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System Information
Please provide the following information about your system:
Steam Audio version: 4.8.1
FMOD Studio version: 2.2.20
Operating System and version: Linux, macOS, Windows
CPU architecture (e.g. x86-64, armv7): x64, ARM64
Issue Description
When the listener is very close to or exactly at the source, the source will be spatialized 90° to the left.
While listener at source position is a special case for a math function extracting a direction, it should nevertheless be as neutral as possible. Left isn't a neutral option because it is also absence on the right side. A much more neutral option would be the front since it gives both sides equal weight.
Interestingly, FMOD Studio seems to do this by default - but only after the first playback of an event's lifetime. So the first time after loading an event, it plays back fully left (but due to #556 this can be a bit less prominent when not listening very closely). After that, FMOD slightly nudges the source away from the listener, a tiny bit to its front.
Steps To Reproduce
Steps to reproduce the behavior:
Open an event with a clear transient material that makes use of the Steam Audio Spatializer
Start playback and watch the channel level meters or listen carefully
System Information
Please provide the following information about your system:
Issue Description
When the listener is very close to or exactly at the source, the source will be spatialized 90° to the left.
While listener at source position is a special case for a math function extracting a direction, it should nevertheless be as neutral as possible. Left isn't a neutral option because it is also absence on the right side. A much more neutral option would be the front since it gives both sides equal weight.
Interestingly, FMOD Studio seems to do this by default - but only after the first playback of an event's lifetime. So the first time after loading an event, it plays back fully left (but due to #556 this can be a bit less prominent when not listening very closely). After that, FMOD slightly nudges the source away from the listener, a tiny bit to its front.
Steps To Reproduce
Steps to reproduce the behavior:
SteamAudio-SoundFromLeftWhenListenerIsAtSource.mp4