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I found a(n easier) way to include addons. #91

@Jonathhhan

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@Jonathhhan

At least with ofxVolumetrics it works quite well. The shaders from the addon need to be put into the C:\Program Files\Pd\bin\data\ofxVolumetrics\shaders\gl... folder, it would be much nicer and more convinient if they can be placed in the externals directory. Any idea how to do that?

Edit: Tried ofSetDataPathRoot(), but not able to locate the relative path of the PD externals folder, only the folder of the patch.

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