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Consider using LuaForce::custom_color for setting enemy force color #31

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@Bilka2

Currently the color for the custom enemy force is set via a workaround in the data stage. In Factorio 1.1.64, LuaForce.custom_color was added. Setting this in the runtime stage should be able to replace the data stage workaround. Needs to be tested whether it works as expected.

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