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file.cpp
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1256 lines (1100 loc) · 34.9 KB
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//==========================================
//
//ファイル読み込みプログラム[file.cpp]
//Author:石原颯馬
//
//==========================================
#include "main.h"
#include "file.h"
#include "camera.h"
#include "HDR_camera.h"
#include "light.h"
#include "model.h"
#include "meshfault.h"
#include "object.h"
#include <stdio.h>
#include <assert.h>
//コード関係
#define CODE_LENGTH (128 + MAX_PATH_STR)
//読み取り状態列挙
typedef enum
{
//共通
READSTAT_NONE = 0, //何もしてない
//-モデルビューワー-----------------------
READSTAT_CAMERASET,
READSTAT_HDR_CAMERASET,
READSTAT_LIGHTSET,
READSTAT_SKYSET,
READSTAT_MOUNTAINSET,
READSTAT_FIELDSET,
READSTAT_WALLSET,
READSTAT_MODELSET,
READSTAT_BILLBOARDSET,
READSTAT_PLAYERSET,
//----------------------------------------
//-配置情報-------------------------------
READSTAT_SETENEMY,
//----------------------------------------
//--モーションビューワー------------------
READSTAT_CHARACTERSET,
READSTAT_PARTSSET,
READSTAT_MOTIONSET,
READSTAT_KEYSET,
READSTAT_KEY,
//----------------------------------------
//-オリジナル-----------------------------
READSTAT_FAULTSET,
//----------------------------------------
READSTAT_MAX
} READSTAT;
//グローバル
READSTAT g_readStat = READSTAT_NONE;
//取得したもの
//記憶する
char g_aTexFilePath[MAX_TEXTURE][MAX_PATH_STR];
char g_aModelFilePath[MAX_NUM_MODEL][MAX_PATH_STR];
ReadPlayerModel g_readPlayermodel[ANIMAL_MAX];
//使い捨て
ReadTextureData g_readtexdata;
ReadModelData g_readmodeldata;
Camera g_readCamera;
HDRCamera g_readHDRCamera;
D3DLIGHT9 g_readLight;
ReadSky g_readsky;
int g_nMountainTexNum;
ReadMeshField g_readmeshfield;
MeshWall g_readMeshWall;
ReadModel g_readmodel;
ReadBillBoard g_readbillboard;
MOTION_INFO g_motionInfo[MOTIONTYPE_MAX];
Parts g_readParts;
Fault g_readFault;
//↑に使うもの
int g_counterMotionInfo;
int g_counterKeyInfo;
int g_counterKey;
int g_counterReadTexture;
int g_counterReadModel; //モデルビューワー・モーションビューワー共通で使用可
int g_counterReadCamera; //カメラの数カウント
int g_counterReadHDRCamera; //レースゲームカメラの数カウント
int g_counterReadLight;
int g_counterReadAnimal;
int g_nIdxParts;
//========================
//ファイル初期化処理
//========================
void InitFile(void)
{
//変数初期化
//取得に使うもの
g_readtexdata = {};
g_readmodeldata = {};
g_readCamera = {};
g_readHDRCamera = {};
g_readLight = {};
g_readsky = {};
g_nMountainTexNum = 0;
g_readmeshfield = {};
g_readMeshWall = {};
g_readmodel = {};
g_readbillboard = {};
for (int nCntAnimal = 0; nCntAnimal < ANIMAL_MAX; nCntAnimal++)
{
g_readPlayermodel[nCntAnimal] = {};
}
g_readParts = {};
//↑に使うもの
g_counterMotionInfo = 0;
g_counterKeyInfo = 0;
g_counterKey = 0;
g_counterReadTexture = 0;
g_counterReadModel = 0;
g_counterReadCamera = 0;
g_counterReadHDRCamera = 0;
g_counterReadLight = 0;
g_counterReadAnimal = 0;
g_nIdxParts = -1;
g_readStat = READSTAT_NONE;
}
//========================
