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// Config.cs
using Exiled.API.Interfaces;
using System.ComponentModel;
namespace DDSurrender
{
public class SurrenderConfig : IConfig
{
[Description("是否启用插件")]
public bool IsEnabled { get; set; } = true;
[Description("调试模式(默认关闭)")]
public bool Debug { get; set; } = false;
[Description("彩蛋(反复投降提示文字):")]
public string SuAgain { get; set; } = "<color=#FFFF66>⚠️ 重复投降,视为反水,将在114514秒后自动处死(doge) </color>";
[Description("投降提示:")]
public string SuSuccess { get; set; } = "<color=#66FF66>✅ 投降成功!请勿重复投降,否则有惊喜!!!!</color>";
[Description("投降失败, 原因——造反了, 提示内容:")]
public string Zaofan { get; set; } = "<color=#FF6666>❌ 都早饭了还想投降?! 不可以的哦~~~</color>";
[Description("投降失败, 不是DD, 提示内容:")]
public string NotClassD { get; set; } = "<color=#FF6666>❌ 仅D级人员可投降╮(╯▽╰)╭</color>";
[Description("投降失败提示, 原因不明:")]
public string FailedCausedUnknown { get; set; } = "<color=#FF6666>❌ 投降失败! 原因未知, 请联系管理员报告此问题。</color>";
[Description("投降D标识:")]
public string SuDD { get; set; } = "【已投降】";
[Description("早饭D标识:")]
public string ZFDD { get; set; } = "【造反中】";
[Description("指令描述(控制台.help之后的指令描述信息):")]
public string command_description { get; set; } = "[DDSurrender] D级投降插件, DD投降指令, 仅限D级人员使用";
[Description("DD开局广播内容:")]
public string BroadcastForDD { get; set; } = "<size=25>你成为了D级人员,很遗憾你不受到规则保护,但你可以在控制台输入 .tx 进行投降。\n投降后不会被基金会人员伤害,但混沌分裂者可以攻击你(你也可反击)</size>";
}
}