New: Add WebGL renderer - #109
Merged
Merged
Conversation
tonilastre
approved these changes
Jul 15, 2026
|
|
||
| const program = gl.createProgram(); | ||
| if (!program) { | ||
| throw new OrbError('Failed to create program.'); |
Contributor
There was a problem hiding this comment.
Suggested change
| throw new OrbError('Failed to create program.'); | |
| throw new OrbError('Failed to create GL program.'); |
Having only program seems too generic. Same for the error below.
Comment on lines
+33
to
+34
| private _dirty = false; | ||
| private _textureAllocated = false; |
Contributor
There was a problem hiding this comment.
Nitpicking, but do want these to start with _is...
Contributor
There was a problem hiding this comment.
Btw do you need this file because it is empty?
Comment on lines
+8
to
+17
| export interface LabelAtlasEntry { | ||
| u0: number; | ||
| v0: number; | ||
| u1: number; | ||
| v1: number; | ||
| pxWidth: number; | ||
| pxHeight: number; | ||
| } | ||
|
|
||
| interface Shelf { |
Comment on lines
+30
to
+31
| private _dirty = false; | ||
| private _textureAllocated = false; |
Contributor
There was a problem hiding this comment.
Similar comment as with previous class about boolean vars
| super.terminate(); | ||
|
|
||
| const gl = this._gl; | ||
| if (gl) { |
Contributor
There was a problem hiding this comment.
Maybe an early return here.
tonilastre
added a commit
that referenced
this pull request
Jul 28, 2026
… tooling * Fix: Fix multiple maps issue (#33) * Chore: Update package.json version * New: Change the API to handle OrbView and OrbMapView (#34) * New: Change the API to handle OrbView and OrbMapView * New: Change the API for select/hover strategies * Chore: Release/1.0.0 * New: Add support to get selected/hovered nodes and edges (#61) * New: Added support to get selected nodes and edges * New: Added support to get hovered nodes and edges --------- Co-authored-by: Abhinav Singh Parmar <abhinavparmar147@gmail.com> * New: Add support for enabling and disabling dragging of nodes (fixes #62) (#69) * New: Add feature to enable/disable node dragging (fixes #62) * New: Added support to modify interaction from setSettings * New: Updated documentation for interaction property * New: Add feature to enable/disable zoom (fixes #62) * NEW: Updated documentation for interaction property * NEW: Updated documentation to include isDragEnabled * New: Add support for custom edge line style (#77) * New Added support for custom edges * Refactor: Streamline edge rendering code and optimize line style handling * New: Add support for handling device pixel ratio (#45) * Chore: Move container and canvas creation from the view to the renderer * New: Add devicePixelRatio render property and handler * Fix: Add default DPR for older browsers * Chore: Remove useless check for automatic DPR * New: Add new simulator (#56) (#57) * New: Add new simulator (#56) * New: Add simulator scenarios for manual testing * New: Refactor simulator (WIP) * New: Add progress overlay, Update descriptions * Fix: Introduce new simulator event, Fix main-thread behavior * Fix: Rearrange class methods based on visibility * Fix: Improve naming * Chore(release): 0.2.0 * Fix: Tweak simulator, adjust API slightly * Fix: Temporarily patch some physics behavior * Fix: Adjust re-heating parameters * Fix: tweak physics behavior -> immediately stop sim when disabling * Chore: Remove the beta from release branches --------- Co-authored-by: dlozic <davidlozic@gmail.com> * New: Add zoom and recenter functions (#74) * New: Add zoom and recenter functions * Fix: Reduce excessive recentering (#75) * Fix: Remove excessive recenterings * Fix: Remove unused code * Fix: New simulator (#92) * Chore: Refactor naming * New: Add new events * Chore: Refactor code styling * Docs: Remove unused flags * Chore: Remove unused simulation functions * Chore: Refactor view render function calls * Chore: Add missing tests * New: Add removal functions (#96) * New: Add removal functions * Fix: Add missing callback data * Chore: Refactor remove return values * Chore: Refactor remove function type usage * Fix: Default settings for node placement (#98) * New: Add properties setters and getters (#93) * New: Add node properties setters * New: Add edge properties setters * New: Add properties getters * New: Add patch for nodes and edges * Fix: Make getters return copies * Fix: Edge factory listeners copying * Fix: Jest outdated tests * Fix: Github actions node version * Chore: Refactor observer interface * Chore: Refactor node/edge constructor settings * Chore: Refactor node/edge function grouping * Chore: Refactor node/edge function grouping * Fix: Listeners behaviour * Chore: Refactor property copying * Chore: Refactor subject implementation * Fix: Set position behaviour on node drag * Chore: Upgrade node version * Chore: Refactor function type check * Fix: Remove listener behaviour * Chore: Refactor util naming * Chore: Remove unused type assertion * Chore: Refactor position setter options * Chore: Refactor property patch function * Fix: Set map node position behaviour * Chore: Refactor simulator data patching * Chore: Change observers to callbacks * New: Add state setters with options (#95) * New: Add state setters with options * Chore: Remove leftover comments * Chore: Refactor state setter logic * Chore: Refactor state types * Fix: Rename merged function usage * Fix: Merged variable naming * Chore: Fix tests --------- Co-authored-by: dlozic <davidlozic@gmail.com> Co-authored-by: Oleksandr Ichenskyi <55350107+AlexIchenskiy@users.noreply.github.com> Co-authored-by: AlexIchenskiy <aichenskiy@gmail.com> * New: Add zoom in and out functions (#100) * Fix: Skip unnecessary listener notify on set style * Fix: remove unnecessary rerender on state change * Chore: Update documentation * Fix: Node/edge getter performance issue * Chore: Add data change docs example * Fix: Docs typos * Fix: Disable source map generation (#105) * New: Add tree layout (#107) * New: Add new layouts * New: Add layout options * Chore: Make layout dynamically changeable * Chore: Update docs * Fix: Naming typo * Chore: Refactor layouts * New: Enable layout node add/remove * Chore: Improve behavior for recurrent nodes * Chore: Move some simulator settings to layout * Chore: Refactor code quality and performance * Fix: Layout behavior on change * Chore: Add recenter on layout change * Fix: Layout change behavior * Fix: Simulation behavior on data deletion * Chore: Add recenter on layout change * Fix: Change layout engine logic (#108) * Fix: Change layout engine logic * New: Add simulation cancellation logic * Chore: Remove leftover code * Fix: Hierarchical layout recenter logic * Chore: Refactor package versions and code logic * Fix: Refactor function types * New: Add multiselect (#110) * New: Add multiselect * Chore: Simplify logic * Chore: Update package.json * New: Add SVG export (#111) * New: Add SVG export * Chore: Refactor code quality * New: Add WebGL renderer (#109) * New: Add WebGL renderer * New: Add naive WebGL force layout computation * New: Add WebGL improved node/shape geometry options * New: Add labels and node images * Fix: GPU drag behavior * Chore: Remove leftover comments * Fix: WebGL renderer style invalidating * Chore: Refactor code quality * Chore: Add WebGL example and docs * New: Add docs page (#112) * New: Add docs page * New: Add more docs examples * Update .github/workflows/docs.yml --------- Co-authored-by: Toni <toni.lastre@memgraph.io> * Chore: Finish up the release process * Chore: Fix sync between package.json files * Chore: Add new package-lock.json --------- Co-authored-by: David <davidlozic@gmail.com> Co-authored-by: Abhinv Singh Parmar <abhi171b010@gmail.com> Co-authored-by: Abhinav Singh Parmar <abhinavparmar147@gmail.com> Co-authored-by: Abhinv Singh Parmar <abhinav.parmar@infosys.com> Co-authored-by: Oleksandr Ichenskyi <55350107+AlexIchenskiy@users.noreply.github.com> Co-authored-by: AlexIchenskiy <aichenskiy@gmail.com>
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment
Add this suggestion to a batch that can be applied as a single commit.This suggestion is invalid because no changes were made to the code.Suggestions cannot be applied while the pull request is closed.Suggestions cannot be applied while viewing a subset of changes.Only one suggestion per line can be applied in a batch.Add this suggestion to a batch that can be applied as a single commit.Applying suggestions on deleted lines is not supported.You must change the existing code in this line in order to create a valid suggestion.Outdated suggestions cannot be applied.This suggestion has been applied or marked resolved.Suggestions cannot be applied from pending reviews.Suggestions cannot be applied on multi-line comments.Suggestions cannot be applied while the pull request is queued to merge.Suggestion cannot be applied right now. Please check back later.

This PR introduces an alternative WebGL renderer alongside the existing Canvas renderer, plus a refactor of the layout/simulator engine to support it. The Canvas renderer remains the default, WebGL is fully optional.
The goal is better rendering performance on larger graphs by offloading node/edge/label drawing to the GPU via custom GLSL shaders, and optionally running force-directed layout on the GPU as well.
What's included
RendererType.WEBGL) — selectable per view, drawn with custom GLSL shaders for nodes, edges, and labels (src/renderer/webgl/).image-atlas.ts) and label cache (label-cache.ts) so textures/text can be batched.gpu-force-layout-engine.ts) — runs the force simulation in WebGL2 with a quadtree/Barnes-Hut approximation. Automatically falls back to the CPU force engine if WebGL2 is unavailable.d3-simulator-engineis replaced by a set of pluggable engines (force,circular,grid,hierarchical) behind a factory.Documentation
Documentation for the WebGL renderer and the new layout engines is still lacking - the APIs may still change while this stabilizes, so docs will be filled in once everything is done and confirmed.
Usage
Opt into the WebGL renderer when creating a view:
Opt into GPU layout:
Note on stability
This adds a WebGL rendering path, which should be considered experimental and potentially fragile. It depends on GPU/driver behavior and WebGL2 support, so rendering may differ across browsers, GPUs, parameters, and device pixel ratios, and can fail, look different or require cherry-picking for stable results where the Canvas renderer would not. The Canvas renderer remains the stable default and is unchanged in behavior.