@@ -166,7 +166,7 @@ The visualization successfully displays:
166166
167167## Phase 3: A* Pathfinding Integration
168168
169- ** Goal** : Implement pathfinding using the ` pathfinding ` crate to find routes through the cell graph.
169+ ** Goal** : Implement pathfinding using the ` pathfinding ` crate to find routes through the cell graph with interactive testing .
170170
171171### Dependencies
172172
@@ -179,9 +179,12 @@ pathfinding = "4"
179179
180180| File | Action | Purpose |
181181| ------| --------| ---------|
182- | ` shock2vr/src/pathfinding/mod.rs ` | Create | Pathfinding service and queries |
182+ | ` shock2vr/src/pathfinding/mod.rs ` | Create | PathfindingService and AIPATH cell queries |
183183| ` shock2vr/src/pathfinding/cell_graph.rs ` | Create | Graph adapter for pathfinding crate |
184+ | ` shock2vr/src/pathfinding/path_visualization.rs ` | Create | Multi-path visualization system |
184185| ` shock2vr/src/lib.rs ` | Modify | Add pathfinding module |
186+ | ` runtimes/desktop_runtime/src/main.rs ` | Modify | Add P key for interactive pathfinding test |
187+ | ` runtimes/debug_runtime/src/main.rs ` | Modify | Add HTTP pathfinding-test commands |
185188
186189### Core API Design
187190
@@ -193,7 +196,8 @@ pub struct PathfindingService {
193196}
194197
195198impl PathfindingService {
196- /// Find the cell containing a world position
199+ /// Find the AIPATH cell containing a world position
200+ /// Uses simple point-in-polygon tests (can be optimized later)
197201 pub fn cell_from_position (& self , pos : Vector3 <f32 >) -> Option <u32 >;
198202
199203 /// Find path from start position to goal position
@@ -216,6 +220,54 @@ impl PathfindingService {
216220}
217221```
218222
223+ ### Interactive Pathfinding Test System
224+
225+ ** Desktop Runtime (P Key):**
226+ - ** Press 1** : Set start position (player location), show green marker
227+ - ** Press 2** : Set goal position (player location), compute A* path, show green path
228+ - ** Press 3** : Reset/clear all markers and test paths
229+
230+ ** Debug Runtime (HTTP Commands):**
231+ ``` bash
232+ # Set start position to player's current location
233+ curl -X POST http://127.0.0.1:8080/v1/pathfinding-test -d ' {"action": "set_start"}'
234+
235+ # Set goal position and compute path
236+ curl -X POST http://127.0.0.1:8080/v1/pathfinding-test -d ' {"action": "set_goal"}'
237+
238+ # Clear test data
239+ curl -X POST http://127.0.0.1:8080/v1/pathfinding-test -d ' {"action": "reset"}'
240+ ```
241+
242+ ### Multi-Path Visualization System
243+
244+ ``` rust
245+ // shock2vr/src/pathfinding/path_visualization.rs
246+
247+ pub struct PathVisualizationSystem {
248+ pub paths : HashMap <String , ComputedPath >,
249+ }
250+
251+ pub struct ComputedPath {
252+ pub waypoints : Vec <Vector3 <f32 >>,
253+ pub color : Vector3 <f32 >, // Green for test, different colors for AI
254+ pub name : String , // "test_path", "grunt_1_path", etc.
255+ pub markers : Vec <PathMarker >, // Start/goal markers
256+ }
257+
258+ pub struct PathMarker {
259+ pub position : Vector3 <f32 >,
260+ pub marker_type : MarkerType , // Start, Goal, Waypoint
261+ pub color : Vector3 <f32 >,
262+ }
263+ ```
264+
265+ This design supports:
266+ - ** Interactive testing** before AI integration
267+ - ** Multiple simultaneous paths** for different AI entities
268+ - ** Easy switching** between spatial query strategies
269+ - ** Flexible visualization** with named paths and custom colors
270+
219271### Implementation Steps
220272
2212731 . ** Create pathfinding module structure**
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