//ファイル終了処理
//========================
void UninitFile(void)
{
//一旦なし
}
//========================
//ファイル更新処理
//========================
void UpdateFile(void)
{
//一旦なし
}
//========================
//マップ・敵読み込み処理
//========================
void LoadModelViewerFile(const char *path)
{
FILE *pFile;
char aCode[CODE_LENGTH];
char *pSprit;
bool bRead = false;
int nCntInit = 0; //初期化カウンタ
//変数初期化
g_counterReadModel = 0;
//読み込みファイル設定
pFile = fopen(path, "r");
//敵配置情報を取得
if (pFile != NULL)
{
while (1)
{
fgets(&aCode[0], CODE_LENGTH, pFile);
//コメントアウトチェック
char *pCharPos = strchr(&aCode[0], '#');
if (pCharPos != nullptr)
{//strchrの返り値がぬるぽではない
*pCharPos = '\0';
}
//タブ消去
while (aCode[0] == '\t')
{
char aCodeBackup[CODE_LENGTH];
strcpy(&aCodeBackup[0], &aCode[0]);
strcpy(&aCode[0], &aCodeBackup[1]);
}
//文字列チェック
if (strncmp(&aCode[0], CODE_SCRIPT, sizeof CODE_SCRIPT / sizeof(char) - 1) == 0)
{//読み取り開始
bRead = true;
}
else if (strncmp(&aCode[0], CODE_END_SCRIPT, sizeof CODE_END_SCRIPT / sizeof(char) - 1) == 0)
{//読み取り終了
bRead = false;
break;
}
else if (aCode[0] == EOF)
{//EOFかもしれない
if (feof(pFile))
{//いや、これはEOFだ
bRead = false;
break;
}
}
else if (bRead == true)
{//読み取り
switch (g_readStat)
{
case READSTAT_NONE: //処理取得
//処理部分
if (strncmp(&aCode[0], CODE_CAMERASET, sizeof CODE_CAMERASET / sizeof(char) - 1) == 0)
{
g_readStat = READSTAT_CAMERASET;
}
else if (strncmp(&aCode[0], CODE_HDR_CAMERASET, sizeof CODE_HDR_CAMERASET / sizeof(char) - 1) == 0)
{
g_readStat = READSTAT_HDR_CAMERASET;
}
else if (strncmp(&aCode[0], CODE_LIGHTSET, sizeof CODE_LIGHTSET / sizeof(char) - 1) == 0)
{
g_readStat = READSTAT_LIGHTSET;
}
else if (strncmp(&aCode[0], CODE_SKYSET, sizeof CODE_SKYSET / sizeof(char) - 1) == 0)
{
g_readStat = READSTAT_SKYSET;
}
else if (strncmp(&aCode[0], CODE_MOUNTAINSET, sizeof CODE_MOUNTAINSET / sizeof(char) - 1) == 0)
{
g_readStat = READSTAT_MOUNTAINSET;
}
else if (strncmp(&aCode[0], CODE_FIELDSET, sizeof CODE_FIELDSET / sizeof(char) - 1) == 0)
{
g_readStat = READSTAT_FIELDSET;
}
else if (strncmp(&aCode[0], CODE_WALLSET, sizeof CODE_WALLSET / sizeof(char) - 1) == 0)
{
g_readStat = READSTAT_WALLSET;
}
else if (strncmp(&aCode[0], CODE_MODELSET, sizeof CODE_MODELSET / sizeof(char) - 1) == 0)
{
g_readStat = READSTAT_MODELSET;
}
else if (strncmp(&aCode[0], CODE_BILLBOARDSET, sizeof CODE_BILLBOARDSET / sizeof(char) - 1) == 0)
{
g_readStat = READSTAT_BILLBOARDSET;
}
else if (strncmp(&aCode[0], CODE_PLAYERSET, sizeof CODE_PLAYERSET / sizeof(char) - 1) == 0)
{
g_readStat = READSTAT_PLAYERSET;
}
//取得部分
else if (strncmp(&aCode[0], CODE_TEXTURE_FILENAME, sizeof CODE_TEXTURE_FILENAME / sizeof(char) - 1) == 0)
{
if (g_counterReadTexture < MAX_TEXTURE)
{
pSprit = strtok(&aCode[0], " =\n"); //処理内容の部分消す
//パス取得
pSprit = strtok(NULL, " =\n");
strcpy(&g_aTexFilePath[g_counterReadTexture][0], pSprit);
//タブ文字が入っているところを消す
char *pCharPos = strchr(&g_aTexFilePath[g_counterReadTexture][0], '\t');
if (pCharPos != nullptr)
{//strchrの返り値がぬるぽではない
