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[UE5] Audio system breaks if actor is set to replicate #547

@Lyrel7

Description

@Lyrel7

System Information

  • Steam Audio version: 4.8.1
  • Unreal Engine version: 5.7.4
  • Operating System and version: Windows 11 (10.0.26200)
  • CPU architecture: x86-64

Issue Description
When an actor is set to replicate, all Steam audio functions stop working for that actor

Steps To Reproduce

  1. Create any blueprint class (actor)
  2. Add a "SteamAudioSource" component and enable "Simulate Reflections"
  3. Set "Replicates" on the class to true
  4. Launch play-in-editor standalone (one player)
  5. Reflections break for that actor

If you set "replicates" to false and then set it to true via the construction script, it works as normal, but not ideal

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