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using Celeste.Editor;
using Celeste.Mod.ConsistencyTracker.Entities;
using Celeste.Mod.ConsistencyTracker.Entities.Summary;
using Celeste.Mod.ConsistencyTracker.Enums;
using Celeste.Mod.ConsistencyTracker.Events;
using Celeste.Mod.ConsistencyTracker.EverestInterop;
using Celeste.Mod.ConsistencyTracker.Models;
using Celeste.Mod.ConsistencyTracker.PhysicsLog;
using Celeste.Mod.ConsistencyTracker.Stats;
using Celeste.Mod.ConsistencyTracker.ThirdParty;
using Celeste.Mod.ConsistencyTracker.Utility;
using Celeste.Mod.SpeedrunTool.DeathStatistics;
using Celeste.Mod.SpeedrunTool.SaveLoad;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
using Monocle;
using MonoMod.Cil;
using MonoMod.ModInterop;
using Newtonsoft.Json;
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.IO;
using System.Linq;
using GameData = Celeste.Mod.ConsistencyTracker.Utility.GameData;
namespace Celeste.Mod.ConsistencyTracker {
public class ConsistencyTrackerModule : EverestModule {
public static ConsistencyTrackerModule Instance;
private static readonly int LOG_FILE_COUNT = 10;
public static Object LogLock = new Object();
#region Versions
public class VersionsNewest {
public static string Mod => "2.8.0";
public static string Overlay => "2.0.0";
public static string LiveDataEditor => "1.0.0";
public static string PhysicsInspector => "1.4.1";
}
public class VersionsCurrent {
public static string Overlay {
get => Instance.ModSettings.OverlayVersion;
set => Instance.ModSettings.OverlayVersion = value;
}
public static string LiveDataEditor {
get => Instance.ModSettings.LiveDataEditorVersion;
set => Instance.ModSettings.LiveDataEditorVersion = value;
}
public static string PhysicsInspector {
get => Instance.ModSettings.PhysicsInspectorVersion;
set => Instance.ModSettings.PhysicsInspectorVersion = value;
}
}
#endregion
public override Type SettingsType => typeof(ConsistencyTrackerSettings);
public ConsistencyTrackerSettings ModSettings => (ConsistencyTrackerSettings)this._Settings;
public static string BaseFolderPath = "./ConsistencyTracker/";
public static readonly string ExternalToolsFolder = "external-tools";
public static readonly string LogsFolder = "logs";
public static readonly string PathsFolder = "paths";
public static readonly string StatsFolder = "stats";
public static readonly string SummariesFolder = "summaries";
private bool DidRestart { get; set; } = false;
private HashSet<string> ChaptersThisSession { get; set; } = new HashSet<string>();
#region Path Recording Variables
public bool DoRecordPath {
get => _DoRecordPath;
set {
if (value) {
if (DisabledInRoomName != CurrentRoomName) {
PathRec = new PathRecorder();
InsertCheckpointIntoPath(null, LastRoomWithCheckpoint);
PathRec.AddRoom(CurrentRoomName);
}
} else {
SaveRecordedRoomPath();
}
_DoRecordPath = value;
Log($"DoRecordPath is now '{_DoRecordPath}'");
}
}
private bool _DoRecordPath = false;
public PathRecorder PathRec;
private string DisabledInRoomName;
public bool AbortPathRecording = false;
#endregion
#region State Variables
//Used to cache and prevent unnecessary operations via DebugRC
public long CurrentUpdateFrame;
public List<Tuple<ChapterStatsList, PathSegmentList>> LastVisitedChapters = new List<Tuple<ChapterStatsList, PathSegmentList>>();
public static readonly int MAX_LAST_VISITED_CHAPTERS = 10;
public PathSegmentList CurrentChapterPathSegmentList { get; set; }
public PathInfo CurrentChapterPath {
get => CurrentChapterPathSegmentList?.CurrentPath;
set {
if (CurrentChapterPathSegmentList != null) {
CurrentChapterPathSegmentList.CurrentPath = value;
}
}
}
public int SelectedPathSegmentIndex {
get => CurrentChapterPathSegmentList?.SelectedIndex ?? 0;
}
public ChapterStatsList CurrentChapterStatsList { get; set; }
public ChapterStats CurrentChapterStats {
get => CurrentChapterStatsList?.GetStats(SelectedPathSegmentIndex);
