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Merge pull request #8 from SGG-Modding/luaenvy-main
Now using LuaENVY-ENVY in main.lua
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CHANGELOG.md

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@@ -7,6 +7,10 @@ and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0
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## [Unreleased]
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### Fixed
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- The template now properly uses `LuaENVY-ENVY` instead of the deprecated `SGG_Modding-ENVY` dependency.
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## [0.7.0] - 2025-10-18
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### Changed

README.md

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@@ -41,7 +41,7 @@ That's it, you are now ready to [**develop**](#develop).
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## Develop
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- **[WIP]** This is where we should point at documentation on how to develop the mod (e.g. how to hot reload / build, how to test).
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- For a guided start of how to set up your first mod, take a loook at the [Developing your first mod](https://sgg-modding.github.io/Hades2ModWiki/docs/category/creating-your-first-mod) guides on the Hades II Mod wiki.
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- Make sure to continuously update the `README.md` and `CHANGELOG.md` files as you add, change, or remove features.
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- This ensures you won't forget to document them.
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- For good practices on changelog maintenance, please see [Keep a Changelog](https://keepachangelog.com/).

src/src/main.lua

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---@diagnostic disable-next-line: undefined-global
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local mods = rom.mods
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---@module 'SGG_Modding-ENVY-auto'
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mods['SGG_Modding-ENVY'].auto()
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---@module 'LuaENVY-ENVY-auto'
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mods['LuaENVY-ENVY'].auto()
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-- ^ this gives us `public` and `import`, among others
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-- and makes all globals we define private to this plugin.
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---@diagnostic disable: lowercase-global

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