According to the docs, texture arrays for cubemaps are supposed to be a multiple of 6 in length. We currently write 1 unconditionally as the length. Hopefully someone who actually understands dds files can chime in to help use understand how to compute the correct number.
According to the docs, texture arrays for cubemaps are supposed to be a multiple of 6 in length. We currently write 1 unconditionally as the length. Hopefully someone who actually understands dds files can chime in to help use understand how to compute the correct number.
bsa/src/bsa/fo4.cpp
Line 745 in 2e16e3a