set => CurrentChapterStatsList?.SetStats(SelectedPathSegmentIndex, value);
}
public string CurrentChapterDebugName;
public string PreviousRoomName;
public string CurrentRoomName;
public string SpeedrunToolSaveStateRoomName;
public Session LastSession = null;
private string LastRoomWithCheckpoint = null;
private bool _CurrentRoomCompleted = false;
private bool _CurrentRoomCompletedResetOnDeath = false;
public bool PlayerIsHoldingGolden {
get => _PlayerIsHoldingGolden;
set {
_PlayerIsHoldingGolden = value;
if (IngameOverlay != null) {
IngameOverlay.SetGoldenState(value);
}
}
}
private bool _PlayerIsHoldingGolden = false;
public bool HasTriggeredPbEvent { get; set; } = false;
public bool HasTriggeredAfterPbEvent { get; set; } = false;
#endregion
#region Mod Options State Variables
//For combining multiple mod options settings into one logical state
public bool SettingsTrackGoldens => !ModSettings.PauseDeathTracking || ModSettings.TrackingAlwaysGoldenDeaths;
public bool SettingsTrackAttempts => !ModSettings.PauseDeathTracking && (!ModSettings.TrackingOnlyWithGoldenBerry || PlayerIsHoldingGolden);
#endregion
public StatManager StatsManager;
public TextOverlay IngameOverlay;
public SummaryHud SummaryOverlay;
public PhysicsLogger PhysicsLog;
public MultiPacePingManager MultiPacePingManager;
public DebugMapUtil DebugMapUtil;
public ConsistencyTrackerModule() {
Instance = this;
}
#region Load/Unload Stuff
public override void Load() {
CheckRootFolder();
CheckFolderExists(GetPathToFile(LogsFolder));
LogInit();
string time = DateTime.Now.ToString("yyyy-MM-dd HH:mm:ss.fff");
Log($"~~~==== CCT STARTED ({time}) ====~~~");
GameData.Load();
CheckFolderExists(GetPathToFile(PathsFolder));
CheckPrepackagedPaths(reset:false);
CheckFolderExists(GetPathToFile(StatsFolder));
CheckFolderExists(GetPathToFile(SummariesFolder));
CheckFolderExists(GetPathToFile(ExternalToolsFolder));
UpdateExternalTools();
Log($"Mod Settings -> \n{JsonConvert.SerializeObject(ModSettings, Formatting.Indented)}");
Log($"~~~==============================~~~");
DebugMapUtil = new DebugMapUtil();
PhysicsLog = new PhysicsLogger();
MultiPacePingManager = new MultiPacePingManager();
HookStuff();
//Interop
DebugRcPage.Load();
typeof(ConsistencyTrackerAPI).ModInterop();
}
public override void Unload() {
Log($"Called Unload");
UnHookStuff();
if (PhysicsLogger.Settings.IsRecording) {
PhysicsLog.StopRecording();
}
GameData.Unload();
DebugRcPage.Unload();
LogCleanup();
}
private int _CheckFrames = 0;
private void HookStuff() {
//Create stats manager
Everest.Events.MainMenu.OnCreateButtons += MainMenu_OnCreateButtons;
//Track where the player is
On.Celeste.Level.Begin += Level_Begin;
Everest.Events.Level.OnExit += Level_OnExit;
Everest.Events.Level.OnComplete += Level_OnComplete;
Everest.Events.Level.OnTransitionTo += Level_OnTransitionTo;
Everest.Events.Level.OnLoadLevel += Level_OnLoadLevel;
On.Celeste.Level.Update += LevelOnUpdate;
On.Celeste.Level.TeleportTo += Level_TeleportTo;
//Track deaths
Everest.Events.Player.OnDie += Player_OnDie;
//Track checkpoints
On.Celeste.Checkpoint.TurnOn += Checkpoint_TurnOn;
//Track in-room events, to determine when exiting back into a previous room counts as success
//E.g. Power Source rooms where you collect a key but exit back into the HUB room should be marked as success
//Picking up a kye
On.Celeste.Key.OnPlayer += Key_OnPlayer; //works
//Activating Resort clutter switches
On.Celeste.ClutterSwitch.OnDashed += ClutterSwitch_OnDashed; //works
//Picking up a strawberry
On.Celeste.Strawberry.OnPlayer += Strawberry_OnPlayer; //sorta works, but triggers very often for a single berry
On.Celeste.Strawberry.OnCollect += On_Strawberry_OnCollect;
//Changing lava/ice in Core
On.Celeste.CoreModeToggle.OnChangeMode += CoreModeToggle_OnChangeMode; //works
//Picking up a Cassette tape
On.Celeste.Cassette.OnPlayer += Cassette_OnPlayer; //works
//Open up key doors?
