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79 lines (64 loc) · 2.5 KB
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/********************************************************************************
**
** [W]ASABI [A]ffect [S]imulation [A]rchitecture for [B]elievable [I]nteractivity
**
** Copyright (C) 2011 Christian Becker-Asano.
** All rights reserved.
** Contact: Christian Becker-Asano (christian@becker-asano.de)
**
** This file is part of the WASABIEngine library.
**
** The WASABIEngine library is free software: you can redistribute it and/or modify
** it under the terms of the GNU Lesser General Public License as published by
** the Free Software Foundation, either version 3 of the License, or
** (at your option) any later version.
**
** The WASABIEngine library is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
** GNU Lesser General Public License for more details.
**
** You should have received a copy of the GNU Lesser General Public License
** along with the WASABIEngine library. If not, see <http://www.gnu.org/licenses/>
**
********************************************************************************/
#ifndef EmotionConverter_H
#define EmotionConverter_H
#include <iostream>
#include <vector>
#include <string>
#include <map>
#include <math.h>
//#include <aceMultimodalFigure/EmotionTypes.h>
#include "AffectiveState.h"
#include "WASABIEngine_global.h"
/*!
* Abstrakte Basisklasse fuer die Abbildung vom Dynamik-Raum in einen Raum zur Kategorisierung
*/
class WASABIENGINESHARED_EXPORT EmotionConverter
{
public:
EmotionConverter ();
virtual ~EmotionConverter ();
virtual std::vector<int> convertToClassType( std::vector<int> ) = 0;
virtual std::vector<float> convertFromClassType( std::vector<float> ) = 0;
};
/*!
* Abbildung vom Dynamik-Raum in den PAD-Raum nach Mehrabian
*/
class WASABIENGINESHARED_EXPORT EmotionConverterPAD: public EmotionConverter
{
public:
EmotionConverterPAD ();
~EmotionConverterPAD ();
std::vector<int> convertToClassType( std::vector<int> foreignData);
std::vector<float> convertFromClassType( std::vector<float> PADData);
std::string toString( std::vector<int> PADData);
// The variables below are now obsolete.
// The AffectiveStates keep track of this data themselves.
/* int emoIndex; // indicating the index of the nearest emotional term */
/* float emoDistance; // holding the distance to actual PAD term */
/* float outerRadius, innerRadius; */
/* StringVectorMMap stringConvertMap; */
};
#endif