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Copy pathcontext_menu.rs
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177 lines (157 loc) · 5.28 KB
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//! This example illustrates how to create a context menu that changes the clear color
use bevy::{
color::palettes::basic,
prelude::*,
ui_widgets::{ListBox, ListItem, ValueChange},
};
use std::fmt::Debug;
/// event opening a new context menu at position `pos`
#[derive(Event)]
struct OpenContextMenu {
pos: Vec2,
}
/// event will be sent to close currently open context menus
#[derive(Event)]
struct CloseContextMenus;
/// marker component identifying root of a context menu
#[derive(Component, Clone, Default)]
struct ContextMenu;
/// context menu item data storing what background color `Srgba` it activates
#[derive(Component, Clone, Default, PartialEq)]
struct ContextMenuItem(Srgba);
/// marker component for context item text
#[derive(Component, Clone, Default)]
struct ContextMenuItemText;
fn main() {
App::new()
.add_plugins(DefaultPlugins)
.add_systems(Startup, setup)
.add_observer(on_trigger_menu)
.add_observer(on_trigger_close_menus)
.add_observer(text_color_on_hover::<Out>(basic::WHITE.into()))
.add_observer(text_color_on_hover::<Over>(basic::RED.into()))
.run();
}
/// helper function to reduce code duplication when generating almost identical observers for the hover text color change effect
fn text_color_on_hover<T: Debug + Clone + Reflect>(
color: Color,
) -> impl FnMut(On<Pointer<T>>, Query<&mut TextColor, With<ContextMenuItemText>>, Query<&Children>)
{
move |mut event: On<Pointer<T>>,
mut text_color: Query<&mut TextColor, With<ContextMenuItemText>>,
children: Query<&Children>| {
let Ok(children) = children.get(event.original_event_target()) else {
return;
};
event.propagate(false);
// find the text among children and change its color
for child in children.iter() {
if let Ok(mut col) = text_color.get_mut(child) {
col.0 = color;
}
}
}
}
fn setup(mut commands: Commands) {
commands.spawn(Camera2d);
commands.spawn_scene(bsn! {
background()
on(|event: On<Pointer<Press>>, query: Query<(), With<ContextMenu>>, mut commands: Commands| {
debug!("click: {}", event.pointer_location.position);
if query.is_empty() {
// Open the context menu at the pointer location if one does not exist
commands.trigger(OpenContextMenu {
pos: event.pointer_location.position,
});
} else {
// Close the context menu if it exists
commands.trigger(CloseContextMenus);
}
})
});
}
fn on_trigger_close_menus(
_event: On<CloseContextMenus>,
mut commands: Commands,
menus: Query<Entity, With<ContextMenu>>,
) {
for e in menus.iter() {
commands.entity(e).despawn();
}
}
fn on_trigger_menu(event: On<OpenContextMenu>, mut commands: Commands) {
commands.trigger(CloseContextMenus);
let pos = event.pos;
debug!("open context menu at: {pos}");
commands.spawn_scene(bsn! {
Name::new("context menu")
ContextMenu
Node {
position_type: PositionType::Absolute,
left: px(pos.x),
top: px(pos.y),
flex_direction: FlexDirection::Column,
border_radius: BorderRadius::all(px(4)),
}
BorderColor::all(Color::BLACK)
BackgroundColor(Color::linear_rgb(0.1, 0.1, 0.1))
ListBox
Children [
context_item("fuchsia", basic::FUCHSIA),
context_item("gray", basic::GRAY),
context_item("maroon", basic::MAROON),
context_item("purple", basic::PURPLE),
context_item("teal", basic::TEAL),
]
on(|event: On<ValueChange<Entity>>,
menu_items: Query<&ContextMenuItem, With<ListItem>>,
mut clear_col: ResMut<ClearColor>,
mut commands: Commands| {
let Ok(selected) = menu_items.get(event.value) else {
return;
};
clear_col.0 = selected.0.into();
commands.trigger(CloseContextMenus);
// We do not set the `Selected` state of any of the items because the menu
// will be despawned.
})
});
}
fn context_item(text: &'static str, col: Srgba) -> impl Scene {
bsn! {
Name::new(format!("item-{text}"))
ListItem
ContextMenuItem(col)
Node {
padding: UiRect::all(px(5)),
}
Children [
ContextMenuItemText
Pickable::IGNORE
Text::new(text)
TextFont {
font_size: FontSize::Px(24.0),
}
TextColor(Color::WHITE)
]
}
}
fn background() -> impl Scene {
bsn! {
Name::new("background")
Node {
width: percent(100),
height: percent(100),
align_items: AlignItems::Center,
justify_content: JustifyContent::Center,
}
ZIndex({-10})
Children [
Text::new("Click anywhere to spawn a Context Menu.\nYour selection will change the background color.")
TextFont {
font_size: FontSize::Px(28.0),
}
TextColor(Color::WHITE)
]
}
}