//On.Celeste.Door.Open += Door_Open; //Wrong door (those are the resort doors)
On.Celeste.LockBlock.TryOpen += LockBlock_TryOpen; //works
On.Celeste.Level.UpdateTime += Level_UpdateTime;
//Self hooks
HookCustom();
//Other objects
PhysicsLog.Hook();
DebugMapUtil.Hook();
MultiPacePingManager.Hook();
}
private void LevelOnUpdate(On.Celeste.Level.orig_Update orig, Level self) {
orig(self);
if (_CheckFrames <= 0) {
return;
}
_CheckFrames--;
LogVerbose($"Checking frames after room transition ({_CheckFrames})...");
Player player = self.Tracker.GetEntity<Player>();
bool newHoldingGolden = PlayerIsHoldingGoldenBerry(player);
if (PlayerIsHoldingGolden == newHoldingGolden) {
return;
}
PlayerIsHoldingGolden = newHoldingGolden;
//Save stats to ensure the golden berry is counted
SaveChapterStats();
if (newHoldingGolden) {
//Check pace pings, since golden berry state changed
CheckPaceEvents(CurrentRoomName);
}
}
private void UnHookStuff() {
Everest.Events.MainMenu.OnCreateButtons -= MainMenu_OnCreateButtons;
On.Celeste.Level.Begin -= Level_Begin;
Everest.Events.Level.OnExit -= Level_OnExit;
Everest.Events.Level.OnComplete -= Level_OnComplete;
Everest.Events.Level.OnTransitionTo -= Level_OnTransitionTo;
Everest.Events.Level.OnLoadLevel -= Level_OnLoadLevel;
On.Celeste.Level.Update -= LevelOnUpdate;
On.Celeste.Level.TeleportTo -= Level_TeleportTo;
//Track deaths
Everest.Events.Player.OnDie -= Player_OnDie;
//Track checkpoints
On.Celeste.Checkpoint.TurnOn -= Checkpoint_TurnOn;
//Picking up a kye
On.Celeste.Key.OnPlayer -= Key_OnPlayer;
//Activating Resort clutter switches
On.Celeste.ClutterSwitch.OnDashed -= ClutterSwitch_OnDashed;
//Picking up a strawberry
On.Celeste.Strawberry.OnPlayer -= Strawberry_OnPlayer;
On.Celeste.Strawberry.OnCollect -= On_Strawberry_OnCollect;
//Changing lava/ice in Core
On.Celeste.CoreModeToggle.OnChangeMode -= CoreModeToggle_OnChangeMode;
//Picking up a Cassette tape
On.Celeste.Cassette.OnPlayer -= Cassette_OnPlayer;
//Open up key doors
On.Celeste.LockBlock.TryOpen -= LockBlock_TryOpen;
On.Celeste.Level.UpdateTime -= Level_UpdateTime;
//Self hooks
UnHookCustom();
//Other objects
PhysicsLog.UnHook();
DebugMapUtil.UnHook();
MultiPacePingManager.UnHook();
}
public override void Initialize()
{
base.Initialize();
// load SpeedrunTool if it exists
if (Everest.Modules.Any(m => m.Metadata.Name == "SpeedrunTool")) {
SpeedrunToolSupport.Load();
}
}
#endregion
#region Hooks
private void MainMenu_OnCreateButtons(OuiMainMenu menu, System.Collections.Generic.List<MenuButton> buttons) {
if (StatsManager == null) {
StatsManager = new StatManager();
}
}
private void LockBlock_TryOpen(On.Celeste.LockBlock.orig_TryOpen orig, LockBlock self, Player player, Follower fol) {
orig(self, player, fol);
LogVerbose($"Opened a door");
SetRoomCompleted(resetOnDeath: false);
}
private DashCollisionResults ClutterSwitch_OnDashed(On.Celeste.ClutterSwitch.orig_OnDashed orig, ClutterSwitch self, Player player, Vector2 direction) {
LogVerbose($"Activated a clutter switch");
SetRoomCompleted(resetOnDeath: false);
return orig(self, player, direction);
}
private void Key_OnPlayer(On.Celeste.Key.orig_OnPlayer orig, Key self, Player player) {
orig(self, player);
LogVerbose($"Picked up a key");
SetRoomCompleted(resetOnDeath: false);
}
private void Cassette_OnPlayer(On.Celeste.Cassette.orig_OnPlayer orig, Cassette self, Player player) {
orig(self, player);
LogVerbose($"Collected a cassette tape");
SetRoomCompleted(resetOnDeath: false);
}
private readonly List<EntityID> TouchedBerries = new List<EntityID>();
// All touched berries need to be reset on death, since they either:
// - already collected
// - disappeared on death
private void Strawberry_OnPlayer(On.Celeste.Strawberry.orig_OnPlayer orig, Strawberry self, Player player) {
orig(self, player);
if (TouchedBerries.Contains(self.ID)) return; //to not spam the log
TouchedBerries.Add(self.ID);
