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Conditional Rendering support ? #715

@hzqst

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@hzqst

D3D11 counterpart: ImmediateContext->SetPredication

https://learn.microsoft.com/en-us/windows/win32/api/d3d11/nf-d3d11-id3d11devicecontext-setpredication

D3D12 counterpart: CommandList->SetPredication

https://learn.microsoft.com/en-us/windows/win32/api/d3d12/nf-d3d12-id3d12graphicscommandlist-setpredication

vk counterpart: vkCmdBeginConditionalRenderingEXT

https://registry.khronos.org/vulkan/specs/latest/man/html/VK_EXT_conditional_rendering.html

OpenGL counterpart: glBeginConditionalRender

https://registry.khronos.org/OpenGL-Refpages/gl4/html/glBeginConditionalRender.xhtml

That would be useful on culling pointlight / shadowmap rendering out of view.

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