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# Keep the Docker build context small and the image clean. The build only needs src/, data/ and the
# Directory.Build.props / nuget config — everything below is irrelevant to a Linux server build.
# The Unity client project is huge and Windows-only — never needed for the server image.
client/
# Build outputs / restore caches (the image restores + publishes fresh inside the SDK stage).
**/bin/
**/obj/
artifacts/
publish/
TestResults/
# Git + CI + editor/agent metadata.
.git/
.github/
.idea/
.vs/
.claude/
# Runtime data that must never bleed into an image layer.
saves/
backups/
logs/
*.db
*.db-shm
*.db-wal
bugreports/
# Python tooling + AI backend venvs (the image installs the AI backend deps fresh in its own venv).
**/__pycache__/
**/.venv/
.ruff_cache/
# Never bake a local .env (real LLM API keys etc.) into the image — it is mounted at runtime instead.
# (.env.example keeps a different filename, so it is not matched here.)
**/.env
# Local scratch / logs.
*.log
marketing/
plans/
# Docs are not needed to build the binaries (kept out to shrink the context).
docs/
*.md