LogVerbose($"Strawberry on player | self.Type: {self.GetType().Name}, self.Golden: {self.Golden}");
SetRoomCompleted(resetOnDeath: true);
GoldenType goldenType = GoldenType.Golden;
bool isSpeedBerry = false;
switch (self.GetType().Name) {
case "Strawberry":
goldenType = GoldenType.Golden;
break;
case "SilverBerry":
goldenType = GoldenType.Silver;
break;
case "PlatinumBerry":
goldenType = GoldenType.Platinum;
break;
case "SpeedBerry":
isSpeedBerry = true;
break;
}
if (self.Golden && !self.Winged && !isSpeedBerry) {
PlayerIsHoldingGolden = true;
CurrentChapterStats.GoldenBerryType = goldenType;
SaveChapterStats();
Events.Events.InvokeGoldenPickup(goldenType);
}
}
private void On_Strawberry_OnCollect(On.Celeste.Strawberry.orig_OnCollect orig, Strawberry self) {
orig(self);
Log($"Berry collected! Type Name: '{self.GetType().Name}', Golden: '{self.Golden}', Winged: '{self.Winged}'");
GoldenType goldenType = GoldenType.Golden;
switch (self.GetType().Name) {
case "Strawberry":
goldenType = GoldenType.Golden;
break;
case "SilverBerry":
goldenType = GoldenType.Silver;
break;
case "PlatinumBerry":
goldenType = GoldenType.Platinum;
break;
}
if (self.Golden && !self.Winged && SettingsTrackGoldens) {
Log($"Golden collected! GG :catpog:");
CurrentChapterStats.CollectedGolden(goldenType);
SaveChapterStats();
Events.Events.InvokeGoldenCollect(goldenType);
}
}
private void CoreModeToggle_OnChangeMode(On.Celeste.CoreModeToggle.orig_OnChangeMode orig, CoreModeToggle self, Session.CoreModes mode) {
LogVerbose($"Changed core mode to '{mode}'");
orig(self, mode);
SetRoomCompleted(resetOnDeath:true);
}
private void Checkpoint_TurnOn(On.Celeste.Checkpoint.orig_TurnOn orig, Checkpoint cp, bool animate) {
orig(cp, animate);
if (Engine.Scene is Level level) {
LogVerbose($"Checkpoint in room '{level.Session.LevelData.Name}'");
} else {
LogVerbose($"Engine.Scene is not Level...");
return;
}
if (level.Session == null) {
LogVerbose($"level.Session is null");
return;
}
if (level.Session.LevelData == null) {
LogVerbose($"level.Session.LevelData is null");
return;
}
string roomName = SanitizeRoomName(level.Session.LevelData.Name);
Log($"cp.Position={cp.Position}, Room Name='{roomName}'");
if (DoRecordPath) {
InsertCheckpointIntoPath(cp, roomName);
}
LastRoomWithCheckpoint = roomName;
}
//Not triggered when teleporting via debug map
private void Level_TeleportTo(On.Celeste.Level.orig_TeleportTo orig, Level level, Player player, string nextLevel, Player.IntroTypes introType, Vector2? nearestSpawn) {
orig(level, player, nextLevel, introType, nearestSpawn);
string roomName = SanitizeRoomName(level.Session.LevelData.Name);
Log($"level.Session.LevelData.Name={roomName}");
//if (ModSettings.CountTeleportsForRoomTransitions && CurrentRoomName != null && roomName != CurrentRoomName) {
// bool holdingGolden = PlayerIsHoldingGoldenBerry(level.Tracker.GetEntity<Player>());
// SetNewRoom(roomName, true, holdingGolden);
//}
}
private void Level_OnLoadLevel(Level level, Player.IntroTypes playerIntro, bool isFromLoader) {
string newCurrentRoom = SanitizeRoomName(level.Session.LevelData.Name);
PlayerIsHoldingGolden = PlayerIsHoldingGoldenBerry(level.Tracker.GetEntity<Player>());
Log($"level.Session.LevelData.Name={newCurrentRoom}, playerIntro={playerIntro} | CurrentRoomName: '{CurrentRoomName}', PreviousRoomName: '{PreviousRoomName}', holdingGolden: '{PlayerIsHoldingGolden}'");
_CheckFrames = 5;
//Change room if we're not in the same room as before
if (CurrentRoomName != null && newCurrentRoom != CurrentRoomName) {
bool success = playerIntro != Player.IntroTypes.Respawn; //Changing room via golden berry death or debug map teleport
if (level.Session.LevelData.HasCheckpoint) {
LastRoomWithCheckpoint = newCurrentRoom;
}
SetNewRoom(newCurrentRoom, success, PlayerIsHoldingGolden);
}
if (DidRestart) {
if (level.Session.LevelData.HasCheckpoint) {