*pCharPos = '\0';
}
//加算
g_counterReadTexture++;
}
}
else if (strncmp(&aCode[0], CODE_MODEL_FILENAME, sizeof CODE_MODEL_FILENAME / sizeof(char) - 1) == 0)
{
if (g_counterReadModel< MAX_NUM_MODEL)
{
pSprit = strtok(&aCode[0], " =\n"); //処理内容の部分消す
//パス取得
pSprit = strtok(NULL, " =\n");
strcpy(&g_aModelFilePath[g_counterReadModel][0], pSprit);
//タブ文字が入っているところを消す
char *pCharPos = strchr(&g_aModelFilePath[g_counterReadModel][0], '\t');
if (pCharPos != nullptr)
{//strchrの返り値がぬるぽではない
*pCharPos = '\0';
}
//加算
g_counterReadModel++;
}
}
break;
case READSTAT_CAMERASET: //pvpカメラ情報取得
if (strncmp(&aCode[0], CODE_END_CAMERASET, sizeof CODE_END_CAMERASET / sizeof(char) - 1) == 0)
{
//カメラ設定
InitSetCameraPos(g_readCamera.posV, g_readCamera.posR, g_counterReadCamera);
g_readStat = READSTAT_NONE;
g_counterReadCamera++; //加算
}
else if (strncmp(&aCode[0], CODE_POS, sizeof CODE_POS / sizeof(char) - 1) == 0)
{
pSprit = strtok(&aCode[0], " =\n"); //処理内容の部分消す
//X座標読み取り
pSprit = strtok(NULL, " =\n");
g_readCamera.posV.x = fatof(pSprit);
//Y座標読み取り
pSprit = strtok(NULL, " =\n");
g_readCamera.posV.y = fatof(pSprit);
//Z座標読み取り
pSprit = strtok(NULL, " =\n");
g_readCamera.posV.z = fatof(pSprit);
}
else if (strncmp(&aCode[0], CODE_REF, sizeof CODE_REF / sizeof(char) - 1) == 0)
{
pSprit = strtok(&aCode[0], " =\n"); //処理内容の部分消す
//X座標読み取り
pSprit = strtok(NULL, " =\n");
g_readCamera.posR.x = fatof(pSprit);
//Y座標読み取り
pSprit = strtok(NULL, " =\n");
g_readCamera.posR.y = fatof(pSprit);
//Z座標読み取り
pSprit = strtok(NULL, " =\n");
g_readCamera.posR.z = fatof(pSprit);
}
break;
case READSTAT_HDR_CAMERASET: //hdrカメラ情報取得
if (strncmp(&aCode[0], CODE_END_HDR_CAMERASET, sizeof CODE_END_HDR_CAMERASET / sizeof(char) - 1) == 0)
{
//カメラ設定
InitSetHDRCameraPos(g_readHDRCamera.posV, g_readHDRCamera.posR, g_counterReadHDRCamera);
g_readStat = READSTAT_NONE;
g_counterReadHDRCamera++; //加算
}
else if (strncmp(&aCode[0], CODE_POS, sizeof CODE_POS / sizeof(char) - 1) == 0)
{
pSprit = strtok(&aCode[0], " =\n"); //処理内容の部分消す
//X座標読み取り
pSprit = strtok(NULL, " =\n");
g_readHDRCamera.posV.x = fatof(pSprit);
//Y座標読み取り
pSprit = strtok(NULL, " =\n");
g_readHDRCamera.posV.y = fatof(pSprit);
//Z座標読み取り
pSprit = strtok(NULL, " =\n");
g_readHDRCamera.posV.z = fatof(pSprit);
}
else if (strncmp(&aCode[0], CODE_REF, sizeof CODE_REF / sizeof(char) - 1) == 0)
{
pSprit = strtok(&aCode[0], " =\n"); //処理内容の部分消す
//X座標読み取り
pSprit = strtok(NULL, " =\n");
g_readHDRCamera.posR.x = fatof(pSprit);
//Y座標読み取り
pSprit = strtok(NULL, " =\n");
g_readHDRCamera.posR.y = fatof(pSprit);
//Z座標読み取り
pSprit = strtok(NULL, " =\n");
g_readHDRCamera.posR.z = fatof(pSprit);
}
break;
case READSTAT_LIGHTSET: //ライト情報取得
if (strncmp(&aCode[0], CODE_END_LIGHTSET, sizeof CODE_END_LIGHTSET / sizeof(char) - 1) == 0)
{
//ライト設定
SetLight(g_counterReadLight, g_readLight);
g_readStat = READSTAT_NONE;
g_counterReadLight++;
}
else if (strncmp(&aCode[0], CODE_DIRECTION, sizeof CODE_DIRECTION / sizeof(char) - 1) == 0)
{
