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bsa::fo4::File::write_directx uses the wrong arraySize for cubemaps #18

@Ryan-rsm-McKenzie

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@Ryan-rsm-McKenzie

According to the docs, texture arrays for cubemaps are supposed to be a multiple of 6 in length. We currently write 1 unconditionally as the length. Hopefully someone who actually understands dds files can chime in to help use understand how to compute the correct number.

.arraySize = 1,

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