LastRoomWithCheckpoint = newCurrentRoom;
}
Log($"\tRequested reset of PreviousRoomName to null", true);
DidRestart = false;
SetNewRoom(newCurrentRoom, false, PlayerIsHoldingGolden);
PreviousRoomName = null;
}
if (isFromLoader) {
Log("Adding overlay!");
IngameOverlay = new TextOverlay();
level.Add(IngameOverlay);
SummaryOverlay = new SummaryHud();
level.Add(SummaryOverlay);
}
}
private void Level_OnExit(Level level, LevelExit exit, LevelExit.Mode mode, Session session, HiresSnow snow) {
Log($"mode={mode}, snow={snow}");
if (mode == LevelExit.Mode.Restart) {
DidRestart = true;
if (PlayerIsHoldingGolden
&& ModSettings.TrackingRestartChapterCountsForGoldenDeath
&& SettingsTrackGoldens) {
CurrentChapterStats?.AddGoldenBerryDeath();
Events.Events.InvokeGoldenDeath();
}
} else if (mode == LevelExit.Mode.GoldenBerryRestart) {
DidRestart = true;
Log($"GoldenBerryRestart -> PlayerIsHoldingGolden: {PlayerIsHoldingGolden}");
if (SettingsTrackGoldens && PlayerIsHoldingGolden) { //Only count golden berry deaths when enabled
CurrentChapterStats?.AddGoldenBerryDeath();
Events.Events.InvokeGoldenDeath();
}
}
if (DoRecordPath) { //Abort path recording when exiting level
AbortPathRecording = true;
DoRecordPath = false;
ModSettings.RecordPath = false;
}
SaveChapterStats();
}
private void Level_OnComplete(Level level) {
Log($"Incrementing {CurrentChapterStats?.CurrentRoom.DebugRoomName}");
if(SettingsTrackAttempts)
CurrentChapterStats?.AddAttempt(true);
CurrentChapterStats.ModState.ChapterCompleted = true;
SaveChapterStats();
if (DoRecordPath) { //Auto disable path recording when completing level
DoRecordPath = false;
ModSettings.RecordPath = false;
}
}
private void Level_Begin(On.Celeste.Level.orig_Begin orig, Level level) {
Log($"Calling ChangeChapter with 'level.Session'");
ChangeChapter(level.Session);
orig(level);
}
private void Level_OnTransitionTo(Level level, LevelData levelDataNext, Vector2 direction) {
if (levelDataNext == null) return;
if (levelDataNext.HasCheckpoint) {
LastRoomWithCheckpoint = levelDataNext.Name;
}
string roomName = SanitizeRoomName(levelDataNext.Name);
Log($"levelData.Name->{roomName}");
if (CurrentRoomName != null && roomName != CurrentRoomName) {
bool holdingGolden = PlayerIsHoldingGoldenBerry(level.Tracker.GetEntity<Player>());
SetNewRoom(roomName, true, holdingGolden);
}
}
private void Player_OnDie(Player player) {
TouchedBerries.Clear();
Log($"Player died. (holdingGolden: {PlayerIsHoldingGolden})");
if (_CurrentRoomCompletedResetOnDeath) {
_CurrentRoomCompleted = false;
}
if (SettingsTrackAttempts)
CurrentChapterStats?.AddAttempt(false);
if(CurrentChapterStats != null)
CurrentChapterStats.CurrentRoom.DeathsInCurrentRun++;
SaveChapterStats();
}
private void Level_UpdateTime(On.Celeste.Level.orig_UpdateTime orig, Level self) {
orig(self);
if (CurrentChapterStats == null) return;
if (CurrentChapterStats.CurrentRoom == null) return;
//Stolen from Level.UpdateTime()
if (self.InCredits || self.TimerStopped || self.Completed || !self.TimerStarted) {
return;
}
long ticks = TimeSpan.FromSeconds(Engine.RawDeltaTime).Ticks;
CurrentChapterStats.CurrentRoom.TimeSpentInRoom += ticks;
if (PlayerIsHoldingGolden) {
CurrentChapterStats.CurrentRoom.TimeSpentInRoomInRuns += ticks;
} else {
//Track first playthrough (FILE DEPENDENT)
AreaModeStats stats = GetCurrentAreaModeStats();
if (stats != null && !stats.Completed) {
CurrentChapterStats.CurrentRoom.TimeSpentInRoomFirstPlaythrough += ticks;
}
}
}
#endregion
#region Custom Hooks
private void HookCustom() {
Events.Events.OnResetSession += Events_OnResetSession;
Events.Events.OnGoldenPickup += Events_OnGoldenPickup;
Events.Events.OnGoldenDeath += Events_OnGoldenDeath;
Events.Events.OnGoldenCollect += Events_OnGoldenCollect;
Events.Events.OnChangedRoom += Events_OnChangedRoom;
}
private void UnHookCustom() {
Events.Events.OnResetSession -= Events_OnResetSession;