pSprit = strtok(&aCode[0], " =\n"); //処理内容の部分消す
//仮置き変数宣言
D3DXVECTOR3 vecDir;
//X座標読み取り
pSprit = strtok(NULL, " =\n");
vecDir.x = fatof(pSprit);
//Y座標読み取り
pSprit = strtok(NULL, " =\n");
vecDir.y = fatof(pSprit);
//Z座標読み取り
pSprit = strtok(NULL, " =\n");
vecDir.z = fatof(pSprit);
//ベクトル正規化
D3DXVec3Normalize(&vecDir, &vecDir);
//代入
g_readLight.Direction = vecDir;
}
else if (strncmp(&aCode[0], CODE_DIFFUSE, sizeof CODE_DIFFUSE / sizeof(char) - 1) == 0)
{
pSprit = strtok(&aCode[0], " =\n"); //処理内容の部分消す
//赤
pSprit = strtok(NULL, " =\n");
g_readLight.Diffuse.r = fatof(pSprit);
//緑
pSprit = strtok(NULL, " =\n");
g_readLight.Diffuse.g = fatof(pSprit);
//青
pSprit = strtok(NULL, " =\n");
g_readLight.Diffuse.b = fatof(pSprit);
//アルファ値は1.0固定
g_readLight.Diffuse.a = 1.0f;
}
break;
case READSTAT_SKYSET: //空情報取得
if (strncmp(&aCode[0], CODE_END_SKYSET, sizeof CODE_END_SKYSET / sizeof(char) - 1) == 0)
{
//空設定して
g_readStat = READSTAT_NONE;
}
else if (strncmp(&aCode[0], CODE_TEXTYPE, sizeof CODE_TEXTYPE / sizeof(char) - 1) == 0)
{
pSprit = strtok(&aCode[0], " =\n"); //処理内容の部分消す
//取得
pSprit = strtok(NULL, " =\n");
g_readsky.texType = atoi(pSprit);
}
else if (strncmp(&aCode[0], CODE_MOVE, sizeof CODE_MOVE / sizeof(char) - 1) == 0)
{
pSprit = strtok(&aCode[0], " =\n"); //処理内容の部分消す
//取得
pSprit = strtok(NULL, " =\n");
g_readsky.fMove = fatof(pSprit);
}
break;
case READSTAT_MOUNTAINSET: //山情報取得
if (strncmp(&aCode[0], CODE_END_MOUNTAINSET, sizeof CODE_END_MOUNTAINSET / sizeof(char) - 1) == 0)
{
g_readStat = READSTAT_NONE;
}
else if (strncmp(&aCode[0], CODE_TEXTYPE, sizeof CODE_TEXTYPE / sizeof(char) - 1) == 0)
{
//取得
pSprit = strtok(NULL, " =\n");
g_nMountainTexNum = atoi(pSprit);
}
break;
case READSTAT_FIELDSET: //床情報取得
if (strncmp(&aCode[0], CODE_END_FIELDSET, sizeof CODE_END_FIELDSET / sizeof(char) - 1) == 0)
{
//地面設定
SetMeshField(g_readmeshfield.texType, g_readmeshfield.mf);
g_readStat = READSTAT_NONE;
}
else if (strncmp(&aCode[0], CODE_TEXTYPE, sizeof CODE_TEXTYPE / sizeof(char) - 1) == 0)
{
pSprit = strtok(&aCode[0], " =\n"); //処理内容の部分消す
//取得
pSprit = strtok(NULL, " =\n");
g_readmeshfield.texType = atoi(pSprit);
}
else if (strncmp(&aCode[0], CODE_POS, sizeof CODE_POS / sizeof(char) - 1) == 0)
{
pSprit = strtok(&aCode[0], " =\n"); //処理内容の部分消す
//X座標読み取り
pSprit = strtok(NULL, " =\n");
g_readmeshfield.mf.pos.x = fatof(pSprit);
//Y座標読み取り
pSprit = strtok(NULL, " =\n");
g_readmeshfield.mf.pos.y = fatof(pSprit);
//Z座標読み取り
pSprit = strtok(NULL, " =\n");
g_readmeshfield.mf.pos.z = fatof(pSprit);
}
else if (strncmp(&aCode[0], CODE_ROT, sizeof CODE_ROT / sizeof(char) - 1) == 0)
{
pSprit = strtok(&aCode[0], " =\n"); //処理内容の部分消す
//X座標読み取り
pSprit = strtok(NULL, " =\n");
g_readmeshfield.mf.rot.x = fatof(pSprit);
//Y座標読み取り
pSprit = strtok(NULL, " =\n");
g_readmeshfield.mf.rot.y = fatof(pSprit);
//Z座標読み取り
pSprit = strtok(NULL, " =\n");
g_readmeshfield.mf.rot.z = fatof(pSprit);
}
else if (strncmp(&aCode[0], CODE_SIZE, sizeof CODE_SIZE / sizeof(char) - 1) == 0)
