Skip to content

Regarding support for types of Collision Shapes #88

@mrjshzk

Description

@mrjshzk

Hello! I'm starting to use this for my project and I'm developing a pipeline to automate importing assets. That doesn't really matter for the issue.

I was reading here in the docs, and the source code and it doesn't support Convex Collision Shapes but supports Concave Collision Shapes.

I find this really weird, since in the Godot Docs, it says Convex is the simpler type of Collision (besides primitives) and Concaves are the most complex ones (also known as Trimesh)

So my question is, is this desired behaviour not supporting Convex Collision?

https://docs.godotengine.org/en/stable/tutorials/physics/collision_shapes_3d.html#convex-collision-shapes
https://docs.godotengine.org/en/stable/tutorials/physics/collision_shapes_3d.html#concave-or-trimesh-collision-shapes
https://github.com/stechyo/godot-steam-audio/blob/master/src/geometry_common.hpp#L141
https://github.com/stechyo/godot-steam-audio/wiki/Project-setup

Thank you

Metadata

Metadata

Assignees

No one assigned

    Labels

    Projects

    No projects

    Milestone

    No milestone

    Relationships

    None yet

    Development

    No branches or pull requests

    Issue actions