|
| 1 | +<?xml version="1.0" encoding="utf-8"?> |
| 2 | +<Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003"> |
| 3 | + <Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" /> |
| 4 | + <PropertyGroup> |
| 5 | + <Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration> |
| 6 | + <Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform> |
| 7 | + <ProjectGuid>{91AECC71-AB38-4E60-BC8D-34263B818A39}</ProjectGuid> |
| 8 | + <OutputType>Library</OutputType> |
| 9 | + <AppDesignerFolder>Properties</AppDesignerFolder> |
| 10 | + <RootNamespace>GoingMedievalModLauncher</RootNamespace> |
| 11 | + <AssemblyName>GoingMedievalModLauncher</AssemblyName> |
| 12 | + <TargetFrameworkVersion>v4.6.2</TargetFrameworkVersion> |
| 13 | + <FileAlignment>512</FileAlignment> |
| 14 | + </PropertyGroup> |
| 15 | + <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' "> |
| 16 | + <PlatformTarget>AnyCPU</PlatformTarget> |
| 17 | + <DebugSymbols>false</DebugSymbols> |
| 18 | + <DebugType>full</DebugType> |
| 19 | + <Optimize>false</Optimize> |
| 20 | + <OutputPath>C:\dev\steam\steamapps\common\Going Medieval\Mods\</OutputPath> |
| 21 | + <DefineConstants>DEBUG;TRACE</DefineConstants> |
| 22 | + <ErrorReport>prompt</ErrorReport> |
| 23 | + <WarningLevel>4</WarningLevel> |
| 24 | + </PropertyGroup> |
| 25 | + <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' "> |
| 26 | + <PlatformTarget>AnyCPU</PlatformTarget> |
| 27 | + <DebugType>pdbonly</DebugType> |
| 28 | + <Optimize>true</Optimize> |
| 29 | + <OutputPath>C:\dev\steam\steamapps\common\Going Medieval\Mods\</OutputPath> |
| 30 | + <DefineConstants>TRACE</DefineConstants> |
| 31 | + <ErrorReport>prompt</ErrorReport> |
| 32 | + <WarningLevel>4</WarningLevel> |
| 33 | + </PropertyGroup> |
| 34 | + <ItemGroup> |
| 35 | + <Reference Include="0Harmony, Version=2.0.4.0, Culture=neutral, PublicKeyToken=null"> |
| 36 | + <HintPath>libs\0Harmony.dll</HintPath> |
| 37 | + </Reference> |
| 38 | + <Reference Include="Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null"> |
| 39 | + <HintPath>C:\dev\steam\steamapps\common\Going Medieval\Going Medieval_Data\Managed\Assembly-CSharp.dll</HintPath> |
| 40 | + <Private>False</Private> |
| 41 | + </Reference> |
| 42 | + <Reference Include="System" /> |
| 43 | + <Reference Include="System.Core" /> |
| 44 | + <Reference Include="UnityEngine, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null"> |
| 45 | + <HintPath>C:\dev\steam\steamapps\common\Going Medieval\Going Medieval_Data\Managed\UnityEngine.dll</HintPath> |
| 46 | + <Private>False</Private> |
| 47 | + </Reference> |
| 48 | + <Reference Include="UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null"> |
| 49 | + <HintPath>C:\dev\steam\steamapps\common\Going Medieval\Going Medieval_Data\Managed\UnityEngine.CoreModule.dll</HintPath> |
| 50 | + <Private>False</Private> |
| 51 | + </Reference> |
| 52 | + <Reference Include="UnityEngine.IMGUIModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null"> |
| 53 | + <HintPath>C:\dev\steam\steamapps\common\Going Medieval\Going Medieval_Data\Managed\UnityEngine.IMGUIModule.dll</HintPath> |
| 54 | + <Private>False</Private> |
| 55 | + </Reference> |
| 56 | + <Reference Include="UnityEngine.InputLegacyModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null"> |
| 57 | + <HintPath>C:\dev\steam\steamapps\common\Going Medieval\Going Medieval_Data\Managed\UnityEngine.InputLegacyModule.dll</HintPath> |
| 58 | + <Private>False</Private> |
| 59 | + </Reference> |
| 60 | + <Reference Include="UnityEngine.InputModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null"> |
| 61 | + <HintPath>C:\dev\steam\steamapps\common\Going Medieval\Going Medieval_Data\Managed\UnityEngine.InputModule.dll</HintPath> |
| 62 | + <Private>False</Private> |
| 63 | + </Reference> |
| 64 | + <Reference Include="UnityEngine.UIModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null"> |
| 65 | + <HintPath>C:\dev\steam\steamapps\common\Going Medieval\Going Medieval_Data\Managed\UnityEngine.UIModule.dll</HintPath> |
| 66 | + <Private>False</Private> |
| 67 | + </Reference> |
| 68 | + </ItemGroup> |
| 69 | + <ItemGroup> |
| 70 | + <Compile Include="Properties\AssemblyInfo.cs" /> |
| 71 | + <Compile Include="src\Launcher.cs" /> |
| 72 | + <Compile Include="src\Logger.cs" /> |
| 73 | + <Compile Include="src\plugins\BugReportDisabler.cs" /> |
| 74 | + <Compile Include="src\plugins\CameraSettings.cs" /> |
| 75 | + <Compile Include="src\plugins\DevConsole.cs" /> |
| 76 | + <Compile Include="src\plugins\EngineLauncher.cs" /> |
| 77 | + <Compile Include="src\plugins\IPlugin.cs" /> |
| 78 | + <Compile Include="src\plugins\PluginComponent.cs" /> |
| 79 | + </ItemGroup> |
| 80 | + <ItemGroup> |
| 81 | + <Content Include="dist\doorstop_config.ini" /> |
| 82 | + <Content Include="dist\winhttp.dll" /> |
| 83 | + <Content Include="readme.md" /> |
| 84 | + </ItemGroup> |
| 85 | + <ItemGroup> |
| 86 | + <Folder Include="dist\mods" /> |
| 87 | + <Folder Include="libs" /> |
| 88 | + </ItemGroup> |
| 89 | + <Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" /> |
| 90 | + <!-- To modify your build process, add your task inside one of the targets below and uncomment it. |
| 91 | + Other similar extension points exist, see Microsoft.Common.targets. |
| 92 | + <Target Name="BeforeBuild"> |
| 93 | + </Target> |
| 94 | + <Target Name="AfterBuild"> |
| 95 | + </Target> |
| 96 | + --> |
| 97 | + |
| 98 | +</Project> |
0 commit comments