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Copy pathEquationInvasion.csproj
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63 lines (63 loc) · 2.71 KB
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<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">x86</Platform>
<ProjectGuid>{413C1ACE-40C8-4755-9F15-842843243498}</ProjectGuid>
<OutputType>Exe</OutputType>
<RootNamespace>EquationInvasion</RootNamespace>
<AssemblyName>EquationInvasion</AssemblyName>
<TargetFrameworkVersion>v4.5</TargetFrameworkVersion>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|x86' ">
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>bin\Debug</OutputPath>
<DefineConstants>DEBUG;</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<ConsolePause>false</ConsolePause>
<PlatformTarget>x86</PlatformTarget>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|x86' ">
<DebugType>full</DebugType>
<Optimize>true</Optimize>
<OutputPath>bin\Release</OutputPath>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<ConsolePause>false</ConsolePause>
<PlatformTarget>x86</PlatformTarget>
</PropertyGroup>
<Import Project="$(MSBuildBinPath)\Microsoft.CSharp.targets" />
<Import Project="packages\Baseclass.Contrib.Nuget.Output.2.1.0\build\net40\Baseclass.Contrib.Nuget.Output.targets" Condition="Exists('packages\Baseclass.Contrib.Nuget.Output.2.1.0\build\net40\Baseclass.Contrib.Nuget.Output.targets')" />
<ItemGroup>
<Compile Include="EquationInvasion.cs" />
<Compile Include="TargetTests.cs" />
<Compile Include="Target.cs" />
<Compile Include="Direction.cs" />
<Compile Include="Player.cs" />
<Compile Include="Equation.cs" />
<Compile Include="EquationTests.cs" />
</ItemGroup>
<ItemGroup>
<None Include="packages.config" />
</ItemGroup>
<ItemGroup>
<Reference Include="sfmlnet-audio-2">
<HintPath>packages\SFML.Net.2.2\lib\sfmlnet-audio-2.dll</HintPath>
</Reference>
<Reference Include="sfmlnet-graphics-2">
<HintPath>packages\SFML.Net.2.2\lib\sfmlnet-graphics-2.dll</HintPath>
</Reference>
<Reference Include="sfmlnet-window-2">
<HintPath>packages\SFML.Net.2.2\lib\sfmlnet-window-2.dll</HintPath>
</Reference>
<Reference Include="sfmlnet-system-2">
<HintPath>packages\SFML.Net.2.2\lib\sfmlnet-system-2.dll</HintPath>
</Reference>
<Reference Include="nunit.framework">
<HintPath>packages\NUnit.2.6.4\lib\nunit.framework.dll</HintPath>
</Reference>
</ItemGroup>
</Project>