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uniform_location.hpp
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48 lines (40 loc) · 1.51 KB
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#pragma once
#include <memory>
#include <string>
#include <client/graphics/webgl_uniform_location.hpp>
#include <client/scripting_base/v8_object_wrap.hpp>
#include <client/script_bindings/webgl/object.hpp>
namespace endor
{
namespace script_bindings
{
namespace webgl_bindings
{
class WebGLUniformLocation;
using WebGLUniformLocationBase = scripting_base::ObjectWrap<WebGLUniformLocation,
client_graphics::WebGLUniformLocation,
WebGLObject>;
class WebGLUniformLocation : public WebGLUniformLocationBase
{
using WebGLUniformLocationBase::ObjectWrap;
public:
static std::string Name()
{
return "WebGLUniformLocation";
}
static void ConfigureFunctionTemplate(v8::Isolate *isolate, v8::Local<v8::FunctionTemplate> tpl);
static v8::Local<v8::Object> NewInstance(v8::Isolate *isolate,
const client_graphics::WebGLUniformLocation &loc);
public:
WebGLUniformLocation(v8::Isolate *isolate, const v8::FunctionCallbackInfo<v8::Value> &args);
public:
const client_graphics::WebGLUniformLocation &handleRef() const
{
return *handle();
}
private:
void NameGetter(const v8::PropertyCallbackInfo<v8::Value> &args);
};
} // namespace webgl
} // namespace script_bindings
} // namespace endor