{
pSprit = strtok(&aCode[0], " =\n"); //処理内容の部分消す
//サイズ読み取り
pSprit = strtok(NULL, " =\n");
g_readmeshfield.mf.fRadius = fatof(pSprit);
}
break;
case READSTAT_WALLSET: //壁情報取得
if (strncmp(&aCode[0], CODE_END_WALLSET, sizeof CODE_END_WALLSET / sizeof(char) - 1) == 0)
{
//壁生成して
g_readStat = READSTAT_NONE;
}
else if (strncmp(&aCode[0], CODE_TEXTYPE, sizeof CODE_TEXTYPE / sizeof(char) - 1) == 0)
{
pSprit = strtok(&aCode[0], " =\n"); //処理内容の部分消す
//取得
pSprit = strtok(NULL, " =\n");
g_readMeshWall.texType = atoi(pSprit);
}
else if (strncmp(&aCode[0], CODE_POS, sizeof CODE_POS / sizeof(char) - 1) == 0)
{
pSprit = strtok(&aCode[0], " =\n"); //処理内容の部分消す
//位置読み取り
pSprit = strtok(NULL, " =\n");
g_readMeshWall.pos.x = fatof(pSprit);
pSprit = strtok(NULL, " =\n");
g_readMeshWall.pos.y = fatof(pSprit);
pSprit = strtok(NULL, " =\n");
g_readMeshWall.pos.z = fatof(pSprit);
}
else if (strncmp(&aCode[0], CODE_ROT, sizeof CODE_ROT / sizeof(char) - 1) == 0)
{
pSprit = strtok(&aCode[0], " =\n"); //処理内容の部分消す
//向き読み取り
pSprit = strtok(NULL, " =\n");
g_readMeshWall.rot.x = fatof(pSprit);
pSprit = strtok(NULL, " =\n");
g_readMeshWall.rot.y = fatof(pSprit);
pSprit = strtok(NULL, " =\n");
g_readMeshWall.rot.z = fatof(pSprit);
}
else if (strncmp(&aCode[0], CODE_BLOCK, sizeof CODE_BLOCK / sizeof(char) - 1) == 0)
{
pSprit = strtok(&aCode[0], " =\n"); //処理内容の部分消す
//分割数読み取り
pSprit = strtok(NULL, " =\n");
g_readMeshWall.blockX = atoi(pSprit);
pSprit = strtok(NULL, " =\n");
g_readMeshWall.blockZ = atoi(pSprit);
}
else if (strncmp(&aCode[0], CODE_SIZE, sizeof CODE_SIZE / sizeof(char) - 1) == 0)
{
pSprit = strtok(&aCode[0], " =\n"); //処理内容の部分消す
//サイズ読み取り
pSprit = strtok(NULL, " =\n");
g_readMeshWall.sizeX = atoi(pSprit);
pSprit = strtok(NULL, " =\n");
g_readMeshWall.sizeZ = atoi(pSprit);
}
break;
case READSTAT_MODELSET: //モデル情報取得
if (strncmp(&aCode[0], CODE_END_MODELSET, sizeof CODE_END_MODELSET / sizeof(char) - 1) == 0)
{
SetObject(g_readmodel.pos, g_readmodel.rot, (OBJECTTYPE)g_readmodel.modelType);
g_readStat = READSTAT_NONE;
}
else if (strncmp(&aCode[0], CODE_TYPE, sizeof CODE_TYPE / sizeof(char) - 1) == 0)
{
pSprit = strtok(&aCode[0], " =\n"); //処理内容の部分消す
//種類読み取り
pSprit = strtok(NULL, " =\n");
g_readmodel.modelType = atoi(pSprit);
}
else if (strncmp(&aCode[0], CODE_POS, sizeof CODE_POS / sizeof(char) - 1) == 0)
{
pSprit = strtok(&aCode[0], " =\n"); //処理内容の部分消す
//X座標読み取り
pSprit = strtok(NULL, " =\n");
g_readmodel.pos.x = fatof(pSprit);
//Y座標読み取り
pSprit = strtok(NULL, " =\n");
g_readmodel.pos.y = fatof(pSprit);
//Z座標読み取り
pSprit = strtok(NULL, " =\n");
g_readmodel.pos.z = fatof(pSprit);
}
else if (strncmp(&aCode[0], CODE_ROT, sizeof CODE_ROT / sizeof(char) - 1) == 0)
{
pSprit = strtok(&aCode[0], " =\n"); //処理内容の部分消す
//X座標読み取り
pSprit = strtok(NULL, " =\n");
g_readmodel.rot.x = (fatof(pSprit) / 180) * D3DX_PI;
//Y座標読み取り
pSprit = strtok(NULL, " =\n");
g_readmodel.rot.y = (fatof(pSprit) / 180) * D3DX_PI;
//Z座標読み取り
pSprit = strtok(NULL, " =\n");
