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project.godot
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85 lines (60 loc) · 1.95 KB
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; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=5
[animation]
compatibility/default_parent_skeleton_in_mesh_instance_3d=true
[application]
config/name="Rhythia"
config/version="0.1.1"
run/main_scene="uid://cyrs54b4ot1p8"
config/use_custom_user_dir=true
config/custom_user_dir_name="Rhythia"
config/features=PackedStringArray("4.6", "C#", "Forward Plus")
boot_splash/bg_color=Color(0, 0, 0, 1)
boot_splash/show_image=false
boot_splash/image="uid://baivqqkfll133"
config/icon="uid://bwygmhmegsm4f"
[audio]
buses/default_bus_layout="uid://byxtiup0hs2og"
[autoload]
Constants="*res://scripts/Constants.cs"
FileInitializer="*uid://dp48xgqpesoue"
DatabaseService="*uid://c4t8bmpg1wmnv"
SettingsManager="*res://scripts/SettingsManager.cs"
SkinManager="*res://scripts/skinning/SkinManager.cs"
MapManager="*uid://4by8r55q4bwn"
KeybindsManager="*res://scripts/KeybindsManager.cs"
Rhythia="*res://scripts/Rhythia.cs"
Lobby="*res://scripts/multiplayer/Lobby.cs"
SoundManager="*res://scripts/SoundManager.cs"
ToastNotification="*res://scripts/ui/ToastNotification.cs"
MapParser="*res://scripts/map/MapParser.cs"
[debug]
file_logging/enable_file_logging=true
[display]
window/size/viewport_width=1280
window/size/viewport_height=720
window/size/resizable=false
window/subwindows/embed_subwindows=false
[dotnet]
project/assembly_name="Rhythia"
[editor_plugins]
enabled=PackedStringArray()
[file_customization]
folder_colors={
"res://user/": "pink"
}
[input_devices]
pointing/android/enable_long_press_as_right_click=true
[physics]
common/physics_ticks_per_second=120
[rendering]
textures/lossless_compression/force_png=true
anti_aliasing/quality/msaa_2d=1
environment/defaults/default_clear_color=Color(0.0885599, 0.08855992, 0.08855987, 1)
anti_aliasing/quality/screen_space_aa=1