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#
# Copyright (C) 2023, Inria
# GRAPHDECO research group, https://team.inria.fr/graphdeco
# All rights reserved.
#
# This software is free for non-commercial, research and evaluation use
# under the terms of the LICENSE.md file.
#
# For inquiries contact george.drettakis@inria.fr
#
import os
# os.environ["PYOPENGL_PLATFORM"] = "egl"
# os.environ["FAST_GAUSS_FORCE_ONLINE"] = "1"
# os.environ["FAST_GAUSS_OFFLINE_WRITEBACK"] = "0"
from os import makedirs
import torch
import numpy as np
import sys
import subprocess
cmd = 'nvidia-smi -q -d Memory |grep -A4 GPU|grep Used'
result = subprocess.run(cmd, shell=True, stdout=subprocess.PIPE).stdout.decode().split('\n')
os.environ['CUDA_VISIBLE_DEVICES']=str(np.argmin([int(x.split()[2]) for x in result[:-1]]))
os.system('echo $CUDA_VISIBLE_DEVICES')
from Mesh2DepthHelper import DepthRenderer,Load_ply_resource,Build_Ply_Render_Camera_Parameters_colmap,Build_Ply_Render_Camera_Parameters_default,show_depth_preview, Build_Ply_Render_Camera_Parameters_colmap_correct
from scene import Scene
import json
import time
from gaussian_renderer_inference import render, prefilter_voxel
import torchvision
from tqdm import tqdm
from utils.general_utils import safe_state
from argparse import ArgumentParser
from arguments import ModelParams, PipelineParams, get_combined_args
from gaussian_renderer import GaussianModel
import OpenGL.GL as gl
sys.path.insert(0, "ProxyGS-Vulkan-Cuda-Interop/python")
sys.path.insert(0, "ProxyGS-Vulkan-Cuda-Interop/build-py/_bin/Release")
import sys
from vk2torch_renderer import VK2TorchRenderer
from vk2torch_utils import save_depth_png
# Configuration
width, height = 1024, 690
# scene_file = "./_downloaded_resources/house_new.glb" # Relative to asset root
asset_root = os.getcwd() # to the directory
output_dir = "basic_render_output"
DEFAULT_SCENE_FILE = "/home/yyg/Desktop/vk_lod_clusters/small_city_reduced.glb" # Relative to asset root
# scene_file = "/home/yyg/Downloads/code/Mesh_occGS/Block_E_Reduced_mesh.glb"
# scene_file = "/home/yyg/Downloads/code/Mesh_occGS/city_street_new.glb"
# scene_file = "/home/yyg/Desktop/vk_lod_clusters/Block-D_1-test.glb"
asset_root = "/home/yyg/Desktop/vk_lod_clusters/" # to the directory
@torch.inference_mode()
def render_set(model_path, name, iteration, views, gaussians, pipeline, background, show_level, ape_code, scene_file):
render_path = os.path.join(model_path, name, "ours_{}".format(iteration), "renders")
makedirs(render_path, exist_ok=True)
gts_path = os.path.join(model_path, name, "ours_{}".format(iteration), "gt")
makedirs(gts_path, exist_ok=True)
depth_path = os.path.join(model_path, name, "ours_{}".format(iteration), "depth")
makedirs(depth_path, exist_ok=True)
if show_level:
render_level_path = os.path.join(model_path, name, "ours_{}".format(iteration), "renders_level")
makedirs(render_level_path, exist_ok=True)
t_list = []
per_view_dict = {}
per_view_level_dict = {}
renderer = VK2TorchRenderer(width=width, height=height, scene_file=scene_file, asset_root=asset_root)
print(f"Renderer info: {renderer.get_info()}")
start = torch.cuda.Event(enable_timing=True)
end = torch.cuda.Event(enable_timing=True)
anchor_number = 0
for j in range(10):
for idx, view in enumerate(tqdm(views, desc="Rendering progress")):
# torch.cuda.synchronize(); t0 = time.time()
start.record()
gaussians.set_anchor_mask(view.camera_center, iteration, view.resolution_scale)
# Create renderer
# Example 1: Simple camera positioned in front of scene
voxel_visible_mask ,depth_m = prefilter_voxel(view, renderer, gaussians, pipeline, background)
render_pkg = render(view, gaussians, pipeline, background, visible_mask=voxel_visible_mask, ape_code=ape_code)
end.record()
torch.cuda.synchronize();
# t1 = time.time()
# t_list.append(t1-t0)
elapsed_ms = start.elapsed_time(end)
if j >3:
t_list.append(elapsed_ms)
rendering = torch.clamp(render_pkg["render"], 0.0, 1.0)
visible_count = render_pkg["visibility_filter"].sum()
per_view_dict['{0:05d}'.format(idx)+".png"] = visible_count.item()
anchor_number += voxel_visible_mask.sum().item()
save_File = False
if save_File and j==9:
gt = view.original_image[0:3, :, :]
