Hello! I'm starting to use this for my project and I'm developing a pipeline to automate importing assets. That doesn't really matter for the issue.
I was reading here in the docs, and the source code and it doesn't support Convex Collision Shapes but supports Concave Collision Shapes.
I find this really weird, since in the Godot Docs, it says Convex is the simpler type of Collision (besides primitives) and Concaves are the most complex ones (also known as Trimesh)
So my question is, is this desired behaviour not supporting Convex Collision?
https://docs.godotengine.org/en/stable/tutorials/physics/collision_shapes_3d.html#convex-collision-shapes
https://docs.godotengine.org/en/stable/tutorials/physics/collision_shapes_3d.html#concave-or-trimesh-collision-shapes
https://github.com/stechyo/godot-steam-audio/blob/master/src/geometry_common.hpp#L141
https://github.com/stechyo/godot-steam-audio/wiki/Project-setup
Thank you
Hello! I'm starting to use this for my project and I'm developing a pipeline to automate importing assets. That doesn't really matter for the issue.
I was reading here in the docs, and the source code and it doesn't support Convex Collision Shapes but supports Concave Collision Shapes.
I find this really weird, since in the Godot Docs, it says Convex is the simpler type of Collision (besides primitives) and Concaves are the most complex ones (also known as Trimesh)
So my question is, is this desired behaviour not supporting Convex Collision?
https://docs.godotengine.org/en/stable/tutorials/physics/collision_shapes_3d.html#convex-collision-shapes
https://docs.godotengine.org/en/stable/tutorials/physics/collision_shapes_3d.html#concave-or-trimesh-collision-shapes
https://github.com/stechyo/godot-steam-audio/blob/master/src/geometry_common.hpp#L141
https://github.com/stechyo/godot-steam-audio/wiki/Project-setup
Thank you