| title | Native Serialization |
|---|---|
| sidebar_position | 3 |
| id | native_serialization |
| license | Licensed to the Apache Software Foundation (ASF) under one or more contributor license agreements. See the NOTICE file distributed with this work for additional information regarding copyright ownership. The ASF licenses this file to You under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with the License. You may obtain a copy of the License at http://www.apache.org/licenses/LICENSE-2.0 Unless required by applicable law or agreed to in writing, software distributed under the License is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the License for the specific language governing permissions and limitations under the License. |
C++ native serialization is the C++-only wire mode selected with .xlang(false). Use it when every
writer and reader is C++ and the payload should follow C++ type behavior instead of the portable
xlang type system.
Use Xlang Serialization, the default C++ mode, when bytes must be read by Java, Python, Go, Rust, JavaScript/TypeScript, C#, Swift, Dart, Scala, Kotlin, or another non-C++ Fory implementation.
Use native serialization when:
- A payload is produced and consumed only by C++ applications.
- The data model uses C++-specific types such as character types, unsigned-native type IDs,
std::tuple, smart pointers, or C++ polymorphic models. - You want faster serialization and smaller size, and every reader uses the same schema as the writer.
- You need compatible schema evolution for C++-only rolling deployments.
- You want to avoid portable xlang type-mapping constraints for a C++ boundary.
#include "fory/serialization/fory.h"
#include <cassert>
#include <cstdint>
#include <string>
using namespace fory::serialization;
struct Order {
int64_t id;
double amount;
bool operator==(const Order &other) const {
return id == other.id && amount == other.amount;
}
};
FORY_STRUCT(Order, id, amount);
int main() {
auto fory = Fory::builder()
.xlang(false)
.build();
fory.register_struct<Order>(100);
Order order{1, 42.5};
auto bytes = fory.serialize(order).value();
auto decoded = fory.deserialize<Order>(bytes).value();
assert(order == decoded);
}Use one configured Fory instance per thread, or build a thread-safe Fory instance when the same instance
is shared by multiple threads:
auto fory = Fory::builder()
.xlang(false)
.track_ref(true)
.build_thread_safe();Register types before concurrent serialization starts.
Native serialization defaults to compatible mode. Keep that default when C++-only writer and reader schemas can differ:
auto fory = Fory::builder()
.xlang(false)
.build();Compatible mode writes schema metadata so readers can tolerate added, removed, or reordered fields when field identity remains compatible. See Schema Evolution.
For faster serialization and smaller size, set .compatible(false) only when
every reader and writer always uses the same C++ schema.
Register structs with stable IDs or names before serialization:
fory.register_struct<Order>(100);
fory.register_struct<Order>("example.Order");Use numeric IDs for compact payloads. Use name registration when independent teams coordinate type
identity by names; add a namespace prefix with . when needed.
Native serialization owns the C++-specific object surface:
- Structs and classes described by
FORY_STRUCT. - Standard containers such as
std::vector,std::map,std::unordered_map,std::set, andstd::unordered_set. std::optional,std::variant, and tuple-like values.std::shared_ptrandstd::unique_ptr.- Character types such as
char,char16_t, andchar32_t. - Unsigned integer types with native-mode type IDs.
- Polymorphic serialization registered through the C++ implementation.
Use Supported Types for the full type surface and xlang mapping notes.
Native serialization supports smart pointers and reference tracking:
auto fory = Fory::builder()
.xlang(false)
.track_ref(true)
.build();When reference tracking is enabled, shared pointer identity can be preserved and cyclic object graphs can be represented through supported pointer patterns. Disable reference tracking for value-shaped data when identity is not part of the model.
Some C++ scalar shapes are not portable xlang payloads. Use native serialization when these shapes must round-trip as C++ values:
auto fory = Fory::builder().xlang(false).build();
auto char_bytes = fory.serialize(char32_t{U'A'}).value();
auto value = fory.deserialize<char32_t>(char_bytes).value();
auto unsigned_bytes = fory.serialize(uint64_t{42}).value();
auto unsigned_value = fory.deserialize<uint64_t>(unsigned_bytes).value();For xlang payloads, use metadata and the shared xlang type mapping instead of relying on C++ native-only type IDs.
- Reuse configured
Foryinstances. - Use single-threaded
Foryper thread for the fastest path; usebuild_thread_safe()for shared concurrent use. - Use
.compatible(false)only when every reader and writer always uses the same C++ schema and the application wants faster serialization and smaller size. - Register structs with explicit numeric IDs for compact payloads.
- Disable reference tracking for value-shaped graphs.
- Prefer concrete types over polymorphic/dynamic fields on hot paths.
| Requirement | Use native serialization | Use xlang serialization |
|---|---|---|
| C++-only payloads | Yes | Optional |
| Non-C++ readers or writers | No | Yes |
| C++ native character and unsigned shapes | Yes | Limited |
| Smart pointers and C++ object graphs | Yes | Limited |
| Same-schema compact payloads | Yes | No |
| Compatible schema evolution by default | Yes | Yes |
| Portable type mapping across languages | No | Yes |
The writer is using native serialization. Rebuild it with .xlang(true) and align type
registration with every peer.
Native serialization defaults to compatible mode. Keep that default when schemas can differ.
Use xlang serialization with explicit metadata for portable payloads. Native C++ type IDs are only for C++ readers.
Enable .track_ref(true) and verify the graph uses supported pointer patterns.
- Xlang Serialization - Cross-language C++ payloads
- Configuration - Builder options
- Basic Serialization - Object graph serialization
- Supported Types - C++ type support
- Polymorphic Serialization - Polymorphic object models
- Schema Evolution - Compatible mode