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.idea/
bin/
obj/
/packages/
riderModule.iml
/_ReSharper.Caches/
*.DotSettings.user
.tools/
artifacts/
TestResults/
coverage.info
coverage.json
/BenchmarkDotNet.Artifacts/
# Staged UPM binaries: produced on demand by `NxGraph.Build -- stage-binary`, never
# committed. The `.meta` sidecars beside them ARE committed — they carry the plugin GUIDs
# and define which assemblies staging is allowed to write.
upm/*/Runtime/**/*.dll
upm/*/Runtime/**/*.pdb
upm/*/Runtime/**/*.xml
# Staged UPM sources: `stage-source` copies the core library here. The folder is a staging
# artifact and only exists in source mode, so Unity's generated .meta for it goes too.
upm/com.enzx.nxgraph/Runtime/NxGraph/
upm/com.enzx.nxgraph/Runtime/NxGraph.meta
*.log
*.tgz
# Unity development project. Everything here is regenerated from the packages and the
# assets that are tracked; Unity rewrites the C# projects on every import, so they must
# not sit next to NxGraph.sln in source control.
unity/*/Library/
unity/*/Temp/
unity/*/Obj/
unity/*/Build/
unity/*/Builds/
unity/*/Logs/
unity/*/UserSettings/
unity/*/MemoryCaptures/
unity/*/Recordings/
unity/*/*.csproj
unity/*/*.sln
unity/*/*.user