This folder collects guides, references, and research notes for BlingoEngine.
- design/Architecture.md – Layered architecture and cross‑platform design of the engine.
- design/RNet.md – End-to-end guide covering every RNet project, transport, and usage pattern.
- design/Blingo_vs_CSharp.md – Mapping of Lingo syntax to C# equivalents.
- design/ProjectSetup.md – Registering the engine and configuring projects and movies.
- BlazorDemo.md – Placeholder for notes about the Blazor demo project.
- CastLibCsvImport.md – Importing cast libraries and members from CSV files.
- FilmLoop.md – Film loop usage, internals, and nesting animations inside animations.
- Fonts.md – Managing fonts across SDL2, Godot, Unity, and Blazor backends.
- GettingStarted.md – Repository layout and how to run tests locally.
- LegacySoundLoading.md – Notes about
ediMpayloads, format detection, and historical Director sound handling. - GodotSetup.md – Embedding BlingoEngine into a Godot project.
- Progress.md – Current implementation status of Lingo language features.
- SDLSetup.md – Notes for using the SDL2 front‑end runtime.
- DirDissasembly/Text_Multi_Line_Multi_Style.md – Offset notes for the sample multi‑style text cast.
- DirDissasembly/XMED_FileComparisons.md – Byte differences between sample XMED cast files.
- DirDissasembly/XMED_Offsets.md – Known byte offsets for Director XMED text casts.
- DirDissasembly/director_keyframe_tags.md – Detailed research into Director keyframe and channel tags.
- LegacyBitmapLoading.md – Legacy bitmap resource tags, cast-member bytes, and BITD/DIB decoding notes.
The docfx/ subfolder contains the DocFX configuration for generating the project's website.