP now get a PlayerRef enable-state parent attached automatically
Removed the cached g_playerHandle global; AttachPlayerEnableParentOpposite now resolves the player directly via PlayerCharacter::GetSingleton() on each call, eliminating the risk of a stale handle between game sessions