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CI flake: Godot dotnet build exited 139 building Blackholio #5241

@clockwork-labs-bot

Description

@clockwork-labs-bot

Detected from GitHub Actions failure reported in #ci-gremlin.

Run:

Failure:

  • Step: Build Godot project
  • The job failed before Start SpacetimeDB, Publish godot-tests module to SpacetimeDB, or Run Godot tests could run.
  • Godot invoked:
/usr/share/dotnet/dotnet build /home/runner/actions-runner/_work/SpacetimeDB/SpacetimeDB/demo/Blackholio/client-godot/blackholio.csproj -c Debug -v normal -l:GodotTools.BuildLogger.GodotBuildLogger,/home/runner/.local/share/godot/mono/build_logs/8003971bbe52b6f3bd1311a35fb67478_Debug -p:GodotTargetPlatform=linuxbsd

Relevant log excerpt:

MSBuild exited with code: 139. Log file: /home/runner/.local/share/godot/mono/build_logs/8003971bbe52b6f3bd1311a35fb67478_Debug/msbuild_log.txt
ERROR: An EditorPlugin build callback failed.
   at: call_build (editor/editor_node.cpp:7500)
ERROR: Command line option --build-solutions was passed, but the build callback failed. Aborting.
   at: iteration (main/main.cpp:5064)

Notes:

  • Runner: ghr-github-overflow-07-spacetimedb-14900k-runner-1530-caf18c7e
  • This looks like a Godot/.NET build crash rather than a product test assertion failure.

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