g_readmodel.rot.z = (fatof(pSprit) / 180) * D3DX_PI;
}
else if (strncmp(&aCode[0], CODE_STATE, sizeof CODE_STATE / sizeof(char) - 1) == 0)
{//状態指定
pSprit = strtok(&aCode[0], " =\n"); //処理内容の部分消す
//状態設定
pSprit = strtok(NULL, " =\n");
g_readmodel.state = atoi(pSprit);
}
else if (strncmp(&aCode[0], CODE_COLLISION, sizeof CODE_COLLISION / sizeof(char) - 1) == 0)
{//0なら当たり判定無効
pSprit = strtok(&aCode[0], " =\n"); //処理内容の部分消す
//当たり判定設定
pSprit = strtok(NULL, " =\n");
g_readmodel.collision = atoi(pSprit);
}
else if (strncmp(&aCode[0], CODE_SHADOW, sizeof CODE_SHADOW / sizeof(char) - 1) == 0)
{//0なら影を使用しない
pSprit = strtok(&aCode[0], " =\n"); //処理内容の部分消す
pSprit = strtok(NULL, " =\n");
g_readmodel.shadow = atoi(pSprit);
}
break;
case READSTAT_BILLBOARDSET: //ビルボード情報取得
if (strncmp(&aCode[0], CODE_END_BILLBOARDSET, sizeof CODE_END_BILLBOARDSET / sizeof(char) - 1) == 0)
{
//ビルボード設定して
g_readStat = READSTAT_NONE;
}
else if (strncmp(&aCode[0], CODE_TEXTYPE, sizeof CODE_TEXTYPE / sizeof(char) - 1) == 0)
{
pSprit = strtok(&aCode[0], " =\n"); //処理内容の部分消す
//種類読み取り
pSprit = strtok(NULL, " =\n");
g_readbillboard.texType = atoi(pSprit);
}
else if (strncmp(&aCode[0], CODE_POS, sizeof CODE_POS / sizeof(char) - 1) == 0)
{
pSprit = strtok(&aCode[0], " =\n"); //処理内容の部分消す
//位置読み取り
pSprit = strtok(NULL, " =\n");
g_readbillboard.pos.x = fatof(pSprit);
pSprit = strtok(NULL, " =\n");
g_readbillboard.pos.y = fatof(pSprit);
pSprit = strtok(NULL, " =\n");
g_readbillboard.pos.z = fatof(pSprit);
}
else if (strncmp(&aCode[0], CODE_SIZE, sizeof CODE_SIZE / sizeof(char) - 1) == 0)
{
pSprit = strtok(&aCode[0], " =\n"); //処理内容の部分消す
//サイズ読み取り
pSprit = strtok(NULL, " =\n");
g_readbillboard.sizeX = atoi(pSprit);
pSprit = strtok(NULL, " =\n");
g_readbillboard.sizeZ = atoi(pSprit);
}
else if (strncmp(&aCode[0], CODE_ORIGIN, sizeof CODE_ORIGIN / sizeof(char) - 1) == 0)
{
pSprit = strtok(&aCode[0], " =\n"); //処理内容の部分消す
//何に使うのかわからないもの読み取り
pSprit = strtok(NULL, " =\n");
g_readbillboard.originX = atoi(pSprit);
pSprit = strtok(NULL, " =\n");
g_readbillboard.originZ = atoi(pSprit);
}
else if (strncmp(&aCode[0], CODE_BLEND, sizeof CODE_BLEND / sizeof(char) - 1) == 0)
{
pSprit = strtok(&aCode[0], " =\n"); //処理内容の部分消す
//合成モード読み取り
pSprit = strtok(NULL, " =\n");
g_readbillboard.blend = atoi(pSprit);
}
else if (strncmp(&aCode[0], CODE_SHADOW, sizeof CODE_SHADOW / sizeof(char) - 1) == 0)
{
pSprit = strtok(&aCode[0], " =\n"); //処理内容の部分消す
//影使用有無読み取り
pSprit = strtok(NULL, " =\n");
g_readbillboard.shadow = atoi(pSprit);
}
break;
case READSTAT_PLAYERSET: //プレイヤーモデル情報取得
if (strncmp(&aCode[0], CODE_END_PLAYERSET, sizeof CODE_END_PLAYERSET / sizeof(char) - 1) == 0)
{
//プレイヤーモデル取得完了
g_readStat = READSTAT_NONE;
//加算
g_counterReadAnimal++;
}
else if (strncmp(&aCode[0], CODE_MOTION_FILENAME, sizeof CODE_MOTION_FILENAME / sizeof(char) - 1) == 0)
{
pSprit = strtok(&aCode[0], " =\n"); //処理内容の部分消す
//取得
pSprit = strtok(NULL, " =\n");
