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v2.2.6 - Update To Unity 6.0
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-8
lines changed

5 files changed

+21
-8
lines changed

RMC Mini MVCS/Features/SceneSystem/Settings/UIToolkit/Settings/SceneSystemPanelSettings.asset

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@@ -13,9 +13,13 @@ MonoBehaviour:
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m_Name: SceneSystemPanelSettings
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m_EditorClassIdentifier:
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themeUss: {fileID: -4733365628477956816, guid: 3433f3d0fbf619d4e93d40d979364462, type: 3}
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m_DisableNoThemeWarning: 0
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m_TargetTexture: {fileID: 0}
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m_RenderMode: 0
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m_WorldSpaceLayer: 0
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m_ScaleMode: 2
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m_ReferenceSpritePixelsPerUnit: 100
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m_PixelsPerUnit: 100
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m_Scale: 1
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m_ReferenceDpi: 96
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m_FallbackDpi: 96
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m_Match: 0
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m_SortingOrder: 0
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m_TargetDisplay: 0
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m_BindingLogLevel: 0
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m_ClearDepthStencil: 1
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m_ClearColor: 0
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m_ColorClearValue: {r: 0, g: 0, b: 0, a: 0}
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m_VertexBudget: 0
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m_DynamicAtlasSettings:
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m_MinAtlasSize: 64
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m_MaxAtlasSize: 4096
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m_AtlasBlitShader: {fileID: 9101, guid: 0000000000000000f000000000000000, type: 0}
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m_RuntimeShader: {fileID: 9100, guid: 0000000000000000f000000000000000, type: 0}
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m_RuntimeWorldShader: {fileID: 9102, guid: 0000000000000000f000000000000000, type: 0}
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m_ICUDataAsset: {fileID: 0}
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forceGammaRendering: 0
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textSettings: {fileID: 11400000, guid: c15a3d500bcc717468e3f55853cb3cc1, type: 2}

RMC Mini MVCS/Samples~/RMC Mini MVCS - 1. Beginner Examples/Examples/Example03_RollABallMini/Advanced/WithMini/Scripts/Runtime/Mini/View/Input/RollABallInputActions.cs

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//------------------------------------------------------------------------------
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// <auto-generated>
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// This code was auto-generated by com.unity.inputsystem:InputActionCodeGenerator
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// version 1.7.0
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// from Assets/Samples/RMC Mini MVCS/2.2.2/RMC Mini MVCS - 1. Beginner Examples/Examples/Example03_RollABallMini/Advanced/WithMini/Scripts/Runtime/Mini/View/Input/RollABallInputActions.inputactions
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// version 1.11.2
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// from Assets/Samples/RMC Mini MVCS/2.2.5/RMC Mini MVCS - 1. Beginner Examples/Examples/Example03_RollABallMini/Advanced/WithMini/Scripts/Runtime/Mini/View/Input/RollABallInputActions.inputactions
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//
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// Changes to this file may cause incorrect behavior and will be lost if
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// the code is regenerated.
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m_Player_Movement = m_Player.FindAction("Movement", throwIfNotFound: true);
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}
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~@RollABallInputActions()
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{
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UnityEngine.Debug.Assert(!m_Player.enabled, "This will cause a leak and performance issues, RollABallInputActions.Player.Disable() has not been called.");
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}
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public void Dispose()
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{
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UnityEngine.Object.Destroy(asset);

RMC Mini MVCS/Samples~/RMC Mini MVCS - 1. Beginner Examples/Examples/Example03_RollABallMini/Advanced/WithMini/Scripts/Runtime/Mini/View/PlayerView.cs

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_canMove = value;
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if (!_canMove)
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{
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_lastVelocityBeforePause = _rigidBody.velocity;
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_lastVelocityBeforePause = _rigidBody.linearVelocity;
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_lastAngularVelocityBeforePause = _rigidBody.angularVelocity;
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_rigidBody.velocity = Vector3.zero;
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_rigidBody.linearVelocity = Vector3.zero;
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_rigidBody.angularVelocity = Vector3.zero;
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}
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else
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{
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_rigidBody.velocity = _lastVelocityBeforePause;
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_rigidBody.linearVelocity = _lastVelocityBeforePause;
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_rigidBody.angularVelocity = _lastAngularVelocityBeforePause;
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}

RMC Mini MVCS/Samples~/RMC Mini MVCS - 1. Beginner Examples/Tutorial/Tutorial/Shared/Templates/Template_Video.mp4.meta

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package.json

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{
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"name": "com.rmc.rmc-mini-mvcs",
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"displayName": "RMC Mini MVCS",
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"version": "2.2.5",
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"unity": "2022.3",
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"version": "2.2.6",
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"unity": "6.0",
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"description": "Mini MVCS (Model View Controller Service) library for Unity Development by Rivello Multimedia Consulting",
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"keywords": [
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"unity",

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