torchvision.utils.save_image(rendering, os.path.join(render_path,view.image_name + ".png"))
torchvision.utils.save_image(gt, os.path.join(gts_path,view.image_name + ".png"))
depth = depth_m.clone()
depth = depth.cpu().numpy()
# print(f"Rendered depth shape: {depth.shape}")
# print(f"Depth range: [{depth.min():.3f}, {depth.max():.3f}]")
# Save depth image
depth_file = os.path.join(depth_path, view.image_name + ".png")
save_depth_png(depth, depth_file)
# show_depth_preview(depth_m, mask_inf,os.path.join(depth_path, '{0:05d}'.format(idx) + ".png"), invert=False, q=(0.02, 0.98))
if show_level:
for cur_level in range(gaussians.levels):
gaussians.set_anchor_mask_perlevel(view.camera_center, view.resolution_scale, cur_level)
voxel_visible_mask = prefilter_voxel(view, gaussians, pipeline, background)
render_pkg = render(view, gaussians, pipeline, background, visible_mask=voxel_visible_mask, ape_code=ape_code)
rendering = render_pkg["render"]
visible_count = render_pkg["visibility_filter"].sum()
torchvision.utils.save_image(rendering, os.path.join(render_level_path, '{0:05d}_LOD{1:d}'.format(idx, cur_level) + ".png"))
per_view_level_dict['{0:05d}_LOD{1:d}'.format(idx, cur_level) + ".png"] = visible_count.item()
t = np.array(t_list[5:])
fps = 1000.0 / t.mean()
print(f'Test FPS: \033[1;35m{fps:.5f}\033[0m')
print(anchor_number/len(views))
with open(os.path.join(model_path, name, "ours_{}".format(iteration), "per_view_count.json"), 'w') as fp:
json.dump(per_view_dict, fp, indent=True)
if show_level:
with open(os.path.join(model_path, name, "ours_{}".format(iteration), "per_view_count_level.json"), 'w') as fp:
json.dump(per_view_level_dict, fp, indent=True)
def render_sets(dataset : ModelParams, iteration : int, pipeline : PipelineParams, skip_train : bool, skip_test : bool, show_level : bool, ape_code : int, ply_path=None, scene_file=DEFAULT_SCENE_FILE):
with torch.no_grad():
gaussians = GaussianModel(
dataset.feat_dim, dataset.n_offsets, dataset.fork, dataset.use_feat_bank, dataset.appearance_dim,
dataset.add_opacity_dist, dataset.add_cov_dist, dataset.add_color_dist, dataset.add_level,
dataset.visible_threshold, dataset.dist2level, dataset.base_layer, dataset.progressive, dataset.extend
)
scene = Scene(dataset, gaussians, load_iteration=iteration, ply_path=ply_path, shuffle=False, resolution_scales=dataset.resolution_scales)
gaussians.eval()
gaussians.plot_levels()
if dataset.random_background:
bg_color = [np.random.random(),np.random.random(),np.random.random()]
elif dataset.white_background:
bg_color = [1.0, 1.0, 1.0]
else:
bg_color = [0.0, 0.0, 0.0]
background = torch.tensor(bg_color, dtype=torch.float32, device="cuda")
if not os.path.exists(dataset.model_path):
os.makedirs(dataset.model_path)
if not skip_train:
render_set(dataset.model_path, "train", scene.loaded_iter, scene.getTrainCameras(), gaussians, pipeline, background, show_level, ape_code, scene_file)
if not skip_test:
render_set(dataset.model_path, "test", scene.loaded_iter, scene.getTestCameras(), gaussians, pipeline, background, show_level, ape_code, scene_file)
if __name__ == "__main__":
# W, H = 1000, 1000 # 你想测的分辨率
# fb_w = W
# fb_h = H
# gl.glBindFramebuffer(gl.GL_FRAMEBUFFER, 0)
# gl.glViewport(0, 0, fb_w, fb_h)
# gl.glScissor(0, 0, fb_w, fb_h)
# print('')
# Set up command line argument parser
parser = ArgumentParser(description="Testing script parameters")
model = ModelParams(parser, sentinel=True)
pipeline = PipelineParams(parser)
parser.add_argument("--iteration", default=-1, type=int)
parser.add_argument("--ape", default=10, type=int)
parser.add_argument("--skip_train", action="store_true")
parser.add_argument("--skip_test", action="store_true")
parser.add_argument("--quiet", action="store_true")
parser.add_argument("--show_level", action="store_true")
parser.add_argument("--ply_path", type=str, default=None)
parser.add_argument("--scene_file", type=str, default=DEFAULT_SCENE_FILE)
args = get_combined_args(parser)
print("Rendering " + args.model_path)
# Initialize system state (RNG)
safe_state(args.quiet)
render_sets(model.extract(args), args.iteration, pipeline.extract(args), args.skip_train, args.skip_test, args.show_level, args.ape, args.ply_path, args.scene_file)