Hello!
I adore the SpacetimeDB's idea and how it works. As I understand it, initially it was for video game developers. I'm quite confused why there is an Unreal Engine PlugIn, but no standalone C++ client anywhere in the docs. Only server.
PlayStation, Nintendo, Xboxes - they pretty much all run C++ SDKs and the engine I work on is on C++ too. I wanted to make the try out project on C++ to show to my bosses, but the fact that I see shallow information on C++ client is dragging me away.
Am I being blind? Are there implications that I miss? Is C++ standalone client is anywhere on the pathway of SpacetimeDB?
Will be lucky to get the answer, looking forward to it!
Thanks!
Hello!
I adore the SpacetimeDB's idea and how it works. As I understand it, initially it was for video game developers. I'm quite confused why there is an Unreal Engine PlugIn, but no standalone C++ client anywhere in the docs. Only server.
PlayStation, Nintendo, Xboxes - they pretty much all run C++ SDKs and the engine I work on is on C++ too. I wanted to make the try out project on C++ to show to my bosses, but the fact that I see shallow information on C++ client is dragging me away.
Am I being blind? Are there implications that I miss? Is C++ standalone client is anywhere on the pathway of SpacetimeDB?
Will be lucky to get the answer, looking forward to it!
Thanks!