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�����������������������������������ͻ
� Title : Killer Quake Pack v2.10z �
�����������������������������������ͼ
Filename : KQP210z.ZIP
Version : 2.10z
URL : http://www.mpog.com/kqp/
Date : 2/5/97
Author(s): Howard Roy
Other mods: Disc 1.35
Air Strike 1.0
Mini Cannon 2.0
4 Barrelled Shotgun 1.0
Portal Gun 1.0
Disc 1.35
Radar 2.0
Email : howard@mortimer.com
URL : http://www.ugrad.cs.ubc.ca/spider/u6m1
Credits : * QC Code *
===========
Zeus 2.x, Cujo 1.x, Blaze Gun and BFG by Jonathan E. Wright (nelno@interpath.com)
Guided Missiles v1.0 by Ken "Page Fault" Alverson (KenA@TSO.Cin.IX.Net)
DropDead v1e By Walter Lord (lord@brodart.com)
Flare and Eject Shell by Steve Bond (wedge@nuc.net).
Radio Tag Bomb, Nail bomb and camera from The Mark I SuperScream Grenade Machine v1.0
by Klaus Breuer (sz0759@rzmail.uni-erlangen.de)
Heads by Casey Robinson(robinson@got.net) and
Gene Warren(shrike@hooked.net)
Proximity Mine by n-tropy (ntropy@voicenet.com)
Portable Teleporter by W.Harris (willh@demonic.demon.co.uk)
Grappling Morning Star by "Mike" <amichael@asu.alasu.edu>
Chasecam v3.4 Rob Albin (albinatr@apci.net)
Gatling gun model by James 'Tritian' Lazarus (alazarus@ix.netcom.com)
skin by Christopher Bolin (cbolin@teleport.com)
PAIN by Jack (ghoti@erols.com)
Rapid Fireball Launcher skin, Freeze thrower sound.
Feign v0.91 by Isaac Lauer (gwydion@psu.edu)
Decoyz 1.0 by Sam Shockey (shockesj@concentric.net)
Arrow model by Jim Rowley
Arrow sound by Lando (lando@apollo.ruralnet.net.au)
Air Fist by The Evolve team
Christopher Bolin: Concept and Artwork (cbolin@teleport.com)
Stephen F. Karl: Model
Shane W. Powell: QuakeC
Matt Houser: QuakeC
Zeusbot scoring list by Alan Kivlin (aka Virtuoso)
* Level *
=========
Basewalk.bsp by Mattias Konradsson (preacher@fragzone.se)
Truimph.bsp by Andrew Mulvey (triangle@iinet.net.au)
* Compiler *
============
Fastqcc by Jonathan Roy (roy@atlantic.net)
* Others *
==========
All KQP beta testers!
ID Software <- well, no ID, no Quake. Simple.
KQP was quoted "The most kick-ass Quake collection" by Colin M. Williamson
(XCDG@pop.iup.edu) Contrib. Editor, PC Gamer.
KQP has been rated a 10/10 by Quake-C Archives
http://www.planetquake.com/qca
KQP has earned **QCHQ Seal Of Approval** from QCHQ
http://www.quakec.com
****************************************************
* Please read the README.TXT for important notice! *
****************************************************
���������������ͻ
� Type of Mod �
���������������ͼ
Quake C : yes
Sound : yes
MDL : yes
���������������������ͻ
� Format of Quake C �
���������������������ͼ
.qc files : no (available upon request)
progs.dat : yes
�����������������������������������ͻ
� Description of the Modification �
�����������������������������������ͼ
This is a combination patch of the various patches which I've listed
in the above credit list, as well as many other original patches created
by myself.
I've tried my best to make sure they all work well together, and if they
don't, please let me know by writing to me at howard@mortimer.com
I've given full credits to all the authors of the varies patches that
I've compiled into KQP, without their cool work, KQP would never even
exist.
The first time I played Quake with the cool patches, I was impressed on
the cool stuffs that you could do with Quake C. I've tried dozens of
patches created by others, and can never get enough from them.
Then I came up with a new idea. What if I want to use a weapon from this
patch to toast a new object from that patch? So I start to dig up the
sources code of the various patches that I've, and try to combine them
together.
There are many hot patches out there, and I just can't combine all of
them into one, so I'll have to decide on which to take, and which not to.
If you liked the patch, great, let me know, and tell me what other patches
you want me to put into the package.