strcpy(&g_readPlayermodel[g_counterReadAnimal].motionFileName[0], pSprit);
//タブ文字が入っているところを消す
char *pCharPos = strchr(&g_readPlayermodel[g_counterReadAnimal].motionFileName[0], '\t');
if (pCharPos != nullptr)
{//strchrの返り値がぬるぽではない
*pCharPos = '\0';
}
}
else if (strncmp(&aCode[0], CODE_POS, sizeof CODE_POS / sizeof(char) - 1) == 0)
{
pSprit = strtok(&aCode[0], " =\n"); //処理内容の部分消す
//位置読み取り
pSprit = strtok(NULL, " =\n");
g_readPlayermodel[g_counterReadAnimal].pos.x = fatof(pSprit);
pSprit = strtok(NULL, " =\n");
g_readPlayermodel[g_counterReadAnimal].pos.y = fatof(pSprit);
pSprit = strtok(NULL, " =\n");
g_readPlayermodel[g_counterReadAnimal].pos.z = fatof(pSprit);
}
else if (strncmp(&aCode[0], CODE_ROT, sizeof CODE_ROT / sizeof(char) - 1) == 0)
{
pSprit = strtok(&aCode[0], " =\n"); //処理内容の部分消す
//向き読み取り
pSprit = strtok(NULL, " =\n");
g_readPlayermodel[g_counterReadAnimal].rot.x = fatof(pSprit);
pSprit = strtok(NULL, " =\n");
g_readPlayermodel[g_counterReadAnimal].rot.y = fatof(pSprit);
pSprit = strtok(NULL, " =\n");
g_readPlayermodel[g_counterReadAnimal].rot.z = fatof(pSprit);
}
break;
}
}
}
}
else
{
assert(pFile != NULL);
}
//ファイル閉じる
fclose(pFile);
}
//========================
//モーション読み込み処理
//引数1:モーションビューワーの設定ファイルのパス
//引数2:入れたいモデル構造体のポインタ
//========================
void LoadMotionViewerFile(const char *path, Model *pModel)
{
FILE *pFile;
char aCode[CODE_LENGTH];
char *pSprit;
bool bRead = false;
//変数初期化
g_counterReadModel = 0;
//モーション情報
//読み込みファイル設定
pFile = fopen(path, "r");
//敵配置情報を取得
if (pFile != NULL)
{
while (1)
{
fgets(&aCode[0], CODE_LENGTH, pFile);
//コメントアウトチェック
char *pCharPos = strchr(&aCode[0], '#');
if (pCharPos != nullptr)
{//strchrの返り値がぬるぽではない
*pCharPos = '\0';
}
//タブ消去
while (aCode[0] == '\t')
{
char aCodeBackup[CODE_LENGTH];
strcpy(&aCodeBackup[0], &aCode[0]);
strcpy(&aCode[0], &aCodeBackup[1]);
}
//文字列チェック
if (strncmp(&aCode[0], CODE_SCRIPT, sizeof CODE_SCRIPT / sizeof(char) - 1) == 0)
{//読み取り開始
bRead = true;
}
else if (strncmp(&aCode[0], CODE_END_SCRIPT, sizeof CODE_END_SCRIPT / sizeof(char) - 1) == 0)
{//読み取り終了
bRead = false;
break;
}
else if (aCode[0] == EOF)
{//EOFかもしれない
if (feof(pFile))
{//いや、これはEOFだ
bRead = false;
break;
}
}
else if (bRead == true)
{//読み取り
switch (g_readStat)
{
case READSTAT_NONE: //処理取得
if (strncmp(&aCode[0], CODE_MODEL_FILENAME, sizeof CODE_MODEL_FILENAME / sizeof(char) - 1) == 0)
{
if (g_counterReadModel < MAX_PARTS)
{
pSprit = strtok(&aCode[0], " =\n"); //処理内容の部分消す
//代入
strcpy(pModel->aModelFileName[g_counterReadModel], strtok(NULL, " =\n"));
//タブ文字が入っているところを消す
char *pCharPos = strchr(&pModel->aModelFileName[g_counterReadModel][0], '\t');
if (pCharPos != nullptr)
{//strchrの返り値がぬるぽではない
*pCharPos = '\0';
}
//加算
g_counterReadModel++;
}
}
if (strncmp(&aCode[0], CODE_CHARACTERSET, sizeof CODE_CHARACTERSET / sizeof(char) - 1) == 0)
{
g_readStat = READSTAT_CHARACTERSET;
}
if (strncmp(&aCode[0], CODE_MOTIONSET, sizeof CODE_MOTIONSET / sizeof(char) - 1) == 0)
{
if (g_counterMotionInfo < MOTIONTYPE_MAX)
{
