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[BUG] Transitions play but have no pause between music themes #55

@Crygreg

Description

@Crygreg

Describe the bug
As the title says, the transitions I put into my musicinst.d script play in the game but the pause I set for them (see below how it looks in the code) is nonexistent.
Weirdly enough, another user that used them doesn't have any problems with them, as far as I understood.

To Reproduce
Steps to reproduce the behavior:
Inside Startup.d, define the BassMusic_Init function.
Inside the function, add lines of code in this style (you can use whatever music track / jingles, if needed I can send mine):

BassMusic_AddJingle("DEF_DAY_STD","\w+STD$","NW_END.mp3",0);
BassMusic_AddTransitionTimePoint("DEF_DAY_STD","\w+STD$", 4.0, 0, 0, 4.0, 0, 0);
BassMusic_AddJingle("DEF_DAY_THR","\w+THR$","NW_FILL2.mp3",0);
BassMusic_AddTransitionTimePoint("DEF_DAY_THR","\w+STD$", 4.0, 0, 0, 4.0, 0, 0);
BassMusic_AddJingle("DEF_DAY_FGT","\w+FGT$","NW_FILL1.mp3",0);
BassMusic_AddTransitionTimePoint("DEF_DAY_FGT","\w+STD$", 4.0, 0, 0, 4.0, 0, 0);

After this, check it out in the game.

Expected behavior
The pause between the two themes should exist so it allows the transition jingle to play roughly 2 - 4 seconds before the next track starts playing. This way I can create the same kind of transitioning as it was the case with the original music system.

Gothic Version
Gothic II Addon

zBassMusic Version
v0.4.0 (.vdf version)

Union Version
Union 1.0m

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