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controller.v
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264 lines (221 loc) · 7.26 KB
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`include "definition.vh"
// (solved) clock, some starts with raw, some starts with rare after resetn is pressed
// (starts with reset) starts with green
// (dont fix) reset to white. freeze at white(BURNT)??
// (done) scoring system
module controller(clk, clock, resetn, flip, colour_muscle, colour_fat, steakShowTime, steak_show_resetn, clockEn, show);
input clk;
input clock;
input resetn;
input flip;
input show;
output reg [8:0] colour_muscle; //One of the colours
output reg [8:0] colour_fat; //The other colour
output reg [2:0] steakShowTime;
output reg steak_show_resetn;
output reg clockEn;
//8 states for a steak: Non-Existent, Raw, Rare, Medium-Rare, Medium,
//Medium-Well, Well Done, Burnt. We need ceil(log_2(8)) = 3 states.
reg [4:0] current_state;
reg [4:0] next_state;
wire [2:0] random;
reg randomEn;
// output random
random r (clk, random);
always@(posedge randomEn) begin
steakShowTime <= random;
end
localparam S_STEAK_NONEXISTENT = 4'd0,
S_STEAK_RAW = 4'd1,
S_STEAK_RAW_WAIT = 4'd2,
S_STEAK_RARE = 4'd3,
S_STEAK_RARE_WAIT = 4'd4,
S_STEAK_MEDIUMRARE = 4'd5,
S_STEAK_MEDIUMRARE_WAIT = 4'd6,
S_STEAK_MEDIUM = 4'd7,
S_STEAK_MEDIUM_WAIT = 4'd8,
S_STEAK_MEDIUMWELL = 4'd9,
S_STEAK_MEDIUMWELL_WAIT = 4'd10,
S_STEAK_WELLDONE = 4'd11,
S_STEAK_WELLDONE_WAIT = 4'd12,
S_STEAK_BURNT = 4'd13,
S_STEAK_BURNT_WAIT = 4'd14;
//Next state logic aka our state table
always@(*)
begin: state_table
case (current_state)
S_STEAK_NONEXISTENT: begin
if (show) //need to fix, raw & rare & medium unable to instantiate
next_state = S_STEAK_RAW;
else
next_state = S_STEAK_NONEXISTENT;
end
S_STEAK_RAW: begin
if (flip == 1'b1)
next_state = S_STEAK_RAW_WAIT;
else if (clock)
next_state = S_STEAK_RARE;
else
next_state = S_STEAK_RAW;
end
S_STEAK_RAW_WAIT: begin
next_state = flip ? S_STEAK_RAW_WAIT : S_STEAK_NONEXISTENT;
end
S_STEAK_RARE: begin
if (flip == 1'b1)
next_state = S_STEAK_RARE_WAIT;
else if (!clock)
next_state = S_STEAK_MEDIUMRARE;
else
next_state = S_STEAK_RARE;
end
S_STEAK_RARE_WAIT: begin
next_state = flip ? S_STEAK_RARE_WAIT : S_STEAK_NONEXISTENT;
end
S_STEAK_MEDIUMRARE: begin
if (flip == 1'b1)
next_state = S_STEAK_MEDIUMRARE_WAIT;
else if (clock)
next_state = S_STEAK_MEDIUM;
else
next_state = S_STEAK_MEDIUMRARE;
end
S_STEAK_MEDIUMRARE_WAIT: begin
next_state = flip ? S_STEAK_MEDIUMRARE_WAIT : S_STEAK_NONEXISTENT;
end
S_STEAK_MEDIUM: begin
if (flip == 1'b1)
next_state = S_STEAK_MEDIUM_WAIT;
else if (!clock)
next_state = S_STEAK_MEDIUMWELL;
else
next_state = S_STEAK_MEDIUM;
end
S_STEAK_MEDIUM_WAIT: begin
next_state = flip ? S_STEAK_MEDIUM_WAIT : S_STEAK_NONEXISTENT;
end
S_STEAK_MEDIUMWELL: begin
if (flip == 1'b1)
next_state = S_STEAK_MEDIUMWELL_WAIT;