Events.Events.OnGoldenPickup -= Events_OnGoldenPickup;
Events.Events.OnGoldenDeath -= Events_OnGoldenDeath;
Events.Events.OnGoldenCollect -= Events_OnGoldenCollect;
Events.Events.OnChangedRoom -= Events_OnChangedRoom;
}
private void Events_OnResetSession(bool sameSession) {
//Track previously entered chapters
if (LastVisitedChapters.Any(t => t.Item1.SegmentStats[0].ChapterDebugName == CurrentChapterDebugName)) {
LastVisitedChapters.RemoveAll(t => t.Item1.SegmentStats[0].ChapterDebugName == CurrentChapterDebugName);
}
LastVisitedChapters.Add(Tuple.Create(CurrentChapterStatsList, CurrentChapterPathSegmentList));
if (LastVisitedChapters.Count > MAX_LAST_VISITED_CHAPTERS) {
LastVisitedChapters.RemoveAt(0);
}
//Reset pb event flags
HasTriggeredPbEvent = false;
HasTriggeredAfterPbEvent = false;
}
private void Events_OnGoldenPickup(GoldenType type) {
}
private void Events_OnGoldenDeath() {
}
private void Events_OnGoldenCollect(GoldenType type) {
}
private void Events_OnChangedRoom(string roomName, bool isPreviousRoom) {
if (DoRecordPath) {
PathRec.AddRoom(roomName);
}
}
#endregion
#region State Management
private string SanitizeRoomName(string name) {
name = name.Replace(";", "");
return name;
}
private void ChangeChapter(Session session) {
bool isLastSession = LastSession == session;
Log($"Called chapter change | isLastSession: {isLastSession}");
LastSession = session;
ChapterMetaInfo chapterInfo = new ChapterMetaInfo(session);
Log($"Level->{session.Level}, chapterInfo->'{chapterInfo}'");
CurrentChapterDebugName = chapterInfo.ChapterDebugName;
PreviousRoomName = null;
CurrentRoomName = session.Level;
CurrentChapterStatsList = GetCurrentChapterStats();
SetCurrentChapterPathList(GetPathInfo(), chapterInfo);
//Set the meta info after the path has been read, to ensure the selected segment (which might not be 0) has correct meta info
SetChapterMetaInfo(chapterInfo);
//fix for SpeedrunTool savestate inconsistency
TouchedBerries.Clear();
//Cause initial stats calculation
SetNewRoom(CurrentRoomName, false, false);
if (!isLastSession) {
bool hasEnteredThisSession = ChaptersThisSession.Contains(CurrentChapterDebugName);
ChaptersThisSession.Add(CurrentChapterDebugName);
if (!hasEnteredThisSession) {
CurrentChapterStats.ResetCurrentSession(CurrentChapterPath);
}
CurrentChapterStats.ResetCurrentRun();
}
//Another stats calculation, accounting for reset session
SaveChapterStats();
if (session.LevelData.HasCheckpoint) {
LastRoomWithCheckpoint = CurrentRoomName;
} else {
LastRoomWithCheckpoint = null;
}
Events.Events.InvokeResetSession(isLastSession);
}
public void SetChapterMetaInfo(ChapterMetaInfo chapterInfo, ChapterStats stats = null) {
if (stats == null) stats = CurrentChapterStats;
if (stats == null) return;
CurrentChapterStats.ChapterDebugName = CurrentChapterDebugName;
CurrentChapterStats.CampaignName = chapterInfo.CampaignName;
CurrentChapterStats.ChapterName = chapterInfo.ChapterName;
CurrentChapterStats.MapBin = chapterInfo.MapBin;
CurrentChapterStats.ChapterSID = chapterInfo.ChapterSID;
CurrentChapterStats.ChapterSIDDialogSanitized = chapterInfo.ChapterSIDDialogSanitized;
CurrentChapterStats.SideName = chapterInfo.SideName;
}
public void SetCurrentChapterPathList(PathSegmentList pathList, ChapterMetaInfo chapterInfo = null) {
CurrentChapterPathSegmentList = pathList;
if (CurrentChapterPath != null) {
CurrentChapterPath.SegmentList = CurrentChapterPathSegmentList;
CurrentChapterPath.SetCheckpointRefs();
if (CurrentChapterPath.ChapterName == null && chapterInfo != null) {
CurrentChapterPath.CampaignName = chapterInfo.CampaignName;
CurrentChapterPath.ChapterName = chapterInfo.ChapterName;
CurrentChapterPath.ChapterSID = chapterInfo.ChapterSID;
CurrentChapterPath.SideName = chapterInfo.SideName;
SavePathToFile();
}
}
}
public void SetCurrentChapterPath(PathInfo path, ChapterMetaInfo chapterInfo = null) {
