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191 lines (179 loc) · 5.4 KB
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const express = require("express");
const cors = require("cors");
const app = express();
const socket = require("socket.io");
require("dotenv").config();
app.use(cors());
app.use(express.json());
//Server Routes
const playersRoute = require("./routes/players");
const animalRoute = require("./routes/animals");
const foodRoute = require("./routes/food");
const randomRoute = require("./routes/random");
app.use("/players", playersRoute);
app.use("/animals", animalRoute);
app.use("/food", foodRoute);
app.use("/random", randomRoute);
const server = app.listen(process.env.PORT, () =>
console.log(`Server started on ${process.env.PORT}`)
);
//IO connections and functions
const io = socket(server, {
cors: {
origin: "*",
credentials: true,
},
});
let allRooms = [];
io.on("connection", (socket) => {
//Helper functions
function updateUsers(user, room) {
allRooms.forEach((el) => {
if (el.room == room) {
el.players.push(user);
el.points.push({ user, points: 0 });
socket.emit("addPlayer", el.players, room, user);
socket.to(room).emit("addPlayer", el.players, room, user);
}
});
}
function checkForUsers(room, isHost) {
allRooms.forEach((el) => {
if (el.room == room) {
if (el.players.length >= 5) {
socket.emit("maxPartyError", room);
socket.emit("attachRoom", "This room is full!");
socket.join(room);
} else {
socket.emit("addMe", el.players, room, isHost);
socket.to(room).emit("addPlayer", el.players, room);
socket.emit("attachRoom", room);
socket.join(room);
}
}
});
}
//Socket Requests
//Home page socket
//Joining room (checks if more than 5)
socket.on("joinRoomPress", (room) => {
if (!allRooms.find((el) => el.room == room)) {
allRooms.push({ room, players: [], points: [] });
checkForUsers(room, true);
} else {
checkForUsers(room, false);
}
});
//Adding username to list (checks if exists)
socket.on("addUserPress", (user, room) => {
updateUsers(user, room);
});
//Sending personal data to game page
socket.on("sendData", (room, user, players, catergory, mode, host) => {
socket.emit("recieveData", room, user, players, catergory, mode, host);
});
//Navigates everyone in same room
socket.on("navigateAllPlayers", (room) => {
socket.to(room).emit("navigateToGame");
});
//Game page socket
//Messaging
socket.on("sendMessage", (message, room, user) => {
socket.to(room).emit("recieveMessage", message, room, user);
});
//Setting active player
socket.on("sendActivePlayerChange", (activePlayer, room) => {
socket.to(room).emit("recieveActivePlayerChange", activePlayer);
});
//Removing active player
socket.on("sendRemoveActivePlayer", (activePlayer, room) => {
socket.to(room).emit("recieveRemoveActivePlayer", activePlayer);
});
//Drawing
socket.on("canvas-data", (data, room) => {
socket.to(room).emit("canvas-data", data);
});
//Clearing slate
socket.on("sendBlankSlate", (room) => {
socket.to(room).emit("recieveBlankSlate");
});
//Setting hard mode
socket.on("sendHardMode", (room) => {
socket.to(room).emit("recieveHardMode");
});
// Send Catergory
socket.on("sendCatergory", (catergoryChoice, room) => {
socket.to(room).emit("recieveCatergory", catergoryChoice);
});
socket.on("sendCatergoryHost", (catergoryChoice, room) => {
socket.emit("recieveCatergoryHost", catergoryChoice, room);
});
// All words
socket.on("sendAllWords", (allWords, room) => {
socket.emit("recieveAllWords", allWords);
});
// Send Current Word to all room members
socket.on("sendRandomWord", (randomWord, room) => {
socket.emit("recieveRandomWord", randomWord);
socket.to(room).emit("recieveRandomWord", randomWord);
});
//Adding points on correct guess
socket.on("sendPointsBegin", (room) => {
let points;
allRooms.forEach((el) => {
if (el.room == room) {
points = el.points;
socket.emit("recievePointBegin", room, points);
socket.to(room).emit("recievePointBegin", room, points);
}
});
});
socket.on("sendPointChange", (room, user) => {
let points;
allRooms.forEach((el) => {
if (el.room == room) {
points = el.points;
el.points.forEach((player) => {
if (user == player.user) {
player.points += 100;
}
});
}
});
socket.emit("recievePointChange", room, points);
socket.to(room).emit("recievePointChange", room, points);
});
//On guessed
socket.on("sendGuessed", (room, user) => {
allRooms.forEach((el) => {
if (el.room == room) {
socket.emit("recieveGuessed", user);
socket.to(room).emit("recieveGuessed", user);
}
});
});
//Timer
socket.on("sendTimesUp", (room) => {
socket.emit("recieveTimesUp");
});
socket.on("sendResetTimers", (room) => {
socket.emit("recieveResetTimers");
socket.to(room).emit("recieveResetTimers");
});
//On gameover
socket.on("sendNavigateToGameOver", (room) => {
socket.to(room).emit("recieveNavigateToGameOver");
let points;
allRooms.forEach((el) => {
if (el.room == room) {
points = el.points;
}
});
socket.to(room).emit("scoreBoard", points);
socket.emit("scoreBoard", points);
});
});
app.get("/", (req, res) => {
res.send("hello server");
});
module.export = app;