else if (clock)
next_state = S_STEAK_WELLDONE;
else
next_state = S_STEAK_MEDIUMWELL;
end
S_STEAK_MEDIUMWELL_WAIT: begin
next_state = flip ? S_STEAK_MEDIUMWELL_WAIT : S_STEAK_NONEXISTENT;
end
S_STEAK_WELLDONE: begin
if (flip == 1'b1)
next_state = S_STEAK_WELLDONE_WAIT;
else if (!clock)
next_state = S_STEAK_BURNT;
else
next_state = S_STEAK_WELLDONE;
end
S_STEAK_WELLDONE_WAIT: begin
next_state = flip ? S_STEAK_WELLDONE_WAIT : S_STEAK_NONEXISTENT;
end
S_STEAK_BURNT: begin
if (flip == 1'b1)
next_state = S_STEAK_BURNT_WAIT;
else if (clock)
next_state = S_STEAK_NONEXISTENT;
else
next_state = S_STEAK_BURNT;
end
S_STEAK_BURNT_WAIT: begin
next_state = flip ? S_STEAK_BURNT_WAIT : S_STEAK_NONEXISTENT;
end
endcase
end
//Output logic aka all datapath control signals
always@(*)
begin: enable_signals
//by default all control signals are zero
colour_fat = 9'b000000000;
colour_muscle = 9'b000000000;
randomEn = 1'b0;
clockEn = 1'b0;
steak_show_resetn = 1'b1;
case(current_state)
S_STEAK_NONEXISTENT: begin
colour_fat = `FAT_COLOUR_NONEXISTENT;
colour_muscle = `FAT_COLOUR_NONEXISTENT;
randomEn = 1'b1;
steak_show_resetn = 1'b0;
end
S_STEAK_RAW: begin
colour_fat = `FAT_COLOUR_RAW;
colour_muscle = `MUSCLE_COLOUR_RAW;
clockEn = 1'b1;
end
S_STEAK_RAW_WAIT: begin
colour_fat = `FAT_COLOUR_RAW;
colour_muscle = `MUSCLE_COLOUR_RAW;
end
S_STEAK_RARE: begin
colour_fat = `FAT_COLOUR_RARE;
colour_muscle = `MUSCLE_COLOUR_RARE;
clockEn = 1'b1;
end
S_STEAK_RARE_WAIT: begin
colour_fat = `FAT_COLOUR_RARE;
colour_muscle = `MUSCLE_COLOUR_RARE;
end
S_STEAK_MEDIUMRARE: begin
colour_fat = `FAT_COLOUR_MEDIUM_RARE;
colour_muscle = `MUSCLE_COLOUR_MEDIUM_RARE;
clockEn = 1'b1;
end
S_STEAK_MEDIUMRARE_WAIT: begin
colour_fat = `FAT_COLOUR_MEDIUM_RARE;
colour_muscle = `MUSCLE_COLOUR_MEDIUM_RARE;
end
S_STEAK_MEDIUM: begin
colour_fat = `FAT_COLOUR_MEDIUM;
colour_muscle = `MUSCLE_COLOUR_MEDIUM;
clockEn = 1'b1;
end
S_STEAK_MEDIUM_WAIT: begin
colour_fat = `FAT_COLOUR_MEDIUM;
colour_muscle = `MUSCLE_COLOUR_MEDIUM;
end
S_STEAK_MEDIUMWELL: begin
colour_fat = `FAT_COLOUR_MEDIUM_WELL;
colour_muscle = `MUSCLE_COLOUR_MEDIUM_WELL;
clockEn = 1'b1;
end
S_STEAK_MEDIUMWELL_WAIT: begin
colour_fat = `FAT_COLOUR_MEDIUM_WELL;
colour_muscle = `MUSCLE_COLOUR_MEDIUM_WELL;
end
S_STEAK_WELLDONE: begin
colour_fat = `FAT_COLOUR_WELL_DONE;
colour_muscle = `MUSCLE_COLOUR_WELL_DONE;
clockEn = 1'b1;
end
S_STEAK_WELLDONE_WAIT: begin
colour_fat = `FAT_COLOUR_WELL_DONE;
colour_muscle = `MUSCLE_COLOUR_WELL_DONE;
end
S_STEAK_BURNT: begin
colour_fat = `FAT_COLOUR_BURNT;
colour_muscle = `MUSCLE_COLOUR_BURNT;
clockEn = 1'b1;
end
S_STEAK_BURNT_WAIT: begin
colour_fat = `FAT_COLOUR_BURNT;
colour_muscle = `MUSCLE_COLOUR_BURNT;
end
endcase
end
// current state registers
always @ (posedge clk)
begin: state_FFS
if (!resetn)
current_state <= S_STEAK_NONEXISTENT;
else
current_state <= next_state;
end
endmodule