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{
"name": "com.unity.purchasing",
"displayName": "In App Purchasing",
"unity": "2021.3",
"_upm": {
"gameService": {
"groupIndex": 4,
"groupName": "Monetize",
"configurePath": "Project/Services/In-App Purchasing",
"genericDashboardUrl": "https://dashboard.unity3d.com/",
"projectDashboardUrl": "https://dashboard.unity3d.com/organizations/{0}/projects/{1}/analytics/v2/dashboards/revenue",
"projectDashboardUrlType": "OrganizationKeyAndProjectGuid"
},
"supportedPlatforms": [
"Android",
"iOS"
],
"changelog": "### Fixed\n- Apple - Fixed an issue where transactions involving a consumable already purchased in the same session would result in them being finished without invoking the callback set with `IPurchaseServive.AddPendingOrderUpdatedAction`.\n- Fixed an issue where some versions of the Unity Editor compiler were stripping `EmptyAnalyticsAdapter` when Analytics wasn't used.\n- Implemented `jwsRepresentation` in `AppleOrderInfo` to support JWS representation handling. See [Apple StoreKit Documentation](https://developer.apple.com/documentation/storekit/verificationresult/jwsrepresentation-21vgo) for more details."
},
"version": "5.0.0-pre.5",
"description": "IMPORTANT UPGRADE NOTES:\n\nThis is a major overhaul of the IAP package. Consult the included sample for a complete example on how to use this new version.\n\nPACKAGE DESCRIPTION:\n\nWith Unity IAP, setting up in-app purchases for your game across multiple app stores has never been easier.\n\nThis package provides:\n\n ▪ One common API to access all stores for free so you can fully understand and optimize your in-game economy\n ▪ Automatic coupling with Unity Analytics to enable monitoring and decision-making based on trends in your revenue and purchase data across multiple platforms\n ▪ Support for iOS, Mac, tvOS and Google Play.\n ▪ Client-side receipt validation for Apple App Store and Google Play\n\nAfter installing this package, open the Services Window to enable In-App Purchasing to use these features.",
"dependencies": {
"com.unity.ugui": "1.0.0",
"com.unity.modules.unitywebrequest": "1.0.0",
"com.unity.modules.jsonserialize": "1.0.0",
"com.unity.modules.androidjni": "1.0.0",
"com.unity.services.core": "1.12.5"
},
"keywords": [
"purchasing",
"iap",
"unity"
],
"license": "Unity Companion Package License v1.0",
"hideInEditor": false,
"relatedPackages": {
"com.unity.purchasing.tests": "5.0.0-pre.5"
},
"upmCi": {
"footprint": "ec17c8d09280b084ded40f1b3fb9273463f6f128"
},
"documentationUrl": "https://docs.unity3d.com/Packages/com.unity.purchasing@5.0/manual/index.html",
"repository": {
"url": "https://github.cds.internal.unity3d.com/unity/com.unity.purchasing.git",
"type": "git",
"revision": "3304a40d5e765cdd8fd6304ff59ab335d11c25cc"
},
"samples": [
{
"displayName": "Coded IAP 5.0.0 Sample",
"description": "This sample showcases how to use Coded IAP in 5.0.0. ",
"path": "Samples~/Coded IAP 5.0.0 Sample"
}
]
}