if (CurrentChapterPathSegmentList == null) {
CurrentChapterPathSegmentList = PathSegmentList.Create();
}
CurrentChapterPath = path;
SetCurrentChapterPathList(CurrentChapterPathSegmentList, chapterInfo);
}
public void SetCurrentChapterPathSegment(int segmentIndex) {
if (CurrentChapterPathSegmentList == null) return;
CurrentChapterPathSegmentList.SelectedIndex = segmentIndex;
ChapterMetaInfo chapterInfo = null;
if (Engine.Scene is Level level) {
chapterInfo = new ChapterMetaInfo(level.Session);
}
SetCurrentChapterPath(CurrentChapterPath, chapterInfo);//To set checkpoint refs and stuff
SavePathToFile();
if (CurrentChapterPath != null) {
StatsManager.AggregateStatsPassOnce(CurrentChapterPath);
}
SetNewRoom(CurrentRoomName, false);
}
public bool SetCurrentChapterPathSegmentName(string name) {
if (string.IsNullOrEmpty(name) || CurrentChapterPathSegmentList == null) return false;
CurrentChapterPathSegmentList.CurrentSegment.Name = name;
SavePathToFile();
SaveChapterStats();
return true;
}
public PathSegment AddCurrentChapterPathSegment() {
if (CurrentChapterPathSegmentList == null) return null;
PathSegment segment = new PathSegment() {
Name = $"Segment {CurrentChapterPathSegmentList.Segments.Count + 1}",
Path = null,
};
CurrentChapterPathSegmentList.Segments.Add(segment);
SavePathToFile();
return segment;
}
public bool DeleteCurrentChapterPathSegment() {
if (CurrentChapterPathSegmentList == null) return false;
int segmentIndex = CurrentChapterPathSegmentList.SelectedIndex;
if (segmentIndex >= CurrentChapterPathSegmentList.Segments.Count || CurrentChapterPathSegmentList.Segments.Count <= 1) return false;
CurrentChapterPathSegmentList.RemoveSegment(segmentIndex);
CurrentChapterStatsList.RemoveSegment(segmentIndex);
SavePathToFile();
if (CurrentChapterPath != null) {
StatsManager.AggregateStatsPassOnce(CurrentChapterPath);
}
SetNewRoom(CurrentRoomName, false);
return true;
}
public string ResolveGroupedRoomName(string roomName) {
if (CurrentChapterPath == null) {
return roomName;
}
//Loop through path and see if any room on the path has the roomName as grouped room
//If yes, return that room
//If no, return roomName
foreach (CheckpointInfo cpInfo in CurrentChapterPath.Checkpoints) {
foreach (RoomInfo rInfo in cpInfo.Rooms) {
if (rInfo.GroupedRooms != null && rInfo.GroupedRooms.Contains(roomName)) {
return rInfo.DebugRoomName;
}
}
}
return roomName;
}
public void SetNewRoom(string newRoomName, bool countSuccess=true, bool? holdingGolden=null) {
if (holdingGolden != null) {
PlayerIsHoldingGolden = holdingGolden.Value;
}
CurrentChapterStats.ModState.ChapterCompleted = false;
//Resolve grouped room name
string nameBefore = newRoomName;
newRoomName = ResolveGroupedRoomName(newRoomName);
if (nameBefore != newRoomName) {
Log($"Resolved grouped room name '{nameBefore}' to '{newRoomName}'");
} else {
Log($"Room name '{nameBefore}' was not grouped, returned it raw");
}
//If the room is to be ignored, don't update anything
if (CurrentChapterPath != null && CurrentChapterPath.IgnoredRooms.Contains(newRoomName)) {
Log($"Entered ignored room '{newRoomName}', not updating state!");
return;
}
//Don't complete if entering previous room and current room was not completed
if (PreviousRoomName == newRoomName && !_CurrentRoomCompleted) {
Log($"Entered previous room '{PreviousRoomName}'");
PreviousRoomName = CurrentRoomName;
CurrentRoomName = newRoomName;
CurrentChapterStats?.SetCurrentRoom(newRoomName);
SaveChapterStats();
Events.Events.InvokeChangedRoom(newRoomName, true);
return;
}
//Transitioned to own room, probably due to teleport or entering a grouped room
if (CurrentRoomName == newRoomName) {
Log($"Entered own room '{newRoomName}', not updating state!");
CurrentChapterStats.SetCurrentRoom(newRoomName);
SaveChapterStats();
return;
}
Log($"Entered new room '{newRoomName}' | Holding golden: '{holdingGolden}'");