g_readStat = READSTAT_MOTIONSET;
}
}
break;
case READSTAT_CHARACTERSET: //モデル情報取得
if (strncmp(&aCode[0], CODE_END_CHARACTERSET, sizeof CODE_END_CHARACTERSET / sizeof(char) - 1) == 0)
{
g_readStat = READSTAT_NONE;
}
else if (strncmp(&aCode[0], CODE_PARTSSET, sizeof CODE_PARTSSET / sizeof(char) - 1) == 0)
{
g_readStat = READSTAT_PARTSSET;
}
else if (strncmp(&aCode[0], CODE_MOVE, sizeof CODE_MOVE / sizeof(char) - 1) == 0)
{
pSprit = strtok(&aCode[0], " =\n"); //処理内容の部分消す
//移動量取得
pSprit = strtok(NULL, " =\n");
pModel->fMove = fatof(pSprit);
}
else if (strncmp(&aCode[0], CODE_JUMP, sizeof CODE_JUMP / sizeof(char) - 1) == 0)
{
pSprit = strtok(&aCode[0], " =\n"); //処理内容の部分消す
//ジャンプ量取得
pSprit = strtok(NULL, " =\n");
pModel->fJump = fatof(pSprit);
}
else if (strncmp(&aCode[0], CODE_RADIUS, sizeof CODE_RADIUS / sizeof(char) - 1) == 0)
{
pSprit = strtok(&aCode[0], " =\n"); //処理内容の部分消す
//半径取得
pSprit = strtok(NULL, " =\n");
pModel->fRadius = fatof(pSprit);
}
else if (strncmp(&aCode[0], CODE_NUM_PARTS, sizeof CODE_NUM_PARTS / sizeof(char) - 1) == 0)
{
pSprit = strtok(&aCode[0], " =\n"); //処理内容の部分消す
//パーツ数取得
pSprit = strtok(NULL, " =\n");
pModel->nNumParts = atoi(pSprit);
}
break;
case READSTAT_PARTSSET:
if (strncmp(&aCode[0], CODE_END_PARTSSET, sizeof CODE_END_PARTSSET / sizeof(char) - 1) == 0)
{
//取得したものをもらったポインタに代入
pModel->aParts[g_nIdxParts] = g_readParts;
//取得したものを消す
g_readParts = {};
//キャラクター設定状態に戻る
g_readStat = READSTAT_CHARACTERSET;
}
else if (strncmp(&aCode[0], CODE_INDEX, sizeof CODE_INDEX / sizeof(char) - 1) == 0)
{
pSprit = strtok(&aCode[0], " =\n"); //処理内容の部分消す
//番号取得
pSprit = strtok(NULL, " =\n");
g_nIdxParts = atoi(pSprit);
}
else if (strncmp(&aCode[0], CODE_PARENT, sizeof CODE_PARENT / sizeof(char) - 1) == 0)
{
pSprit = strtok(&aCode[0], " =\n"); //処理内容の部分消す
//親番号取得
pSprit = strtok(NULL, " =\n");
g_readParts.mIdxModelParent = atoi(pSprit);
}
else if (strncmp(&aCode[0], CODE_POS, sizeof CODE_POS / sizeof(char) - 1) == 0)
{
pSprit = strtok(&aCode[0], " =\n"); //処理内容の部分消す
//X座標読み取り
pSprit = strtok(NULL, " =\n");
g_readParts.posOffset.x = fatof(pSprit);
//Y座標読み取り
pSprit = strtok(NULL, " =\n");
g_readParts.posOffset.y = fatof(pSprit);
//Z座標読み取り
pSprit = strtok(NULL, " =\n");
g_readParts.posOffset.z = fatof(pSprit);
}
else if (strncmp(&aCode[0], CODE_ROT, sizeof CODE_ROT / sizeof(char) - 1) == 0)
{
pSprit = strtok(&aCode[0], " =\n"); //処理内容の部分消す
//X座標読み取り
pSprit = strtok(NULL, " =\n");
g_readParts.rotOffset.x = fatof(pSprit);
//Y座標読み取り
pSprit = strtok(NULL, " =\n");
g_readParts.rotOffset.y = fatof(pSprit);
//Z座標読み取り
pSprit = strtok(NULL, " =\n");
g_readParts.rotOffset.z = fatof(pSprit);
}
break;
case READSTAT_MOTIONSET:
if (strncmp(&aCode[0], CODE_KEYSET, sizeof CODE_KEYSET / sizeof(char) - 1) == 0)
{
g_readStat = READSTAT_KEYSET;
}
else if (strncmp(&aCode[0], CODE_END_MOTIONSET, sizeof CODE_END_MOTIONSET / sizeof(char) - 1) == 0)
{
g_counterMotionInfo++;
g_counterKeyInfo = 0;
g_readStat = READSTAT_NONE;
}