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added fo2_collision_io
Import/Export FlatOut 2 track collision (track_cdb2.gen), preserve shadowmap with UV mapping. Includes experimental bitmask computation for user-generated meshes. CDB2 structure & import routine based on work by @mrwonko: https://github.com/mrwonko/flatout-open-level-editor
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README.md

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@@ -6,9 +6,12 @@ Currently a **WIP**, please report all bugs/discoveries in issues.
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## Blender Plugins/Addons
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* **fo2_trackai_import:** Import _trackai.bin_ & additional files (_splines.ai_, _startpoints.bed_, _splitpoints.bed_)
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* **fo2_trackai_export:** **WIP!** Export _trackai.bin_ & additional files (_splines.ai_, _startpoints.bed_, _splitpoints.bed_)
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* **fo2_collision_io:** **WIP!** Import/Export collision data _(.cdb2)_ & _shadowmap_w2.dat_
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## Standalone Scripts
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* **dds2tga:** Convert .DDS to .TGA 32 bit, preserve alpha channel
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* **dds2tga:** Convert .dds to .tga 32-bit, preserve alpha channel
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* **pctops2_bgm:** Convert PC .bgm to PS2 .bgm _(experimental)_
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## Credits & Notes
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- [Chloe](https://github.com/gaycoderprincess) for her work on the model format ([FlatOutW32BGMTool](https://github.com/gaycoderprincess/FlatOutW32BGMTool))
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- [Chloe](https://github.com/gaycoderprincess) for her work on the model format ([FlatOutW32BGMTool](https://github.com/gaycoderprincess/FlatOutW32BGMTool))
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- [mrwonko](https://github.com/mrwonko/) for his work on the collision (cdb2) format ([flatout-open-level-editor](https://github.com/mrwonko/flatout-open-level-editor))

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