PreviousRoomName = CurrentRoomName;
CurrentRoomName = newRoomName;
_CurrentRoomCompleted = false;
if (CurrentChapterStats != null) {
if (countSuccess && !ModSettings.PauseDeathTracking && (!ModSettings.TrackingOnlyWithGoldenBerry || holdingGolden.Value)) {
CurrentChapterStats.AddAttempt(true);
}
CurrentChapterStats.SetCurrentRoom(newRoomName);
SaveChapterStats();
}
CheckPaceEvents(newRoomName);
}
private void CheckPaceEvents(string newRoomName) {
//PB state tracking
if (CurrentChapterPath != null && CurrentChapterPath.CurrentRoom != null && PlayerIsHoldingGolden) {
RoomInfo currentRoom = CurrentChapterPath.CurrentRoom;
RoomInfo pbRoom = PersonalBestStat.GetFurthestDeathRoom(CurrentChapterPath, CurrentChapterStats);
if (pbRoom != null && CurrentChapterStats.GoldenCollectedCount == 0) { //Don't call events if no PB or if golden has been collected
if (!HasTriggeredPbEvent && currentRoom == pbRoom) {
HasTriggeredPbEvent = true;
Events.Events.InvokeEnteredPbRoomWithGolden();
} else if (HasTriggeredPbEvent && !HasTriggeredAfterPbEvent && currentRoom.RoomNumberInChapter > pbRoom.RoomNumberInChapter) {
HasTriggeredAfterPbEvent = true;
Events.Events.InvokeExitedPbRoomWithGolden();
}
}
}
Events.Events.InvokeChangedRoom(newRoomName, false);
}
private void SetRoomCompleted(bool resetOnDeath=false) {
_CurrentRoomCompleted = true;
_CurrentRoomCompletedResetOnDeath = resetOnDeath;
}
private bool PlayerIsHoldingGoldenBerry(Player player) {
if (player == null || player.Leader == null || player.Leader.Followers == null || player.Leader.Followers.Count == 0) {
//Log($"player '{player}', player.Leader '{player?.Leader}', player.Leader.Followers '{player?.Leader?.Followers}', follower count '{player?.Leader?.Followers?.Count}'");
return false;
}
return player.Leader.Followers.Any((f) => {
//Log($"Follower class: '{f.Entity.GetType().Name}'", isFollowup:true);
if (f.Entity.GetType().Name == "PlatinumBerry") {
return true;
} else if (f.Entity.GetType().Name == "SpeedBerry") {
return false;
}
if (!(f.Entity is Strawberry)) {
return false;
}
Strawberry berry = (Strawberry)f.Entity;
if (!berry.Golden || berry.Winged) {
//Log($"Follower wasn't either a Golden '{berry.Golden}' or a Winged '{berry.Winged}' berry");
return false;
}
//Log($"Follower was a Golden!");
return true;
});
}
#region Speedrun Tool Save States
public void SpeedrunToolSaveState(Dictionary<Type, Dictionary<string, object>> savedvalues, Level level) {
Type type = GetType();
if (!savedvalues.ContainsKey(type)) {
savedvalues.Add(type, new Dictionary<string, object>());
savedvalues[type].Add(nameof(PreviousRoomName), PreviousRoomName);
savedvalues[type].Add(nameof(CurrentRoomName), CurrentRoomName);
savedvalues[type].Add(nameof(_CurrentRoomCompleted), _CurrentRoomCompleted);
savedvalues[type].Add(nameof(_CurrentRoomCompletedResetOnDeath), _CurrentRoomCompletedResetOnDeath);
} else {
savedvalues[type][nameof(PreviousRoomName)] = PreviousRoomName;
savedvalues[type][nameof(CurrentRoomName)] = CurrentRoomName;
savedvalues[type][nameof(_CurrentRoomCompleted)] = _CurrentRoomCompleted;
savedvalues[type][nameof(_CurrentRoomCompletedResetOnDeath)] = _CurrentRoomCompletedResetOnDeath;
}
SpeedrunToolSaveStateRoomName = CurrentRoomName;
SaveChapterStats();
}
public void SpeedrunToolLoadState(Dictionary<Type, Dictionary<string, object>> savedvalues, Level level) {
Type type = GetType();
if (!savedvalues.ContainsKey(type)) {
Log("Trying to load state without prior saving a state...");
return;
}
//Register the death if setting is enabled
if (ModSettings.TrackingSaveStateCountsForGoldenDeath && CurrentChapterStats != null) {
if (PlayerIsHoldingGolden && SettingsTrackGoldens) {
CurrentChapterStats?.AddGoldenBerryDeath();
Events.Events.InvokeGoldenDeath();
Player player = level.Tracker.GetEntity<Player>();
if (player != null) {
PlayerIsHoldingGolden = PlayerIsHoldingGoldenBerry(player);
}
}
}